@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 #1 max334 (X+5) vs trulpen (A) P2V
-
sleep well, soon we will be eating schnitzel in Moscow
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 fighter moved from Kursk to Ukraine 3 infantry moved from Kursk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 fighter moved from Leningrad to Russia 1 armour and 1 mech_infantry moved from Vologda to Russia 1 infantry moved from Bryansk to Russia 2 aaGuns moved from Tula to Russia 2 infantry moved from Stalingrad to Samara 1 armour and 1 mech_infantry moved from Kursk to Russia 1 infantry moved from Kursk to Bryansk 1 artillery and 10 infantry moved from Kursk to Tula 1 infantry moved from Northern Belarus to Leningrad 1 aaGun, 1 artillery and 9 infantry moved from Leningrad to Vologda 1 aaGun moved from Vologda to Gorky Place Units - Russians 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 fighter moved from Kursk to Ukraine 3 infantry moved from Kursk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 fighter moved from Leningrad to Russia 1 armour and 1 mech_infantry moved from Vologda to Russia 1 infantry moved from Bryansk to Russia 2 aaGuns moved from Tula to Russia 2 infantry moved from Stalingrad to Samara 1 armour and 1 mech_infantry moved from Kursk to Russia 1 infantry moved from Kursk to Bryansk 1 artillery and 10 infantry moved from Kursk to Tula 1 infantry moved from Northern Belarus to Leningrad 1 aaGun, 1 artillery and 9 infantry moved from Leningrad to Vologda 1 aaGun moved from Vologda to Gorky Place Units - Russians 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 2 infantry EDIT: Adding units owned by Russians to Amur: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,17 -
Couldn’t help myself.
-
Also, the sub I put in z97, if you want to move it somewhere else?
-
-
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
No worries, I already changed the sub for you.
-

scramble to sz56 -

litle change, also here’s the file in case you want to see the full picture triplea_37036_4rus (3).tsvg
-
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone 1 submarine moved from 34 Sea Zone to 56 Sea Zone 1 destroyer moved from 47 Sea Zone to 56 Sea Zone 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 2 fighters moved from 43 Sea Zone to Celebes 1 battleship and 1 carrier moved from 43 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 24 Sea Zone 1 marine moved from 24 Sea Zone to Wake Island 1 bomber moved from Davao to Celebes 1 infantry moved from Hopei to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Hunan 1 artillery and 3 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Kansu to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking 45 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in 56 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Celebes, round 2 : 1/5 hits, 2.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Celebes, round 3 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone 2 fighters moved from Celebes to 45 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 armour moved from Kiangsu to Kwangtung 1 aaGun moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Kansu 1 artillery moved from Inner Mongolia to Kansu 1 armour and 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Davao 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 bomber moved from Celebes to Guam 1 bomber moved from Shan State to Davao 1 tactical_bomber moved from French Indo China to Guam 1 fighter and 1 tactical_bomber moved from Caroline Islands to 24 Sea Zone 1 tactical_bomber moved from Caroline Islands to Davao 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 artillery and 6 infantry moved from Southern Manchuria to Korea Place Units - Japanese 1 infantry placed in Kiangsu 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 UK_Pacific regular : -0.33 ANZAC regular : 0.67 -
let me change my NCM to Korea and N Manchuria. 4 Inf and art in N Manchuria and 4 Inf and ftr from Japan to Korea . Thanks
-
if you’ll let me pls put tac in Davao instead of Guam. You might get squirrely on me and attack
-
I’ll fix that for you.
-
I’ll move the sb as well to Davao.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to Northern Manchuria: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 tactical_bomber EDIT: Adding units owned by Japanese to Davao: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 bomber EDIT: Adding units owned by Japanese to Davao: 1 bomber EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Queensland to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 32 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 cruisers moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 32 Sea Zone to Wake Island 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Malta Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 2 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 98 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 1 transport Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Malta Americans attack with 1 armour and 1 infantry Italians defend with 1 airfield and 1 armour Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone 3 carriers, 2 destroyers and 3 fighters moved from 55 Sea Zone to 32 Sea Zone 3 fighters moved from Queensland to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 carrier moved from 9 Sea Zone to 14 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 55 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 tactical_bomber moved from Eastern United States to 14 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 104 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 14 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,33 Japanese regular : 0,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 2 artilleries and 13 infantry moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Hopei Chinese creates battle in territory Kiangsi Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kiangsi Chinese win, taking Tsinghai from Japanese, taking Hopei from Japanese, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hunan, round 2 : 2/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to Northern Manchuria: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 tactical_bomber EDIT: Adding units owned by Japanese to Davao: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 1 bomber EDIT: Adding units owned by Japanese to Davao: 1 bomber EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Queensland to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 32 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 cruisers moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from 32 Sea Zone to Wake Island 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Malta Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 2 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 98 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 1 transport Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Malta Americans attack with 1 armour and 1 infantry Italians defend with 1 airfield and 1 armour Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone 3 carriers, 2 destroyers and 3 fighters moved from 55 Sea Zone to 32 Sea Zone 3 fighters moved from Queensland to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 carrier moved from 9 Sea Zone to 14 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 55 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 tactical_bomber moved from Eastern United States to 14 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 104 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 14 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 2 artilleries and 13 infantry moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Hopei Chinese creates battle in territory Kiangsi Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Kiangsi Chinese win, taking Tsinghai from Japanese, taking Hopei from Japanese, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hunan, round 2 : 2/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Egypt 1 bomber moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Kenya to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery moved from Iraq to 82 Sea Zone 1 marine moved from Iraq to 82 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to Egypt 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 3 fighters moved from Gibraltar to 97 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Szechwan to Shan State Combat - British Battle in Libya Battle in 97 Sea Zone British attack with 1 destroyer and 3 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking Libya from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry Italians roll AA dice in Egypt : 0/3 hits, 0,50 expected hits British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/13 hits, 5,00 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits, 4,50 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Italians, 3 artilleries owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 53 Casualties for British: 1 artillery and 4 infantry Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Central Africa to French Equatorial Africa 3 fighters moved from 97 Sea Zone to Malta 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Quebec to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 aaGun and 10 infantry moved from Eastern India to Burma 1 fighter moved from Shan State to Eastern India 1 tactical_bomber moved from Shan State to Hunan 1 fighter moved from Szechwan to Hunan 1 bomber moved from Egypt to Western India 1 battleship and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 73 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6 British collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : 1,00 Italians regular : 0,00 Japanese regular : 1,33 British regular : 7,00 Italians AA : -0,50 -
Wow, 11 hits in Cairo instead of 5. Kind of compensates for the russian debacle earlier.
-
ouch…that may have been a turning point. If Moscow rolls dont go well, this game my be in the books.





