Thanks for checking; no problem moving the soviet sub in 128 to 126.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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scramble out of Moscow triplea_37036_16fre (1).tsvg
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@max334 and… we advance the AfrikaKorp
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 and… we advance the AfrikaKorp
Going to FEA or Nigeria? The former, I suppose.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
scramble out of Moscow triplea_37036_16fre (1).tsvg
Scramble 2 fig, 1 tac to Smolensk.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Northern Belarus to Smolensk 1 artillery moved from Tambov to Tula 1 infantry moved from Kursk to Bryansk 1 fighter moved from Leningrad to Smolensk 2 armour and 2 mech_infantrys moved from Rostov to Tula 1 infantry moved from Tambov to Saratov 1 fighter and 1 tactical_bomber moved from Rostov to Saratov 1 artillery and 1 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Rostov to Northern Caucasus 1 armour moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Austria to Northern Italy 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 4 infantry moved from Austria to Yugoslavia Germans take Yugoslavia from British 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 infantry moved from France to Holland Belgium 1 artillery moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from French Central Africa to French Equatorial Africa Germans take French Equatorial Africa from French Combat - Germans Russians scrambles 3 units out of Russia to defend against the attack in Smolensk Battle in Smolensk Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 infantry and 1 tactical_bomber Battle in Tula Germans attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tula, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tula Germans win, taking Tula from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Saratov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Saratov 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Northern Caucasus Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Moving scrambled unit from Smolensk back to originating territory: Russia Moving scrambled unit from Smolensk back to originating territory: Russia Non Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine to Kursk 1 bomber moved from Bryansk to Kursk 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Germany to 117 Sea Zone 3 armour moved from Western Germany to 116 Sea Zone 2 artilleries moved from Germany to 116 Sea Zone 3 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 3 armour, 2 artilleries, 4 infantry and 5 transports moved from 116 Sea Zone to 118 Sea Zone 3 armour, 3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Leningrad to Archangel 1 artillery moved from Leningrad to Novgorod 1 tactical_bomber moved from United Kingdom to Southern Italy 1 bomber moved from Southern Italy to Ukraine 1 fighter moved from Bryansk to Kursk 1 fighter and 1 tactical_bomber moved from Saratov to Kursk 1 tactical_bomber moved from France to Southern Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Kursk 1 aaGun moved from Austria to Yugoslavia 2 carriers and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from Western Germany to Leningrad 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 1 destroyer and 1 submarine placed in 115 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Ukraine Germans undo move 2. 2 armour and 1 infantry placed in Ukraine Germans undo move 2. 2 armour and 1 mech_infantry placed in Ukraine 1 infantry placed in Normandy Bordeaux 3 infantry placed in France 2 artilleries and 3 infantry placed in Germany 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2,6,4,4,1,4 Germans collect 70 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 3.17 Germans regular : -2.50
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@trulpen ty
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Penza to Russia 1 aaGun and 3 infantry moved from Gorky to Russia 1 infantry moved from Komi to Gorky 1 infantry moved from Komi to Samara 1 aaGun moved from Komi to Samara 3 infantry moved from Komi to Samara Place Units - Russians 2 artilleries and 1 infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 25 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule
It looks hard, but I don’t mind that we carry on the game. Unlike some other people I’ve encountered I won’t take offense. Not in the slightest.
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@trulpen You say some people would take offense? Not sure i understand…how so
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen You say some people would take offense? Not sure i understand…how so
I’ve played opponents who have explicitly told me to give up and then taking offense when I didn’t comply.
I play competitive chess. There it’s even in the rules that your opponent can play on for how long he wishes and take any amount of time to do so as long as you’re not mated or have run out of time.
I feel that approach applies to this game as well. It’s extremely bad manners to try to force or convince your opponent to give up, and even more so taking offense from not following that recommendation. Doesn’t matter if it’s a lost position or not.
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@trulpen oh ok, now i understand. Yes, in a game where an opponent is clearly defeated, but they keep playing because their intend is to ACTUALLY be annoying. In those kind of games, for some justifiesd or maybe unjustified reason a player has gone sauer and, of course, when that happens you will not have good rapport. Our game is different in that we’ve had good rapport pretty much from the beginning. And yes, you are clearly the better player, but I was holding out hope that I could just kind of cleverly sneak in a Victory City win. It was fun, and I felt you were having fun too, seeing if the Germans could secure 2 more (I think) Victory Cities. Until last round, I thought I had a fairly good chance at it.
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Yes, definitely no hard feelings in our game, I think. Perhaps the only instance is when I denied an edit of 2 air from Rome before the first SL.
A successful overtake of London is big and you’ve also skillfully held on to that capital.
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Grabbing Moscow on this map is also big.
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So Japan is about to take Egypt and the Allies cant retake Egypt, not this turn anyway. So if Germany had been able to take back Moscow and Stalingrad, wouldn’t I have won the game?
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@max334 … I meant to say Moscow AND/OR Stalingrad. I’m just wondering, for my own peace of mind, I guess. I’m not very clear on the VC rules
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I think you would. On the EU-map it requires to control atleast 8 VCs for a full round if both Berlin and Tokyo are under Axis control. If Tokyo has fallen it takes 9 VCs.
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That is, if the Allies couldn’t take back Egypt immediately.
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scramble options
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Scramble 2 aussie-figs to Kyushu.