Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
When the sub hit, I wanted it to be on the destroyer and then submerge.
The sub would only fight for one round. Either the enemy sub will be sunk and then the sub would auto-submerge or the figs hit and then it would be saved, since air can’t hit subs. That was the idea.
Of course, there’s a bit risk to it, since the dice in reality are rolled at the same time because the des cancels the first-strike. Therefore if the sub hits and atleast one fig as well, both ships would be sunk.
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Well, the end result was the same anyway.
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone 1 fighter moved from Wake Island to 36 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Add a third fig to the sea battle, which will land on Paulau if it survives. Will assume no scramble.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone 1 fighter moved from Wake Island to 36 Sea Zone Combat - ANZAC Battle in New Zealand ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone ANZAC attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Paulau 1 destroyer moved from 32 Sea Zone to 18 Sea Zone 1 submarine moved from 32 Sea Zone to 7 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 2 submarines moved from 32 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from South Australia to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,67
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When you take London again, you won’t gain the treasury, but will destroy it instead.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone 1 fighter moved from Wake Island to 36 Sea Zone Combat - ANZAC Battle in New Zealand ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone ANZAC attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Paulau 1 destroyer moved from 32 Sea Zone to 18 Sea Zone 1 submarine moved from 32 Sea Zone to 7 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 2 submarines moved from 32 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from South Australia to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,67
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Counted on the italian fig to land in WG, but never really looked. Saw now that there was no scramble to z115, so the aussie-fig will nick off one german tr and land on the fleet again.
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scramble options triplea_37036_13fre (1).tsvg
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
scramble options triplea_37036_13fre (1).tsvg
Yes, scramble 3 british figs to z112.
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Regarding OOL, it’s max d with priority of keeping american units (but power takes precedence).
Btw, Germany lost the tr in z115 due to the ANZAC-fig. Looks like there’s an abundance of trannies anyway.
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cloak and dagger move with that ANZAC ftr, but yes I will sink one trn
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
cloak and dagger move with that ANZAC ftr, but yes I will sink one trn
Thanks! It’s sneaky.
Are the nazis happy again?
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Seems they sunk the glorious fleet.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Libya to Tunisia Germans take Tunisia from Americans 1 transport moved from 115 Sea Zone to 116 Sea Zone 5 transports moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 116 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 6 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Yugoslavia to 112 Sea Zone 1 artillery and 9 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 11 infantry moved from 113 Sea Zone to United Kingdom Combat - Germans Americans scrambles 3 units out of Scotland to defend against the attack in 112 Sea Zone Battle in United Kingdom Germans attack with 3 artilleries and 11 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 11 infantry in United Kingdom, round 2 : 6/14 hits, 3.33 expected hits British roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in United Kingdom Germans destroys 43PUs while taking British capital Germans win, taking United Kingdom from British with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 5 submarines and 7 tactical_bombers British defend with 2 battleships, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 5 transports; ANZAC defend with 1 fighter Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British Germans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 112 Sea Zone, round 2 : 12/19 hits, 10.67 expected hits Units damaged: 2 battleships owned by the British Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 tactical_bombers and 6 transports in 112 Sea Zone, round 2 : 6/24 hits, 11.67 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 3 carriers owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 112 Sea Zone, round 3 : 10/19 hits, 10.67 expected hits Americans roll dice for 2 battleships, 3 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 6 transports in 112 Sea Zone, round 3 : 9/18 hits, 10.33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 2 destroyers owned by the Americans, 5 submarines owned by the Germans, 2 cruisers owned by the British, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 7 fighters and 7 tactical_bombers in 112 Sea Zone, round 4 : 12/17 hits, 9.83 expected hits Americans roll dice for 2 battleships, 3 fighters and 6 transports in 112 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 transport owned by the British, 1 fighter owned by the Germans, 3 fighters owned by the Americans, 5 transports owned by the Americans, 2 tactical_bombers owned by the Germans and 2 battleships owned by the British lost in 112 Sea Zone Germans win, taking 112 Sea Zone from British with 1 battleship, 1 bomber, 1 cruiser, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 187 Casualties for Germans: 4 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers Casualties for Americans: 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 5 transports Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport Casualties for ANZAC: 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 116 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 aaGun moved from 113 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 4 fighters moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Ukraine to Stalingrad 1 artillery and 1 infantry moved from Samara to Stalingrad 2 artilleries moved from Komi to Gorky 2 armour moved from Komi to Stalingrad 1 infantry moved from Komi to Gorky 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Penza Place Units - Germans 2 carriers and 1 destroyer placed in 113 Sea Zone 1 destroyer and 2 submarines placed in 115 Sea Zone 2 submarines placed in 95 Sea Zone 1 bomber placed in France 1 artillery and 2 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Russia Germans undo move 6. 1 fighter, 1 infantry and 1 mech_infantry placed in Russia 1 fighter and 1 infantry placed in France 3 artilleries placed in Western Germany Germans undo move 7. 1 artillery and 1 fighter placed in France 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,3 Germans collect 75 PUs (3 lost to blockades); end with 75 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 88 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -6.83 Germans regular : 8.17 British regular : -0.33
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@trulpen sorry man…you did not roll well
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@max334 how do you read this? I mean know its not good for the Allies
Americans regular : -6.83
Germans regular : 8.17
British regular : -0.33 -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen sorry man…you did not roll well
lol, 14 difference makes quite an impact.
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@trulpen what is ‘14 difference’