@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 27 Sea Zone 1 bomber moved from Central United States to Wake Island 2 aaGuns moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 marine moved from Western United States to Central United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 11 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 2 infantry moved from Hopei to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 27 Sea Zone 1 bomber moved from Central United States to Wake Island 2 aaGuns moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 marine moved from Western United States to Central United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 11 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 2 infantry moved from Hopei to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 83 Sea Zone 1 fighter moved from 98 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 83 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 73 Sea Zone to 74 Sea Zone 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 battleship moved from 132 Sea Zone to 40 Sea Zone 1 fighter moved from Burma to Eastern India 3 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Eastern India 1 cruiser and 1 destroyer moved from 40 Sea Zone to 74 Sea Zone 1 cruiser moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 122 Sea Zone 1 battleship moved from 114 Sea Zone to 112 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 destroyer placed in 112 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 2 to 0 EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 1 infantry EDIT: Adding units owned by British to Eastern India: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,00 Italians regular : -0,33 Japanese regular : 0,00 Germans AA : -0,17 British regular : -0,17
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Made a faulty purchase for UK-Pac, so would like to exchange 1 inf for 1 marine and reducing their treasury by 2. I believe it’s not influenced by anything executed by UK-EU and should be fair. Did the change already, but if you deny it I’ll change it back without protesting.
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@trulpen no worries
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 bomber moved from Northern Italy to Greece 2 fighters moved from Southern Italy to Greece 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 battleship moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 3/8 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 1/7 hits, 2.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk Place Units - Italians 1 transport placed in 99 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,3,4 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 Neutral_Allies regular : -0.67
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so its on you just in case you missed my post
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
so its on you just in case you missed my post
Sorry, I have. Thanks for the reminder.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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triplea_37036_1fre (2) 5.18.tsvg scramble option
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_1fre (2) 5.18.tsvg scramble option
No scramble, thanks.
You also have a function to post the map manually:
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Oh Okay thanks. I know there’s a box you can check to post after combat move
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Oh Okay thanks. I know there’s a box you can check to post after combat move
I hate that box. Always uncheck it. :)
But doing a manual post for scramble and intercept and such is quite neat.
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@trulpen lol…you hate that box…why dont you like it?
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen lol…you hate that box…why dont you like it?
Hehe, it’s just annoying to get unnecessary prompts.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 submarine moved from 115 Sea Zone to 122 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 bombers moved from Western Germany to 122 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone Combat - Germans Battle in 122 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 122 Sea Zone Germans win, taking 122 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 2 bombers moved from 122 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 2 aaGuns, 1 artillery and 11 infantry moved from Poland to Eastern Poland 6 artilleries moved from Germany to Poland 3 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 aaGuns moved from Western Germany to Germany 1 aaGun moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 5 mech_infantrys moved from France to Germany 5 infantry moved from Bulgaria to Romania Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 115 Sea Zone 6 armour placed in Germany 2 artilleries and 2 infantry placed in Western Germany Germans undo move 3. 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,2 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Leningrad to Vyborg 2 infantry moved from Archangel to Karelia 1 infantry moved from Leningrad to Vyborg 1 infantry moved from Leningrad to Vyborg 1 fighter moved from Leningrad to Baltic States 1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg 1 infantry moved from Leningrad to Vyborg 2 infantry moved from Northern Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Leningrad to Karelia Combat - Russians Battle in Karelia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Vyborg, round 2 : 1/8 hits, 1,83 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Vyborg, round 3 : 0/6 hits, 1,50 expected hits Germans roll dice for 2 infantry in Vyborg, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vyborg 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 armour owned by the Russians retreated to Leningrad Germans win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Leningrad 1 fighter and 1 tactical_bomber moved from Karelia to Leningrad 2 aaGuns, 1 artillery and 9 infantry moved from Northern Belarus to Leningrad 1 artillery and 1 infantry moved from Bryansk to Kursk 2 aaGuns moved from Bryansk to Kursk 1 artillery and 6 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Northern Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 1 infantry moved from Leningrad to Archangel 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 aaGun and 6 infantry moved from Siberia to Amur 3 infantry moved from Sakha to Amur 2 infantry moved from Siberia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 4,00 Russians regular : -4,33
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Sick dice. Almost enough reason to resign.