Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen 😂 true, maybe I would have seen that later on but sure wasn’t planning for it. Now looking at in hindsight I really wished I would have tried to be sneaky and formulate a sea-lion plan.
I thought that was the reason for all those trannies, but perhaps you where simply eyeing Gibraltar?
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I guess I should keep my ideas to myself until execution time
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@trulpen the transports are just left over from the first time I tried sea lion
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I guess I should keep my ideas to myself until execution time
Well, I was about to see it. Just went rather hasty when about to leave home earlier. Made plenty of mistakes.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen the transports are just left over from the first time I tried sea lion
Ah, yes, of course.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
When I looked it was like 80 % on the defense, but looking again it’s like 40 %. Have to make some balance between protecting the fleet and the country.
Nope, think it was 12 %.
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With the two figs it’s up to 40 %, which is pretty shaky, but I have to live with the risk. Can’t abandon the fleet and it’s tied up with the americans.
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Although it should be costly with an attack. And if not sacrificing air, the defense is up to about 90 %.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Southern France 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 1 transport placed in 99 Sea Zone 1 artillery and 2 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Northern Italy 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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Missed to hit NZ. Will attack with 1 inf, 1 art and roll it here.
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Attack
[dice 2d6<=2]
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2d6<=2: 4, 6; Hits: 0
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Defense
[dice 1d6<=2]
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1d6<=2: 1; Hits: 1
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Attack
[dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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Defense
[dice 1d6<=2]
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1d6<=2: 5; Hits: 0
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Attack
[dice 1d6<=2]
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1d6<=2: 5; Hits: 0