Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
pls tell me why you didnt put more planes on the carriers in Gibralter. I’m trying to learn…its almost like your goating me into a disadvantaged attack on the fleet as I grow more desperate
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
pls tell me why you didnt put more planes on the carriers in Gibralter. I’m trying to learn…its almost like your goating me into a disadvantaged attack on the fleet as I grow more desperate
I considered the fleet there very safe without more air. Can scramble 3 figs. Germany can attack with all its air, but just have too few ships to make it a devastating attack. If they’re really, really lucky it would be worth it, but most likely an attack would result in tremendous costs.
@trulpen interesting… do you just kind of see that or do you have to use the battle calculator (ctrl B) to figure just the right balance
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen interesting… do you just kind of see that or do you have to use the battle calculator (ctrl B) to figure just the right balance
In this case I initially went with the feeling, but checked with the calculator to be sure. The 8 subs are great as fodder and I got plenty of soaking as well (as to G too ofc).
@trulpen :cry: for me…I guess I better stick with playing tier 1 or 2 opponents. Guys on your level just dont make big enough mistakes
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen :cry: for me…I guess I better stick with playing tier 1 or 2 opponents. Guys on your level just dont make big enough mistakes
Oh, I make plenty of mistakes. Can’t count the number of times I’ve unnecessarily lost Berlin or Tokyo for being sloppy.
I dont think things look very good for the Axis, but what’s your assessment?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I dont think things look very good for the Axis, but what’s your assessment?
I agree. Japan is more or less finished, so the mighty US can direct it’s beady eyes towards EU.
The Allies have a strong economical advantage, so if Axis can’t win by VCs soon they’re pretty much toast. I don’t mind playing it out though.
@trulpen Is it 13 victory cities?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen Is it 13 victory cities?
Not sure, but could be 8 in EU or 7 in Pac or 13 total. Think it is stated in the notes.
Checked now and it’s correct.
ty. I’d hate to fold prematuraly so pls allow me to review options for my Axis
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
ty. I’d hate to fold prematuraly so pls allow me to review options for my Axis
Please do that.
Can carriers scramble to a territory that only has an AA gun? I see that the rule says that only if it has defending land units.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Can carriers scramble to a territory that only has an AA gun? I see that the rule says that only if it has defending land units.
Yes, they can. It’s only trannies and subs that won’t initiate scramble.
Also another difference is that it’s possible to retreat from an aa during land-battle.
Ok, that changes things a little, but I’ll have plans to you shortly
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Urals to Timguska
1 infantry moved from Komi to Timguska
1 marine moved from Greece to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Crete
1 destroyer moved from 99 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 99 Sea Zone to 94 Sea Zone
2 fighters and 3 tactical_bombers moved from 107 Sea Zone to 94 Sea Zone
1 bomber moved from France to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
2 bombers moved from Western Germany to 94 Sea Zone
Combat - Germans
Battle in Crete
Battle in Timguska
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Timguska
Germans win, taking Crete from Neutral_Allies, taking Timguska from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 94 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 4 bombers, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 94 Sea Zone to France
1 bomber moved from 94 Sea Zone to Western Germany
1 bomber moved from 94 Sea Zone to Yugoslavia
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters and 3 tactical_bombers moved from 94 Sea Zone to 107 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Yugoslavia to Southern France
1 aaGun moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 aaGun, 5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 6 transports moved from 113 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from Southern Italy to 107 Sea Zone
1 infantry moved from France to Holland Belgium
1 armour moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Leningrad to 118 Sea Zone
1 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 infantry moved from 116 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Northern Caucasus to Samara
1 armour moved from Northern Caucasus to Kazakhstan
1 artillery moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Albania to Yugoslavia
Place Units - Germans
3 submarines placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern France
Germans undo move 2.
2 fighters and 1 tactical_bomber placed in Southern France
Germans undo move 2.
2 fighters and 1 infantry placed in Southern France
2 tactical_bombers placed in France
2 transports placed in 99 Sea Zone
1 submarine placed in 99 Sea Zone
1 infantry placed in France
1 artillery and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 83 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
UK_Pacific regular : 0.50
Germans regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Yenisey to Evenkiyskiy
1 aaGun and 7 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun and 2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Yenisey to Evenkiyskiy
1 aaGun and 7 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun and 2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenkiyskiy: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Leaving one inf i Yenisey.