Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@trulpen no worries
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
1 battleship moved from 99 Sea Zone to 100 Sea Zone
1 cruiser moved from 99 Sea Zone to 100 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Trans-Jordan
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 3/8 hits, 3.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 1/7 hits, 2.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 transport placed in 99 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,3,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
Neutral_Allies regular : -0.67
so its on you just in case you missed my post
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
so its on you just in case you missed my post
Sorry, I have. Thanks for the reminder.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
triplea_37036_1fre (2) 5.18.tsvg scramble option
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_1fre (2) 5.18.tsvg scramble option
No scramble, thanks.
You also have a function to post the map manually:
Oh Okay thanks. I know there’s a box you can check to post after combat move
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Oh Okay thanks. I know there’s a box you can check to post after combat move
I hate that box. Always uncheck it. :)
But doing a manual post for scramble and intercept and such is quite neat.
@trulpen lol…you hate that box…why dont you like it?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen lol…you hate that box…why dont you like it?
Hehe, it’s just annoying to get unnecessary prompts.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 115 Sea Zone to 122 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 122 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 bombers moved from 122 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
2 aaGuns, 1 artillery and 11 infantry moved from Poland to Eastern Poland
6 artilleries moved from Germany to Poland
3 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 5 mech_infantrys moved from France to Germany
5 infantry moved from Bulgaria to Romania
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 115 Sea Zone
6 armour placed in Germany
2 artilleries and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Leningrad to Vyborg
2 infantry moved from Archangel to Karelia
1 infantry moved from Leningrad to Vyborg
1 infantry moved from Leningrad to Vyborg
1 fighter moved from Leningrad to Baltic States
1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg
1 infantry moved from Leningrad to Vyborg
2 infantry moved from Northern Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Leningrad to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Vyborg, round 2 : 1/8 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Vyborg, round 3 : 0/6 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Vyborg, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vyborg
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 armour owned by the Russians retreated to Leningrad
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Leningrad
1 fighter and 1 tactical_bomber moved from Karelia to Leningrad
2 aaGuns, 1 artillery and 9 infantry moved from Northern Belarus to Leningrad
1 artillery and 1 infantry moved from Bryansk to Kursk
2 aaGuns moved from Bryansk to Kursk
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Northern Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Leningrad to Archangel
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 aaGun and 6 infantry moved from Siberia to Amur
3 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 4,00
Russians regular : -4,33
Sick dice. Almost enough reason to resign.
so funny…I just reviewed the battles…those dice went on and on with little to no hits… and yes bad rolls. I used to play low luck for that very reason, but it was hard to find opponents.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
2 marines moved from Japan to 7 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kwangtung
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
2 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 marine moved from Caroline Islands to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 bomber moved from Kwangsi to Manilla
1 submarine moved from 35 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 50 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Malaya
Battle in 50 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 50 Sea Zone
Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manilla, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.33 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shansi: 1 infantry
EDIT: Removing units owned by Japanese from Shansi: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 marine moved from 7 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Northern Manchuria to Korea
1 aaGun moved from Northern Manchuria to Southern Manchuria
1 artillery and 1 infantry moved from Jehol to Southern Manchuria
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 bomber moved from Kwangsi to Japan
1 carrier moved from 37 Sea Zone to 132 Sea Zone
2 fighters moved from Shan State to 132 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Davao to Caroline Islands
1 tactical_bomber moved from Davao to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 aaGun moved from Japan to Kyushu
1 infantry moved from Jehol to Shansi
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsi to Hunan
1 bomber moved from Manilla to Caroline Islands
Place Units - Japanese
1 submarine placed in 7 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 2.00
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 104 Sea Zone
1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Queensland
1 fighter moved from Wake Island to Queensland
1 bomber moved from Wake Island to Queensland
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from 27 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
6 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,00