I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 marine moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from France to Southern Italy
Place Units - Italians
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,2,6,3,5
Italians collect 2 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Guam
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Davao to Caroline Islands
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
EDIT: 1 destroyer moved from 23 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Guam
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Davao to Caroline Islands
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
EDIT: 1 destroyer moved from 23 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 107 Sea Zone
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 107 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win, taking 112 Sea Zone from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 115 Sea Zone to 122 Sea Zone
1 fighter moved from 113 Sea Zone to Yugoslavia
1 tactical_bomber moved from Holland Belgium to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 bomber moved from France to Southern Italy
1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Baltic States to Poland
1 transport moved from 113 Sea Zone to 117 Sea Zone
5 transports moved from 113 Sea Zone to 116 Sea Zone
1 aaGun, 5 artilleries and 1 infantry moved from Kazakhstan to Northern Caucasus
1 tactical_bomber moved from Southern Italy to Northern Caucasus
Place Units - Germans
1 airfield and 1 marine placed in Yugoslavia
1 cruiser and 1 destroyer placed in 99 Sea Zone
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 4.
1 fighter placed in France
2 artilleries, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,6,2,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Germans regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Central Mongolia to Dzavhan
1 aaGun and 3 infantry moved from Northern Manchuria to Buyant-Uhaa
2 infantry moved from Southern Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Southern Manchuria to Buyant-Uhaa
Turn Complete - Russians
Combat Hit Differential Summary :
How’s stuff?
Yes, sorry my friend. Lot of things going on. If i can’t get the game in the next couple of days, I’ll be sure to give you a quick update
No problem. I’m travelling tomorrow and will be gone for two weeks. Not sure I’ll be able to make moves while away, but I’ll try.
@trulpen yah, I’m also getting ready for some vacation. Going to Charleston, SC and then Costa Rica. I dont leave until Friday, but I’ve been terribly busy. I’ll get a turn to you shortly. Enjoy your vacation
lots of scramble option triplea_37036_10rus (2).tsvg
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
lots of scramble option triplea_37036_10rus (2).tsvg
Have terrible access to internet and the laptop I brought has also died. Can perhaps make a choice if I get some screenshots and such.
@trulpen no worries…best to hold. I’m leaving tomorrow and will not be back until 18 July. May or not be able to get to game
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
lots of scramble option
No scrambles, thanks.
I did all the battles, but then I forgot my plan for some of the very important NCMs. As soon as I get a little time to rethink my strategy I will get Japans full turn to you. Sorry for lengthy delay
No problem. It’s not a game to be rash. I’ve learned that plenty from empiric data.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 submarine moved from 2 Sea Zone to 11 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
4 fighters moved from 7 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 22 Sea Zone
1 submarine moved from 7 Sea Zone to 23 Sea Zone
2 tactical_bombers moved from Midway to 23 Sea Zone
1 carrier moved from 2 Sea Zone to 11 Sea Zone
2 fighters moved from 2 Sea Zone to 11 Sea Zone
1 infantry moved from Aleutian Islands to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 11 Sea Zone
1 infantry moved from 11 Sea Zone to Mexico
1 marine moved from Johnston Island to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 66 Sea Zone
1 marine moved from 66 Sea Zone to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Central America
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 66 Sea Zone
1 marine moved from 66 Sea Zone to Central America
2 fighters moved from 27 Sea Zone to 11 Sea Zone
1 bomber moved from Midway to 23 Sea Zone
1 fighter moved from 7 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Southeast Mexico
Battle in 11 Sea Zone
Japanese attack with 1 carrier, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 11 Sea Zone
Japanese win, taking Southeast Mexico from Americans, taking 11 Sea Zone from Neutral with 1 carrier, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Central America
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Central America, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Central America, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Central America
Japanese win, taking Central America from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Mexico
Battle in 22 Sea Zone
Japanese attack with 4 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 22 Sea Zone
Japanese win, taking Mexico from Americans with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 23 Sea Zone
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
1 mech_infantry moved from Timguska to Kazakhstan
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
1 transport moved from 27 Sea Zone to 7 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 bomber moved from 23 Sea Zone to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 27 Sea Zone to 66 Sea Zone
2 fighters moved from 11 Sea Zone to 66 Sea Zone
1 carrier moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 7 Sea Zone
2 fighters moved from 23 Sea Zone to Iwo Jima
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 infantry moved from Urals to Komi
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
1 artillery and 2 infantry placed in Stalingrad
Japanese undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Stalingrad
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 1,6,6,4,5
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 4.50
British regular : -0.33
man…what a tangled web. I’m worried the Allies are about to deal the Axis a major below. If you strike, pls dont hit me too hard and sorry for long delay
@max334 i meant ‘blow’
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to British Columbia
2 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 marine moved from Gibraltar to 93 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Central America
2 fighters moved from Western United States to Mexico
1 fighter moved from 93 Sea Zone to Central America
1 fighter moved from 91 Sea Zone to Southeast Mexico
1 fighter moved from Gibraltar to Central America
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Western United States to Mexico
1 infantry moved from Western United States to British Columbia
1 tactical_bomber moved from Gibraltar to Central America
1 fighter moved from 93 Sea Zone to Southeast Mexico
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to Southeast Mexico
2 submarines moved from 99 Sea Zone to 100 Sea Zone
Combat - Americans
Battle in Central America
Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 artillery and 1 marine
Americans roll dice for 1 cruiser in Central America, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Central America, round 2 : 3/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 marine in Central America, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Battle in Southeast Mexico
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 marine
Americans roll dice for 3 fighters and 2 infantry in Southeast Mexico, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Southeast Mexico
Americans win, taking Southeast Mexico from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese submerged
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking 23 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Mexico
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Mexico, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Mexico
Americans win, taking Mexico from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in British Columbia, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Central America to 91 Sea Zone
1 carrier and 4 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Southeast Mexico to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Mexico to Western United States
1 battleship, 5 carriers, 4 destroyers and 5 submarines moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 23 Sea Zone
1 infantry moved from Marianas to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
2 artilleries and 4 infantry placed in Central United States
1 artillery and 3 infantry placed in Western United States
2 infantry placed in Central United States
1 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,2,6,4,5,4
Americans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Southern Manchuria
1 artillery placed in Hunan
1 artillery placed in Kiangsi
2 infantry placed in Anhwe
2 infantry placed in Southern Manchuria
1 infantry placed in Hunan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :