@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L21 #1 max334 (X+5) vs trulpen (A) P2V
-
-
I guess my issue is with the fact that you didn’t ask. You’ve granted me many ncm’s but I always asked you first
-
Sorry if I took it for granted, but I didn’t think it was an issue with NCM-changes directly after a turn. I always accept those, so it’s sort of my standard. Not saying it’s the standard.
I know however, when you were doing SL I denied a change of two german air from Rome. That was unfortunate, but I did so because the placement of the air influenced UK’s turn quite a lot. If there hadn’t been any impact from other nations, I would have granted it despite even several nations having played.
Anyway, I rushed the US and UK move because I was going away and wanted to finish it. It was stupid. I should just have asked about casualties in z31 and shut down the computer. Just didn’t have time to look at things properly, but that’s my bad. If you want to deny the change, you may, since I did a first post.
-
I don’t really have a good reason to deny it. I guess it just didn’t feel right after talking about sea lion and then you bolstering England’s defenses. The axis is near collapse anyway so sea lion presented a last unique opportunity
-
My thoughts are we do sea lion without the two English fighters and even if I’m successful it will only even out the game. The Pacific is lost and with you being a better and more experience player it will only put interest back in the game.
-
I don’t have the map in front of me right now, but doesn’t Axis win if G takes London now? Thinking of VCs in EU.
If this is the case, I should actually have played this very differently by moving the US-fleet to England and unloading 8 land-units and landing air. Giving up Gibraltar of course, but likely only for a little while.
I’ll try to look at it soon.
I also brought your attention to SL, so I believe I was the first to consider it. 🙂
-
Yes, that is the case. I should’ve atleast sacrificed a british tr and moved in 2 inf more. This could be game over.
-
@trulpen Can we ignore that rule and just keep playing.
-
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen Can we ignore that rule and just keep playing.
I think so, if you want. I guess that a victory has to be claimed and if it’s neglected it can not be called upon retroactively.
-
@trulpen I don’t think you have the percentages quite right but nevertheless if London falls we play until i secure a total number of Victory City that is one higher than the current European Victory Cities condition for me to win. If London does not fall, i think the game is pretty much over and i will give you the win.
So worst case scenario London Falls and we continue playing and we actually have a pretty good game. In best case scenario the game is over and you win -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen I don’t think you have the percentages quite right but nevertheless if London falls we play until i secure a total number of Victory City that is one higher than the current European Victory Cities condition for me to win. If London does not fall, i think the game is pretty much over and i will give you the win.
So worst case scenario London Falls and we continue playing and we actually have a pretty good game. In best case scenario the game is over and you winOk, exciting times!
-
Sorry about England… I have bad news…
-
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Sorry about England… I have bad news…
Happy nazis!
-
@trulpen well the fighting hasn’t started but the people of England what the lay down their arms before any blood shed. I guess they saw the Armada and have lost the will to fight
-
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen well the fighting hasn’t started but the people of England what the lay down their arms before any blood shed. I guess they saw the Armada and have lost the will to fight
Haha, never! Not even in our darkest hour of prolonged blitz and thunder!
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber EDIT: Adding units owned by British to Morocco: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone 1 artillery moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from Crete to 101 Sea Zone 1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 artillery and 1 marine moved from 98 Sea Zone to Libya 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 bomber and 2 tactical_bombers moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 3 fighters and 2 tactical_bombers moved from Southern France to United Kingdom 1 bomber moved from Yugoslavia to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 1 aaGun, 6 artilleries, 1 battleship, 4 carriers, 1 cruiser, 4 fighters, 7 infantry, 2 submarines, 4 tactical_bombers and 7 transports moved from 107 Sea Zone to 113 Sea Zone 1 armour, 6 artilleries, 4 fighters, 9 infantry and 4 tactical_bombers moved from 113 Sea Zone to United Kingdom Combat - Germans Battle in Libya Battle in Malta Battle in United Kingdom Germans attack with 1 armour, 6 artilleries, 4 bombers, 7 fighters, 9 infantry and 8 tactical_bombers British defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry British roll AA dice in United Kingdom : 1/6 hits, 1.00 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 6 artilleries, 3 bombers, 7 fighters, 9 infantry and 8 tactical_bombers in United Kingdom, round 2 : 18/34 hits, 15.33 expected hits British roll dice for 2 aaGuns, 2 armour, 1 fighter, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/34 hits, 12.17 expected hits 2 aaGuns owned by the British, 1 artillery owned by the Germans, 9 infantry owned by the Germans and 17 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 5 artilleries, 3 bombers, 7 fighters and 8 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits British roll dice for 2 armour, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/17 hits, 6.50 expected hits 5 artilleries owned by the Germans, 1 bomber owned by the Germans and 13 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 2 bombers, 7 fighters and 8 tactical_bombers in United Kingdom, round 4 : 9/18 hits, 10.33 expected hits British roll dice for 2 armour, 1 fighter and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 2.17 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 47PUs while taking British capital Germans converts factory_major into different units Germans win, taking Libya from British, taking Malta from British, taking United Kingdom from British with 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 6 artilleries, 3 bombers, 9 infantry and 1 tactical_bomber Casualties for British: 2 aaGuns, 2 armour, 1 fighter, 30 infantry and 1 mech_infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 107 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Ukraine 1 artillery and 1 infantry moved from Samara to Komi 1 armour moved from Samara to Komi 1 artillery and 1 infantry moved from Russia to Samara 1 armour moved from Uzbekistan to Stalingrad 1 armour moved from Kazakhstan to Komi 1 transport moved from 116 Sea Zone to 115 Sea Zone 1 bomber moved from United Kingdom to Western Germany 7 fighters moved from United Kingdom to 113 Sea Zone 6 tactical_bombers moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone Place Units - Germans 1 factory_minor placed in Ukraine 1 artillery and 2 infantry placed in Russia 1 artillery and 1 infantry placed in Yugoslavia 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 113 Sea Zone 1 fighter placed in Yugoslavia 1 artillery placed in Normandy Bordeaux 1 artillery and 9 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 77 PUs; end with 124 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 129 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 134 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 137 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 147 PUs
Combat Hit Differential Summary :
British AA : 0.00 Germans regular : 1.67 British regular : -2.83
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 4 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Yenisey to Evenkiyskiy 1 aaGun and 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :
-
Wait, wanted to make an attack with the russian sub.
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 93 Sea Zone to 111 Sea Zone Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 111 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 4 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 aaGun moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,33
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 93 Sea Zone to 111 Sea Zone Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 111 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 4 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 aaGun moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Timguska: 3 infantry EDIT: Adding units owned by Russians to Yenisey: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,33