That one was crazy.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 3 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Okinawa 1 artillery moved from Shan State to 132 Sea Zone 1 artillery and 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Formosa Combat - ANZAC ANZAC creates battle in territory 7 Sea Zone Battle in Formosa Battle in Okinawa Battle in 3 Sea Zone ANZAC attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone ANZAC win, taking Formosa from Japanese, taking Okinawa from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone 1 fighter moved from Korea to 7 Sea Zone 1 destroyer and 2 submarines moved from 38 Sea Zone to 40 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 40 Sea Zone 1 destroyer moved from 42 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 2 submarines moved from 55 Sea Zone to 38 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Sumatra 1 artillery moved from 40 Sea Zone to Eastern India Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,17
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Could you back the Allied fleet off a little…they’ve been hot on my ass since the middle of the Pacific ocean. Thats a request from the imperial fleet. And I see you made sure to kill my jap plane in the Mediteranean and also the bomber and ftr i managed to get over to Russia :(
I’m just looking at the map… musing about the poor Japs that you’re running to death. Sorry, no German battle plans yet
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They were a pain in the ass, so kind of felt I had to.
There’s an easy solution. Why don’t the emperor capitulate before we drop the bomb? We’ll be nuce and treat him with cookies and spa.
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I think they want to try for one last hoorah. They could get lucky before Tokyo collapses
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scramble out of Moscow triplea_37036_16fre (1).tsvg
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@max334 and… we advance the AfrikaKorp
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 and… we advance the AfrikaKorp
Going to FEA or Nigeria? The former, I suppose.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
scramble out of Moscow triplea_37036_16fre (1).tsvg
Scramble 2 fig, 1 tac to Smolensk.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Northern Belarus to Smolensk 1 artillery moved from Tambov to Tula 1 infantry moved from Kursk to Bryansk 1 fighter moved from Leningrad to Smolensk 2 armour and 2 mech_infantrys moved from Rostov to Tula 1 infantry moved from Tambov to Saratov 1 fighter and 1 tactical_bomber moved from Rostov to Saratov 1 artillery and 1 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Rostov to Northern Caucasus 1 armour moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Austria to Northern Italy 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 4 infantry moved from Austria to Yugoslavia Germans take Yugoslavia from British 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 infantry moved from France to Holland Belgium 1 artillery moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from French Central Africa to French Equatorial Africa Germans take French Equatorial Africa from French Combat - Germans Russians scrambles 3 units out of Russia to defend against the attack in Smolensk Battle in Smolensk Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 infantry and 1 tactical_bomber Battle in Tula Germans attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tula, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tula Germans win, taking Tula from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Saratov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Saratov 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Northern Caucasus Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Moving scrambled unit from Smolensk back to originating territory: Russia Moving scrambled unit from Smolensk back to originating territory: Russia Non Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine to Kursk 1 bomber moved from Bryansk to Kursk 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Germany to 117 Sea Zone 3 armour moved from Western Germany to 116 Sea Zone 2 artilleries moved from Germany to 116 Sea Zone 3 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 3 armour, 2 artilleries, 4 infantry and 5 transports moved from 116 Sea Zone to 118 Sea Zone 3 armour, 3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Leningrad to Archangel 1 artillery moved from Leningrad to Novgorod 1 tactical_bomber moved from United Kingdom to Southern Italy 1 bomber moved from Southern Italy to Ukraine 1 fighter moved from Bryansk to Kursk 1 fighter and 1 tactical_bomber moved from Saratov to Kursk 1 tactical_bomber moved from France to Southern Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Kursk 1 aaGun moved from Austria to Yugoslavia 2 carriers and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from Western Germany to Leningrad 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 1 destroyer and 1 submarine placed in 115 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Ukraine Germans undo move 2. 2 armour and 1 infantry placed in Ukraine Germans undo move 2. 2 armour and 1 mech_infantry placed in Ukraine 1 infantry placed in Normandy Bordeaux 3 infantry placed in France 2 artilleries and 3 infantry placed in Germany 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2,6,4,4,1,4 Germans collect 70 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 3.17 Germans regular : -2.50
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@trulpen ty
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Penza to Russia 1 aaGun and 3 infantry moved from Gorky to Russia 1 infantry moved from Komi to Gorky 1 infantry moved from Komi to Samara 1 aaGun moved from Komi to Samara 3 infantry moved from Komi to Samara Place Units - Russians 2 artilleries and 1 infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 25 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule
It looks hard, but I don’t mind that we carry on the game. Unlike some other people I’ve encountered I won’t take offense. Not in the slightest.
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@trulpen You say some people would take offense? Not sure i understand…how so
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen You say some people would take offense? Not sure i understand…how so
I’ve played opponents who have explicitly told me to give up and then taking offense when I didn’t comply.
I play competitive chess. There it’s even in the rules that your opponent can play on for how long he wishes and take any amount of time to do so as long as you’re not mated or have run out of time.
I feel that approach applies to this game as well. It’s extremely bad manners to try to force or convince your opponent to give up, and even more so taking offense from not following that recommendation. Doesn’t matter if it’s a lost position or not.
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@trulpen oh ok, now i understand. Yes, in a game where an opponent is clearly defeated, but they keep playing because their intend is to ACTUALLY be annoying. In those kind of games, for some justifiesd or maybe unjustified reason a player has gone sauer and, of course, when that happens you will not have good rapport. Our game is different in that we’ve had good rapport pretty much from the beginning. And yes, you are clearly the better player, but I was holding out hope that I could just kind of cleverly sneak in a Victory City win. It was fun, and I felt you were having fun too, seeing if the Germans could secure 2 more (I think) Victory Cities. Until last round, I thought I had a fairly good chance at it.
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Yes, definitely no hard feelings in our game, I think. Perhaps the only instance is when I denied an edit of 2 air from Rome before the first SL.
A successful overtake of London is big and you’ve also skillfully held on to that capital.
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Grabbing Moscow on this map is also big.
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So Japan is about to take Egypt and the Allies cant retake Egypt, not this turn anyway. So if Germany had been able to take back Moscow and Stalingrad, wouldn’t I have won the game?
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@max334 … I meant to say Moscow AND/OR Stalingrad. I’m just wondering, for my own peace of mind, I guess. I’m not very clear on the VC rules