Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
I guess I should keep my ideas to myself until execution time
@trulpen the transports are just left over from the first time I tried sea lion
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I guess I should keep my ideas to myself until execution time
Well, I was about to see it. Just went rather hasty when about to leave home earlier. Made plenty of mistakes.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen the transports are just left over from the first time I tried sea lion
Ah, yes, of course.
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
When I looked it was like 80 % on the defense, but looking again it’s like 40 %. Have to make some balance between protecting the fleet and the country.
Nope, think it was 12 %.
With the two figs it’s up to 40 %, which is pretty shaky, but I have to live with the risk. Can’t abandon the fleet and it’s tied up with the americans.
Although it should be costly with an attack. And if not sacrificing air, the defense is up to about 90 %.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Southern France
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 transport placed in 99 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Missed to hit NZ. Will attack with 1 inf, 1 art and roll it here.
Attack
[dice 2d6<=2]
2d6<=2: 4, 6; Hits: 0
Defense
[dice 1d6<=2]
1d6<=2: 1; Hits: 1
Attack
[dice 1d6<=2]
1d6<=2: 6; Hits: 0
Defense
[dice 1d6<=2]
1d6<=2: 5; Hits: 0
Attack
[dice 1d6<=2]
1d6<=2: 5; Hits: 0
Defense
[dice 1d6<=2]