L21 #1 max334 (X+5) vs trulpen (A) P2V


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 55 Sea Zone to 32 Sea Zone
            1 cruiser and 3 submarines moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 transport moved from 55 Sea Zone to 65 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Wake Island
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Western United States to 93 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 55 Sea Zone to 32 Sea Zone
            1 cruiser and 3 submarines moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 transport moved from 55 Sea Zone to 65 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Wake Island
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Western United States to 93 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 fighter
            EDIT: Removing units owned by British from Morocco: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame


  • Changed the 2 figs back to England before Italy played, but wasn’t in the save. Corrected that now.

  • 2024 '22 '21 '19 '18

    man, I cant believe you moved those ftrs to England. After we talked at length about Sea-Lion. Germany really doesnt have any other options. Well, maybe the dice will still be in my favor

  • 2024 '22 '21 '19 '18

  • 2024 '22 '21 '19 '18

    I guess my issue is with the fact that you didn’t ask. You’ve granted me many ncm’s but I always asked you first


  • Sorry if I took it for granted, but I didn’t think it was an issue with NCM-changes directly after a turn. I always accept those, so it’s sort of my standard. Not saying it’s the standard.

    I know however, when you were doing SL I denied a change of two german air from Rome. That was unfortunate, but I did so because the placement of the air influenced UK’s turn quite a lot. If there hadn’t been any impact from other nations, I would have granted it despite even several nations having played.

    Anyway, I rushed the US and UK move because I was going away and wanted to finish it. It was stupid. I should just have asked about casualties in z31 and shut down the computer. Just didn’t have time to look at things properly, but that’s my bad. If you want to deny the change, you may, since I did a first post.

  • 2024 '22 '21 '19 '18

    I don’t really have a good reason to deny it. I guess it just didn’t feel right after talking about sea lion and then you bolstering England’s defenses. The axis is near collapse anyway so sea lion presented a last unique opportunity

  • 2024 '22 '21 '19 '18

    My thoughts are we do sea lion without the two English fighters and even if I’m successful it will only even out the game. The Pacific is lost and with you being a better and more experience player it will only put interest back in the game.


  • I don’t have the map in front of me right now, but doesn’t Axis win if G takes London now? Thinking of VCs in EU.

    If this is the case, I should actually have played this very differently by moving the US-fleet to England and unloading 8 land-units and landing air. Giving up Gibraltar of course, but likely only for a little while.

    I’ll try to look at it soon.

    I also brought your attention to SL, so I believe I was the first to consider it. 🙂


  • Yes, that is the case. I should’ve atleast sacrificed a british tr and moved in 2 inf more. This could be game over.

  • 2024 '22 '21 '19 '18

    @trulpen Can we ignore that rule and just keep playing.


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen Can we ignore that rule and just keep playing.

    I think so, if you want. I guess that a victory has to be claimed and if it’s neglected it can not be called upon retroactively.

  • 2024 '22 '21 '19 '18

    @trulpen I don’t think you have the percentages quite right but nevertheless if London falls we play until i secure a total number of Victory City that is one higher than the current European Victory Cities condition for me to win. If London does not fall, i think the game is pretty much over and i will give you the win.
    So worst case scenario London Falls and we continue playing and we actually have a pretty good game. In best case scenario the game is over and you win


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen I don’t think you have the percentages quite right but nevertheless if London falls we play until i secure a total number of Victory City that is one higher than the current European Victory Cities condition for me to win. If London does not fall, i think the game is pretty much over and i will give you the win.
    So worst case scenario London Falls and we continue playing and we actually have a pretty good game. In best case scenario the game is over and you win

    Ok, exciting times!

  • 2024 '22 '21 '19 '18

    Sorry about England… I have bad news…


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    Sorry about England… I have bad news…

    Happy nazis!

  • 2024 '22 '21 '19 '18

    @trulpen well the fighting hasn’t started but the people of England what the lay down their arms before any blood shed. I guess they saw the Armada and have lost the will to fight


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen well the fighting hasn’t started but the people of England what the lay down their arms before any blood shed. I guess they saw the Armada and have lost the will to fight

    Haha, never! Not even in our darkest hour of prolonged blitz and thunder!

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber
            EDIT: Adding units owned by British to Morocco: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
            1 artillery moved from Yugoslavia to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 marine moved from Crete to 101 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 98 Sea Zone
            1 artillery and 1 marine moved from 98 Sea Zone to Libya
            1 infantry moved from Western Germany to 116 Sea Zone
            1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
            1 transport moved from 116 Sea Zone to 113 Sea Zone
            1 armour moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            1 bomber and 2 tactical_bombers moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            3 fighters and 2 tactical_bombers moved from Southern France to United Kingdom
            1 bomber moved from Yugoslavia to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            1 aaGun, 6 artilleries, 1 battleship, 4 carriers, 1 cruiser, 4 fighters, 7 infantry, 2 submarines, 4 tactical_bombers and 7 transports moved from 107 Sea Zone to 113 Sea Zone
            1 armour, 6 artilleries, 4 fighters, 9 infantry and 4 tactical_bombers moved from 113 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in Libya
            Battle in Malta
            Battle in United Kingdom
                Germans attack with 1 armour, 6 artilleries, 4 bombers, 7 fighters, 9 infantry and 8 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry
                    British roll AA dice in United Kingdom : 1/6 hits, 1.00 expected hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 6 artilleries, 3 bombers, 7 fighters, 9 infantry and 8 tactical_bombers in United Kingdom, round 2 : 18/34 hits, 15.33 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 1 fighter, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/34 hits, 12.17 expected hits
                    2 aaGuns owned by the British, 1 artillery owned by the Germans, 9 infantry owned by the Germans and 17 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 5 artilleries, 3 bombers, 7 fighters and 8 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits
                    British roll dice for 2 armour, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/17 hits, 6.50 expected hits
                    5 artilleries owned by the Germans, 1 bomber owned by the Germans and 13 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 2 bombers, 7 fighters and 8 tactical_bombers in United Kingdom, round 4 : 9/18 hits, 10.33 expected hits
                    British roll dice for 2 armour, 1 fighter and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 2.17 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in United Kingdom
                Germans captures 47PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking Libya from British, taking Malta from British, taking United Kingdom from British with 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 6 artilleries, 3 bombers, 9 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 2 armour, 1 fighter, 30 infantry and 1 mech_infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 107 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Ukraine
            1 artillery and 1 infantry moved from Samara to Komi
            1 armour moved from Samara to Komi
            1 artillery and 1 infantry moved from Russia to Samara
            1 armour moved from Uzbekistan to Stalingrad
            1 armour moved from Kazakhstan to Komi
            1 transport moved from 116 Sea Zone to 115 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            7 fighters moved from United Kingdom to 113 Sea Zone
            6 tactical_bombers moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            1 factory_minor placed in Ukraine
            1 artillery and 2 infantry placed in Russia
            1 artillery and 1 infantry placed in Yugoslavia
            1 destroyer placed in 95 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in Yugoslavia
            1 artillery placed in Normandy Bordeaux
            1 artillery and 9 infantry placed in Western Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 124 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 129 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 134 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 137 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 147 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.00
    Germans regular : 1.67
    British regular : -2.83
    

    Savegame

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