@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Politics - Russians
    Combat Move - Russians
        3 infantry moved from Inner Mongolia to Central Mongolia
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Central Mongolia
        2 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        4 infantry moved from Buyant-Uhaa to Northern Manchuria
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Northern Manchuria
    Combat - Russians
        Battle in Southern Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 artillery
                Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Southern Manchuria
            Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Northern Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Northern Manchuria
                Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Northern Manchuria
                Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Northern Manchuria
            Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Central Mongolia
            Russians attack with 8 infantry
            Japanese defend with 2 infantry
                Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
                Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
                Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
            Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 3 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Russians
        1 aaGun moved from Buyant-Uhaa to Southern Manchuria
        1 aaGun moved from Buyant-Uhaa to Northern Manchuria
        1 infantry moved from Anhwe to Jehol
    Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
I see I’ve forgotten to move away the aussie-fig from Hawaii. I’ll correct that, and if you deny it, just use the this previous save.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Politics - Russians
    Combat Move - Russians
        3 infantry moved from Inner Mongolia to Central Mongolia
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Central Mongolia
        2 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        4 infantry moved from Buyant-Uhaa to Northern Manchuria
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Northern Manchuria
    Combat - Russians
        Battle in Southern Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 artillery
                Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Southern Manchuria
            Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Northern Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Northern Manchuria
                Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Northern Manchuria
                Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Northern Manchuria
            Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Central Mongolia
            Russians attack with 8 infantry
            Japanese defend with 2 infantry
                Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
                Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
                Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
            Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 3 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Russians
        1 aaGun moved from Buyant-Uhaa to Southern Manchuria
        1 aaGun moved from Buyant-Uhaa to Northern Manchuria
        1 infantry moved from Anhwe to Jehol
    Turn Complete - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
Fig from Hawaii to z55.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Politics - Russians
    Combat Move - Russians
        3 infantry moved from Inner Mongolia to Central Mongolia
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Central Mongolia
        2 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        4 infantry moved from Buyant-Uhaa to Northern Manchuria
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Buyant-Uhaa to Southern Manchuria
        1 infantry moved from Buyant-Uhaa to Northern Manchuria
    Combat - Russians
        Battle in Southern Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 artillery
                Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
                Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Southern Manchuria
            Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Northern Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Northern Manchuria
                Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Northern Manchuria
                Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Northern Manchuria
            Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Central Mongolia
            Russians attack with 8 infantry
            Japanese defend with 2 infantry
                Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
                Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
                Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
            Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 3 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Russians
        1 aaGun moved from Buyant-Uhaa to Southern Manchuria
        1 aaGun moved from Buyant-Uhaa to Northern Manchuria
        1 infantry moved from Anhwe to Jehol
    Turn Complete - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 fighter
        EDIT: Adding units owned by ANZAC to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
Nah, reconsidered. Think it might be better placed in San Fransisco, anticipating the japanese onslaught.
@trulpen I would not make an issue of the Hawaii ftr because I would not have a reasonable reason to do so. You concerned me a little with your balking about my German DD move, because it reminds me of your denial of the German Air I forgot to move up from Rome to participate in Sea Lion.
Yes you could have scrambled, but even a brand new Axis & Allies player would not do so as you did not have 50% odds, you had like next to 0% odds. And thats not to mention the desperate need for those ftrs in defense of London as your French Infantry can surely attest to.
I think we can have a good game and I acknowlege that you are a more superior player than I and that my only real hope for victory is maybe a little strategy combined with a lot of dice luck. And yes, I have been lucky with the dice excluding Sea Lion, Egypt and maybe a few other battles. So thank you and I’m fine with things as they stand. I will now attempt to create a little diversion with the Japanese forces
Thank you! I agree, after considering it a possible scramble wasn’t really an issue. Although I calculated it to be 50 % without the des, but perhaps I miscalculated or missed something.
It was not my intention to complain. It was more of a revelation or observation. Also perhaps a benifit of PBF, when there is more time and space for the mind.
London was clearly a higher priority for me. Mainly was considering that denying the amphi would be a full secure protection. The attempt to deny it would be rather fishy though.
I think you’ve handled the game very well so far, except perhaps the over-sight of not moving the 2 german air from Rome (I would’ve allowed the edit, if it weren’t for the impact on the position).
You took Moscow by surprise. Probably sloppy of me, but you surely managed to whip up a lot of pressure quickly. London should perhaps have met the same destiny.
Oh, one more thing. I think your Japan needs a bit more love, although admittedly I made a lot of effort to make things dire in China.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Amur to Sakha
              Japanese take Sakha from Russians
        1 infantry moved from Korea to Amur
        1 mech_infantry moved from Yakut S.S.R. to Timguska
        1 infantry moved from Northern Sinkiang to Urals
        1 infantry moved from Western Sinkiang to Kazakhstan
        1 infantry moved from Samara to Stalingrad
        1 artillery and 1 infantry moved from Kazakhstan to Northern Caucasus
        1 armour moved from Kazakhstan to Uzbekistan
              Japanese take Uzbekistan from Russians
        1 armour moved from Uzbekistan to Kazakhstan
        1 destroyer moved from 7 Sea Zone to 20 Sea Zone
        1 submarine moved from 37 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
        1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
        1 carrier moved from 7 Sea Zone to 2 Sea Zone
        2 fighters moved from 25 Sea Zone to 2 Sea Zone
        2 submarines moved from 7 Sea Zone to 2 Sea Zone
        1 marine moved from Midway to 25 Sea Zone
        1 battleship and 1 marine moved from 25 Sea Zone to 27 Sea Zone
        1 marine moved from 27 Sea Zone to Johnston Island
        1 artillery, 1 infantry and 1 marine moved from Wake Island to 24 Sea Zone
        1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 27 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
        2 fighters moved from 24 Sea Zone to Hawaiian Islands
        1 carrier moved from 24 Sea Zone to 27 Sea Zone
        1 destroyer moved from 24 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from Japan to 7 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
        1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 submarine moved from 7 Sea Zone to 2 Sea Zone
        1 destroyer moved from 25 Sea Zone to 27 Sea Zone
        1 submarine moved from 25 Sea Zone to 27 Sea Zone
        1 bomber moved from Japan to Midway
        2 tactical_bombers moved from Japan to Midway
    Combat - Japanese
        Battle in Alaska
        Battle in Johnston Island
        Battle in Hawaiian Islands
            Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
            Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
                Americans roll AA dice in Hawaiian Islands : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
                Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/7 hits, 2.67 expected hits
                Americans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                2 aaGuns owned by the Americans lost in Hawaiian Islands
                Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Hawaiian Islands, round 3 : 5/7 hits, 2.67 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
            Japanese win, taking Alaska from Americans, taking Johnston Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 14
            Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Hawaiian Islands to 27 Sea Zone
        2 carriers, 2 fighters and 1 submarine moved from 25 Sea Zone to 7 Sea Zone
        1 carrier, 2 fighters and 1 submarine moved from 24 Sea Zone to 7 Sea Zone
        1 submarine moved from 22 Sea Zone to 7 Sea Zone
    Place Units - Japanese
        1 destroyer placed in 6 Sea Zone
        1 carrier placed in 6 Sea Zone
        1 destroyer, 1 fighter and 1 transport placed in 7 Sea Zone
        Japanese undo move 3.
        1 fighter placed in 6 Sea Zone
        1 destroyer and 1 transport placed in 7 Sea Zone
        Japanese undo move 2.
        Japanese undo move 2.
        1 fighter placed in Japan
        1 carrier placed in 7 Sea Zone
        1 factory_minor placed in Stalingrad
    Turn Complete - Japanese
        Japanese collect 41 PUs; end with 41 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
        EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.50
Americans AA : -0.33
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I think you’ve handled the game very well so far, except perhaps the over-sight of not moving the 2 german air from Rome (I would’ve allowed the edit, if it weren’t for the impact on the position).
I have to reiterate that denying the edit of air was mainly because of the factor of defense they played during UK as well as the pressure needing to position US and UK accordingly, and not the fact of an incoming SL. I hope that is apparent.
Also, more importantly, I hope that you’ve gained some valuable knowledge from the experience regarding des and sub. It’s an easy mistake to make to for instance think that a sub denies activities in a sz, but it doesn’t, while a des does. Subs are great, but may always be ignored if alone.
The des making the sz hostile is a neat trick to pick up from your sleeve from time to time. One exception though and that is if a nation just gets to war that turn.
A good example is Japan and z36. Lets say J has put 4 tr in z36 and put all troops in Kwangsi/FIC. If UK moves in a des there, J may still load all tr’s if J is allowed to DOW. However, if ANZAC DOW’s first, the tr’s will be unable to load to z36 and the island expansion is put on halt for a whole turn.
That’s why I always leave 1 inf on each tr in that situation, to be sure to grab islands.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 93 Sea Zone to 107 Sea Zone
        1 fighter moved from Gibraltar to 107 Sea Zone
        1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
        2 fighters moved from Eastern United States to 107 Sea Zone
        1 fighter moved from United Kingdom to 107 Sea Zone
        1 infantry moved from Manilla to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 23 Sea Zone
        1 infantry moved from 23 Sea Zone to Marianas
        2 infantry moved from Queensland to 55 Sea Zone
        2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Paulau
        1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
        1 artillery and 1 infantry moved from Davao to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
        1 battleship moved from 36 Sea Zone to 35 Sea Zone
    Combat - Americans
        Battle in Paulau
        Battle in Marianas
        Battle in 107 Sea Zone
            Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
            Germans defend with 1 destroyer
                Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans lost in 107 Sea Zone
            Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Caroline Islands
            Americans attack with 2 artilleries and 2 infantry
            Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
                Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
                Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
                Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 2 aaGuns and 1 infantry
    Non Combat Move - Americans
        1 destroyer moved from 36 Sea Zone to 23 Sea Zone
        4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
        3 submarines moved from 36 Sea Zone to 35 Sea Zone
        4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
        2 transports moved from 93 Sea Zone to 104 Sea Zone
        1 marine moved from Morocco to 94 Sea Zone
        1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone
        1 marine moved from 93 Sea Zone to Gibraltar
        1 destroyer moved from 94 Sea Zone to 93 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 94 Sea Zone to 99 Sea Zone
        1 tactical_bomber moved from 107 Sea Zone to Gibraltar
        2 fighters moved from 107 Sea Zone to 93 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 91 Sea Zone
        2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Central America
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
        1 fighter moved from 107 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Western United States
        1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
        1 fighter moved from 107 Sea Zone to Gibraltar
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        1 destroyer placed in 11 Sea Zone
        1 carrier and 2 submarines placed in 104 Sea Zone
        1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
        1 artillery and 3 infantry placed in Western United States
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
        EDIT: Adding units owned by Chinese to Anhwe: 1 marine
        EDIT: Turning off Edit Mode
        Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
        Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang
    Combat - Chinese
        Chinese creates battle in territory Western Sinkiang
        Chinese creates battle in territory Northern Sinkiang
    Non Combat Move - Chinese
        1 artillery and 2 infantry moved from Kansu to Eastern Sinkiang
        1 infantry moved from Chahar to Jehol
        4 artilleries moved from Jehol to Anhwe
        2 artilleries moved from Jehol to Southern Manchuria
        6 infantry moved from Jehol to Southern Manchuria
        6 infantry moved from Jehol to Anhwe
        2 infantry moved from Kansu to Eastern Sinkiang
        1 infantry moved from Kiangsi to Kwangtung
        1 fighter moved from Anhwe to Hopei
        1 marine moved from Anhwe to Hopei
    Place Units - Chinese
        1 artillery placed in Hunan
        1 infantry placed in Northern Manchuria
        2 infantry placed in Southern Manchuria
        2 infantry placed in Southern Manchuria
        1 infantry placed in Hunan
        1 infantry placed in Kiangsi
    Turn Complete - Chinese
        Chinese collect 27 PUs; end with 27 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Installed the daemon lord in Anwhe, now that the chinese are intouchables.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 93 Sea Zone to 107 Sea Zone
        1 fighter moved from Gibraltar to 107 Sea Zone
        1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
        2 fighters moved from Eastern United States to 107 Sea Zone
        1 fighter moved from United Kingdom to 107 Sea Zone
        1 infantry moved from Manilla to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 23 Sea Zone
        1 infantry moved from 23 Sea Zone to Marianas
        2 infantry moved from Queensland to 55 Sea Zone
        2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Paulau
        1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
        1 artillery and 1 infantry moved from Davao to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
        1 battleship moved from 36 Sea Zone to 35 Sea Zone
    Combat - Americans
        Battle in Paulau
        Battle in Marianas
        Battle in 107 Sea Zone
            Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
            Germans defend with 1 destroyer
                Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans lost in 107 Sea Zone
            Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Caroline Islands
            Americans attack with 2 artilleries and 2 infantry
            Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
                Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
                Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
                Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 2 aaGuns and 1 infantry
    Non Combat Move - Americans
        1 destroyer moved from 36 Sea Zone to 23 Sea Zone
        4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
        3 submarines moved from 36 Sea Zone to 35 Sea Zone
        4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
        2 transports moved from 93 Sea Zone to 104 Sea Zone
        1 marine moved from Morocco to 94 Sea Zone
        1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone
        1 marine moved from 93 Sea Zone to Gibraltar
        1 destroyer moved from 94 Sea Zone to 93 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 94 Sea Zone to 99 Sea Zone
        1 tactical_bomber moved from 107 Sea Zone to Gibraltar
        2 fighters moved from 107 Sea Zone to 93 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 91 Sea Zone
        2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Central America
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
        1 fighter moved from 107 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Western United States
        1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
        1 fighter moved from 107 Sea Zone to Gibraltar
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        1 destroyer placed in 11 Sea Zone
        1 carrier and 2 submarines placed in 104 Sea Zone
        1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
        1 artillery and 3 infantry placed in Western United States
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
        EDIT: Adding units owned by Chinese to Anhwe: 1 marine
        EDIT: Turning off Edit Mode
        Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
        Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang
    Combat - Chinese
        Chinese creates battle in territory Western Sinkiang
        Chinese creates battle in territory Northern Sinkiang
    Non Combat Move - Chinese
        1 artillery and 2 infantry moved from Kansu to Eastern Sinkiang
        1 infantry moved from Chahar to Jehol
        4 artilleries moved from Jehol to Anhwe
        2 artilleries moved from Jehol to Southern Manchuria
        6 infantry moved from Jehol to Southern Manchuria
        6 infantry moved from Jehol to Anhwe
        2 infantry moved from Kansu to Eastern Sinkiang
        1 infantry moved from Kiangsi to Kwangtung
        1 fighter moved from Anhwe to Hopei
        1 marine moved from Anhwe to Hopei
    Place Units - Chinese
        1 artillery placed in Hunan
        1 infantry placed in Northern Manchuria
        2 infantry placed in Southern Manchuria
        2 infantry placed in Southern Manchuria
        1 infantry placed in Hunan
        1 infantry placed in Kiangsi
    Turn Complete - Chinese
        Chinese collect 27 PUs; end with 27 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
    Purchase Units - British
        British buy 2 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 armour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 93 Sea Zone to 112 Sea Zone
        6 fighters moved from United Kingdom to 112 Sea Zone
        1 infantry moved from United Kingdom to Scotland
              British take Scotland from Germans
        2 fighters moved from Gibraltar to 112 Sea Zone
        2 infantry moved from Java to 43 Sea Zone
        2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Borneo
    Combat - British
        British creates battle in territory 45 Sea Zone
        Battle in Borneo
        Battle in 112 Sea Zone
            British attack with 1 destroyer and 8 fighters
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 8 fighters in 112 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
                Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 112 Sea Zone
            British win, taking 45 Sea Zone from Japanese, taking Borneo from Japanese, taking 112 Sea Zone from Germans with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - British
        1 destroyer moved from 45 Sea Zone to 22 Sea Zone
        1 marine moved from Java to 43 Sea Zone
        1 artillery and 1 infantry moved from Java to 43 Sea Zone
        1 destroyer moved from 43 Sea Zone to 36 Sea Zone
        1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 43 Sea Zone to 46 Sea Zone
        1 armour and 1 mech_infantry moved from Szechwan to Kansu
        6 infantry moved from Hopei to Tsinghai
        1 aaGun and 5 infantry moved from Yunnan to Szechwan
        1 aaGun and 7 infantry moved from Shan State to Yunnan
        1 aaGun and 2 infantry moved from Eastern India to Western India
        1 armour and 1 mech_infantry moved from Eastern India to Yunnan
        1 fighter moved from Eastern India to Southern Caucasus
        1 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
        1 aaGun and 1 infantry moved from Iraq to Northwest Persia
        1 artillery and 2 infantry moved from Trans-Jordan to Iraq
        1 artillery and 3 infantry moved from Southern Persia to Northwest Persia
        2 transports moved from 82 Sea Zone to 40 Sea Zone
        2 transports moved from 100 Sea Zone to 94 Sea Zone
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 93 Sea Zone
        1 fighter moved from 112 Sea Zone to Gibraltar
        6 fighters moved from 112 Sea Zone to United Kingdom
        1 fighter moved from 112 Sea Zone to United Kingdom
        1 transport moved from 93 Sea Zone to 109 Sea Zone
        1 tactical_bomber moved from Northwest Persia to Eastern Sinkiang
        1 fighter moved from Northwest Persia to Southern Caucasus
    Place Units - British
        1 submarine placed in 109 Sea Zone
        2 infantry placed in Quebec
        2 artilleries and 1 infantry placed in Iraq
        1 submarine placed in 100 Sea Zone
        1 infantry placed in Egypt
        British undo move 5.
        5 infantry placed in United Kingdom
        British undo move 5.
        2 infantry placed in Egypt
        3 infantry placed in United Kingdom
        British undo move 5.
        2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 41 PUs; end with 41 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    Place Units - UK_Pacific
        1 armour, 4 infantry and 1 tactical_bomber placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 26 PUs; end with 26 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
        Some Units in Eastern India change ownership: 1 armour, 4 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : 0,67
Germans regular : -0,50
British regular : 0,67
@trulpen thank you for explanation, I did think that a large part of the denial was due to SL, but its ok. I recognize that there was some danger to Rome, I just didnt think it was very much.
And thank you for the game pointers… I also came to understand that if Japan takes Stalingrad you lose out on 5 pu’s. Maybe should have let Germany get it
Yes, Germany should take Leningrad, Stalingrad and Moscow because of the NO. Caucasus can be owned by another nation though.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 submarine; Remaining resources: 2 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 artillery and 1 marine moved from Northern Italy to Southern Italy
        1 infantry moved from Southern Italy to Northern Italy
        1 fighter moved from France to Southern Italy
    Place Units - Italians
        1 submarine placed in 99 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,2,6,3,5
        Italians collect 2 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Queensland to 55 Sea Zone
        1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Guam
    Combat - ANZAC
        ANZAC creates battle in territory 36 Sea Zone
        Battle in Guam
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 cruiser and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
        2 fighters moved from Davao to Caroline Islands
        1 submarine moved from 45 Sea Zone to 35 Sea Zone
        2 infantry moved from Celebes to 45 Sea Zone
        2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Caroline Islands
        EDIT: 1 destroyer moved from 23 Sea Zone to 35 Sea Zone
        1 submarine moved from 55 Sea Zone to 35 Sea Zone
        1 destroyer moved from 55 Sea Zone to 23 Sea Zone
    Place Units - ANZAC
        1 artillery and 2 infantry placed in Queensland
        1 tactical_bomber placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 13 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :