I considered the airstrike option. Figured the Russian attack on Finland would be costly and leave Leningrad defenseless to a take over. Plenty of time for regrets.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 20:49:39
Savegame -
Ok, seems to work. No biggie then.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Politics - Russians Combat Move - Russians 3 infantry moved from Inner Mongolia to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Southern Manchuria 4 infantry moved from Buyant-Uhaa to Northern Manchuria 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Northern Manchuria Combat - Russians Battle in Southern Manchuria Russians attack with 5 infantry Japanese defend with 1 artillery Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Northern Manchuria Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Central Mongolia Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Buyant-Uhaa to Southern Manchuria 1 aaGun moved from Buyant-Uhaa to Northern Manchuria 1 infantry moved from Anhwe to Jehol Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2,67 Russians regular : -1,17
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I see I’ve forgotten to move away the aussie-fig from Hawaii. I’ll correct that, and if you deny it, just use the this previous save.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Politics - Russians Combat Move - Russians 3 infantry moved from Inner Mongolia to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Southern Manchuria 4 infantry moved from Buyant-Uhaa to Northern Manchuria 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Northern Manchuria Combat - Russians Battle in Southern Manchuria Russians attack with 5 infantry Japanese defend with 1 artillery Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Northern Manchuria Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Central Mongolia Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Buyant-Uhaa to Southern Manchuria 1 aaGun moved from Buyant-Uhaa to Northern Manchuria 1 infantry moved from Anhwe to Jehol Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2,67 Russians regular : -1,17
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Fig from Hawaii to z55.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Politics - Russians Combat Move - Russians 3 infantry moved from Inner Mongolia to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Southern Manchuria 4 infantry moved from Buyant-Uhaa to Northern Manchuria 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Southern Manchuria 1 infantry moved from Buyant-Uhaa to Northern Manchuria Combat - Russians Battle in Southern Manchuria Russians attack with 5 infantry Japanese defend with 1 artillery Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Northern Manchuria Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Central Mongolia Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Buyant-Uhaa to Southern Manchuria 1 aaGun moved from Buyant-Uhaa to Northern Manchuria 1 infantry moved from Anhwe to Jehol Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Western United States: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2,67 Russians regular : -1,17
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Nah, reconsidered. Think it might be better placed in San Fransisco, anticipating the japanese onslaught.
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@trulpen I would not make an issue of the Hawaii ftr because I would not have a reasonable reason to do so. You concerned me a little with your balking about my German DD move, because it reminds me of your denial of the German Air I forgot to move up from Rome to participate in Sea Lion.
Yes you could have scrambled, but even a brand new Axis & Allies player would not do so as you did not have 50% odds, you had like next to 0% odds. And thats not to mention the desperate need for those ftrs in defense of London as your French Infantry can surely attest to.
I think we can have a good game and I acknowlege that you are a more superior player than I and that my only real hope for victory is maybe a little strategy combined with a lot of dice luck. And yes, I have been lucky with the dice excluding Sea Lion, Egypt and maybe a few other battles. So thank you and I’m fine with things as they stand. I will now attempt to create a little diversion with the Japanese forces -
Thank you! I agree, after considering it a possible scramble wasn’t really an issue. Although I calculated it to be 50 % without the des, but perhaps I miscalculated or missed something.
It was not my intention to complain. It was more of a revelation or observation. Also perhaps a benifit of PBF, when there is more time and space for the mind.
London was clearly a higher priority for me. Mainly was considering that denying the amphi would be a full secure protection. The attempt to deny it would be rather fishy though.
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I think you’ve handled the game very well so far, except perhaps the over-sight of not moving the 2 german air from Rome (I would’ve allowed the edit, if it weren’t for the impact on the position).
You took Moscow by surprise. Probably sloppy of me, but you surely managed to whip up a lot of pressure quickly. London should perhaps have met the same destiny.
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Oh, one more thing. I think your Japan needs a bit more love, although admittedly I made a lot of effort to make things dire in China.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Korea to Amur 1 mech_infantry moved from Yakut S.S.R. to Timguska 1 infantry moved from Northern Sinkiang to Urals 1 infantry moved from Western Sinkiang to Kazakhstan 1 infantry moved from Samara to Stalingrad 1 artillery and 1 infantry moved from Kazakhstan to Northern Caucasus 1 armour moved from Kazakhstan to Uzbekistan Japanese take Uzbekistan from Russians 1 armour moved from Uzbekistan to Kazakhstan 1 destroyer moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 carrier moved from 7 Sea Zone to 2 Sea Zone 2 fighters moved from 25 Sea Zone to 2 Sea Zone 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 battleship and 1 marine moved from 25 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Johnston Island 1 artillery, 1 infantry and 1 marine moved from Wake Island to 24 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 27 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from 24 Sea Zone to Hawaiian Islands 1 carrier moved from 24 Sea Zone to 27 Sea Zone 1 destroyer moved from 24 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 submarine moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from Japan to Midway 2 tactical_bombers moved from Japan to Midway Combat - Japanese Battle in Alaska Battle in Johnston Island Battle in Hawaiian Islands Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll AA dice in Hawaiian Islands : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/7 hits, 2.67 expected hits Americans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 aaGuns owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Hawaiian Islands, round 3 : 5/7 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Alaska from Americans, taking Johnston Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 14 Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 2 fighters and 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 24 Sea Zone to 7 Sea Zone 1 submarine moved from 22 Sea Zone to 7 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 carrier placed in 6 Sea Zone 1 destroyer, 1 fighter and 1 transport placed in 7 Sea Zone Japanese undo move 3. 1 fighter placed in 6 Sea Zone 1 destroyer and 1 transport placed in 7 Sea Zone Japanese undo move 2. Japanese undo move 2. 1 fighter placed in Japan 1 carrier placed in 7 Sea Zone 1 factory_minor placed in Stalingrad Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.50 Americans AA : -0.33
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I think you’ve handled the game very well so far, except perhaps the over-sight of not moving the 2 german air from Rome (I would’ve allowed the edit, if it weren’t for the impact on the position).
I have to reiterate that denying the edit of air was mainly because of the factor of defense they played during UK as well as the pressure needing to position US and UK accordingly, and not the fact of an incoming SL. I hope that is apparent.
Also, more importantly, I hope that you’ve gained some valuable knowledge from the experience regarding des and sub. It’s an easy mistake to make to for instance think that a sub denies activities in a sz, but it doesn’t, while a des does. Subs are great, but may always be ignored if alone.
The des making the sz hostile is a neat trick to pick up from your sleeve from time to time. One exception though and that is if a nation just gets to war that turn.
A good example is Japan and z36. Lets say J has put 4 tr in z36 and put all troops in Kwangsi/FIC. If UK moves in a des there, J may still load all tr’s if J is allowed to DOW. However, if ANZAC DOW’s first, the tr’s will be unable to load to z36 and the island expansion is put on halt for a whole turn.
That’s why I always leave 1 inf on each tr in that situation, to be sure to grab islands.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 fighter moved from United Kingdom to 107 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Marianas 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship moved from 36 Sea Zone to 35 Sea Zone Combat - Americans Battle in Paulau Battle in Marianas Battle in 107 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Americans 1 destroyer moved from 36 Sea Zone to 23 Sea Zone 4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 marine moved from Morocco to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from 107 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Central America 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from 107 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States 1 fighter moved from 107 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 carrier and 2 submarines placed in 104 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States 1 artillery and 3 infantry placed in Western United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,67 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Chinese from Anhwe: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 marine EDIT: Turning off Edit Mode Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang Combat - Chinese Chinese creates battle in territory Western Sinkiang Chinese creates battle in territory Northern Sinkiang Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Eastern Sinkiang 1 infantry moved from Chahar to Jehol 4 artilleries moved from Jehol to Anhwe 2 artilleries moved from Jehol to Southern Manchuria 6 infantry moved from Jehol to Southern Manchuria 6 infantry moved from Jehol to Anhwe 2 infantry moved from Kansu to Eastern Sinkiang 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Anhwe to Hopei 1 marine moved from Anhwe to Hopei Place Units - Chinese 1 artillery placed in Hunan 1 infantry placed in Northern Manchuria 2 infantry placed in Southern Manchuria 2 infantry placed in Southern Manchuria 1 infantry placed in Hunan 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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Installed the daemon lord in Anwhe, now that the chinese are intouchables.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 fighter moved from United Kingdom to 107 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Marianas 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship moved from 36 Sea Zone to 35 Sea Zone Combat - Americans Battle in Paulau Battle in Marianas Battle in 107 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Americans 1 destroyer moved from 36 Sea Zone to 23 Sea Zone 4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 marine moved from Morocco to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from 107 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Central America 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from 107 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States 1 fighter moved from 107 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 carrier and 2 submarines placed in 104 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States 1 artillery and 3 infantry placed in Western United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Chinese from Anhwe: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 marine EDIT: Turning off Edit Mode Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang Combat - Chinese Chinese creates battle in territory Western Sinkiang Chinese creates battle in territory Northern Sinkiang Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Eastern Sinkiang 1 infantry moved from Chahar to Jehol 4 artilleries moved from Jehol to Anhwe 2 artilleries moved from Jehol to Southern Manchuria 6 infantry moved from Jehol to Southern Manchuria 6 infantry moved from Jehol to Anhwe 2 infantry moved from Kansu to Eastern Sinkiang 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Anhwe to Hopei 1 marine moved from Anhwe to Hopei Place Units - Chinese 1 artillery placed in Hunan 1 infantry placed in Northern Manchuria 2 infantry placed in Southern Manchuria 2 infantry placed in Southern Manchuria 1 infantry placed in Hunan 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 2 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 6 fighters moved from United Kingdom to 112 Sea Zone 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 2 fighters moved from Gibraltar to 112 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo Combat - British British creates battle in territory 45 Sea Zone Battle in Borneo Battle in 112 Sea Zone British attack with 1 destroyer and 8 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 8 fighters in 112 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win, taking 45 Sea Zone from Japanese, taking Borneo from Japanese, taking 112 Sea Zone from Germans with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 destroyer moved from 45 Sea Zone to 22 Sea Zone 1 marine moved from Java to 43 Sea Zone 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 armour and 1 mech_infantry moved from Szechwan to Kansu 6 infantry moved from Hopei to Tsinghai 1 aaGun and 5 infantry moved from Yunnan to Szechwan 1 aaGun and 7 infantry moved from Shan State to Yunnan 1 aaGun and 2 infantry moved from Eastern India to Western India 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 1 fighter moved from Eastern India to Southern Caucasus 1 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 1 aaGun and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Southern Persia to Northwest Persia 2 transports moved from 82 Sea Zone to 40 Sea Zone 2 transports moved from 100 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 93 Sea Zone 1 fighter moved from 112 Sea Zone to Gibraltar 6 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Northwest Persia to Eastern Sinkiang 1 fighter moved from Northwest Persia to Southern Caucasus Place Units - British 1 submarine placed in 109 Sea Zone 2 infantry placed in Quebec 2 artilleries and 1 infantry placed in Iraq 1 submarine placed in 100 Sea Zone 1 infantry placed in Egypt British undo move 5. 5 infantry placed in United Kingdom British undo move 5. 2 infantry placed in Egypt 3 infantry placed in United Kingdom British undo move 5. 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 armour, 4 infantry and 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in Eastern India change ownership: 1 armour, 4 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,67 Germans regular : -0,50 British regular : 0,67
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@trulpen thank you for explanation, I did think that a large part of the denial was due to SL, but its ok. I recognize that there was some danger to Rome, I just didnt think it was very much.
And thank you for the game pointers… I also came to understand that if Japan takes Stalingrad you lose out on 5 pu’s. Maybe should have let Germany get it -
Yes, Germany should take Leningrad, Stalingrad and Moscow because of the NO. Caucasus can be owned by another nation though.