Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL21 #1 max334 (X+5) vs trulpen (A) P2V
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen sorry man…you did not roll well
lol, 14 difference makes quite an impact.
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@trulpen what is ‘14 difference’
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 how do you read this? I mean know its not good for the Allies
Americans regular : -6.83
Germans regular : 8.17
British regular : -0.33It means hits in relation to the average probability. A 0.00 is exactly the “expected number of hits”. An inf has 1/3 to hit, hence the british got -0.33. If it had hit it would be 0.67 instead.
So Germany got 8 more hits than expected and US got almost 7 less hits. It’s a landslide.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Yenisey to Timguska 1 aaGun and 3 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :
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And a TUV-swing of 187 is straight out evil. Especially in a 50/60-battle.
And sneaky aussie no more.
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@trulpen Not sure I’ve seen such a huge TUV loss before. I used to cry if I sustained anything above 50. And they didn’t even list ANZAC on the Combat Hit Differential
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen Not sure I’ve seen such a huge TUV loss before. I used to cry if I sustained anything above 50. And they didn’t even list ANZAC on the Combat Hit Differential
ANZAC was included, but as american guest star. It only shows one nation per battle, so everything in the sz was considered american for the CHD.
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that was a bad battle… -74
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 38 Sea Zone 1 infantry moved from Shan State to Siam Japanese take Siam from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery and 1 infantry moved from Borneo to 37 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Sumatra 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 38 Sea Zone to 80 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 77 Sea Zone 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Amur to Buryatia 2 fighters and 1 tactical_bomber moved from Komi to Northern Caucasus 1 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry moved from Stalingrad to Northern Caucasus 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Northern Caucasus Combat - Japanese Japanese creates battle in territory 7 Sea Zone Battle in Sumatra Battle in Northern Caucasus Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun, 3 armour, 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber British roll AA dice in Northern Caucasus : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in Northern Caucasus Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 6/13 hits, 5.33 expected hits British roll dice for 1 aaGun, 3 armour, 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Northern Caucasus, round 2 : 13/18 hits, 7.67 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 bomber owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in Northern Caucasus British win, taking Sumatra from UK_Pacific with 3 armour, 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -74 Casualties for Japanese: 2 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 5 infantry Non Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Komi 1 fighter moved from French Indo China to 38 Sea Zone 1 tactical_bomber moved from French Indo China to Malaya Place Units - Japanese 1 armour, 1 fighter and 1 tactical_bomber placed in Stalingrad Japanese undo move 1. 1 armour, 1 fighter and 1 infantry placed in Stalingrad 1 infantry and 1 tactical_bomber placed in French Indo China 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,4 Japanese collect 43 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British AA : 1.50 British regular : 5.33
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Compensates somewhat for the fleet debacle. Such are the dice. Wouldn’t go LL anyway.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 carriers, 3 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery moved from Iwo Jima to 18 Sea Zone 1 artillery and 1 transport moved from 18 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 2 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 107 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 112 Sea Zone 3 fighters moved from Scotland to 112 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Davao 3 fighters and 2 tactical_bombers moved from Caroline Islands to Davao 1 tactical_bomber moved from Morocco to 112 Sea Zone 1 fighter moved from Morocco to Tunisia
Combat Hit Differential Summary :
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Scramble to z112?
Thinking of our previous discussions, I’m not sure I should assume anything. However, with the late hour, I will assume no scramble. Re-doing if I had it wrong. Can wait a few minutes though, just in case you’re online.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Scramble to z112?
Thinking of our previous discussions, I’m not sure I should assume anything. However, with the late hour, I will assume no scramble. Re-doing if I had it wrong. Can wait a few minutes though, just in case you’re online.
Nah, I’ll wait for your decision before executing that battle.
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@trulpen thank you, scramble 2 pls
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@max334 the reason I’m scrambling is because your ftrs are more valuable to you then mine are to me. Might not be the best logic
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…and the Jap attack was only supposed to be a one round strafing. Cant believe you left not a single man to retreat
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 carriers, 3 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery moved from Iwo Jima to 18 Sea Zone 1 artillery and 1 transport moved from 18 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 2 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 107 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 112 Sea Zone 3 fighters moved from Scotland to 112 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Davao 3 fighters and 2 tactical_bombers moved from Caroline Islands to Davao 1 tactical_bomber moved from Morocco to 112 Sea Zone 1 fighter moved from Morocco to Tunisia Combat - Americans Battle in Soviet Far East Battle in Siberia Battle in Davao Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 4 fighters and 3 tactical_bombers in Davao, round 2 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 artillery in Davao, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Davao Americans win, taking Soviet Far East from Japanese, taking Siberia from Japanese with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Tunisia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 marine Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 marine in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Germans lost in Tunisia Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tunisia, round 4 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tunisia Americans win, taking Tunisia from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 marine Battle in 112 Sea Zone Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship and 1 cruiser
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,67 Germans regular : -0,33
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 the reason I’m scrambling is because your ftrs are more valuable to you then mine are to me. Might not be the best logic
Ok, does make some sense.
I post the previous battles and restart from the CM, since I chose no scramble by default.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 carriers, 3 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery moved from Iwo Jima to 18 Sea Zone 1 artillery and 1 transport moved from 18 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 2 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 107 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 112 Sea Zone 3 fighters moved from Scotland to 112 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Davao 3 fighters and 2 tactical_bombers moved from Caroline Islands to Davao 1 tactical_bomber moved from Morocco to 112 Sea Zone 1 fighter moved from Morocco to Tunisia Combat - Americans Germans scrambles 2 units out of 113 Sea Zone to defend against the attack in 112 Sea Zone Battle in Soviet Far East Battle in Siberia Battle in 112 Sea Zone Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 cruiser and 2 fighters Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 112 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Siberia from Japanese, taking 112 Sea Zone from Germans with 3 fighters and 1 submarine remaining. Battle score for attacker is 33 Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters Casualties for Americans: 1 submarine and 1 tactical_bomber
Combat Hit Differential Summary :
Americans regular : 1,17 Germans regular : 0,00
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I forgot to withdraw from the other battles. I’ll roll them again, but will edit differing casualties.