You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
talk to me. Is it the DD edit?
Sorry, have been occupied for a few hours now.
No worries. It could’ve been a gamble to scramble, but I think that even with that 50 % I would’ve chosen to keep the figs to defend the land. If the amphi pushed through, it would be the end otherwise. So it’s all good.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Ouch, this maybe why this wasn’t the best. The file has no PBF-info now. I’ll see if I can make it work.
Test summary from TripleA, engine version: 2.5.22294, time: 20:49:39
Savegame
Ok, seems to work. No biggie then.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Politics - Russians
Combat Move - Russians
3 infantry moved from Inner Mongolia to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Southern Manchuria
4 infantry moved from Buyant-Uhaa to Northern Manchuria
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Northern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery
Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Southern Manchuria
1 aaGun moved from Buyant-Uhaa to Northern Manchuria
1 infantry moved from Anhwe to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
I see I’ve forgotten to move away the aussie-fig from Hawaii. I’ll correct that, and if you deny it, just use the this previous save.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Politics - Russians
Combat Move - Russians
3 infantry moved from Inner Mongolia to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Southern Manchuria
4 infantry moved from Buyant-Uhaa to Northern Manchuria
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Northern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery
Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Southern Manchuria
1 aaGun moved from Buyant-Uhaa to Northern Manchuria
1 infantry moved from Anhwe to Jehol
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
Fig from Hawaii to z55.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Politics - Russians
Combat Move - Russians
3 infantry moved from Inner Mongolia to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Southern Manchuria
4 infantry moved from Buyant-Uhaa to Northern Manchuria
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Northern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery
Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Southern Manchuria
1 aaGun moved from Buyant-Uhaa to Northern Manchuria
1 infantry moved from Anhwe to Jehol
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
Nah, reconsidered. Think it might be better placed in San Fransisco, anticipating the japanese onslaught.
@trulpen I would not make an issue of the Hawaii ftr because I would not have a reasonable reason to do so. You concerned me a little with your balking about my German DD move, because it reminds me of your denial of the German Air I forgot to move up from Rome to participate in Sea Lion.
Yes you could have scrambled, but even a brand new Axis & Allies player would not do so as you did not have 50% odds, you had like next to 0% odds. And thats not to mention the desperate need for those ftrs in defense of London as your French Infantry can surely attest to.
I think we can have a good game and I acknowlege that you are a more superior player than I and that my only real hope for victory is maybe a little strategy combined with a lot of dice luck. And yes, I have been lucky with the dice excluding Sea Lion, Egypt and maybe a few other battles. So thank you and I’m fine with things as they stand. I will now attempt to create a little diversion with the Japanese forces
Thank you! I agree, after considering it a possible scramble wasn’t really an issue. Although I calculated it to be 50 % without the des, but perhaps I miscalculated or missed something.
It was not my intention to complain. It was more of a revelation or observation. Also perhaps a benifit of PBF, when there is more time and space for the mind.
London was clearly a higher priority for me. Mainly was considering that denying the amphi would be a full secure protection. The attempt to deny it would be rather fishy though.
I think you’ve handled the game very well so far, except perhaps the over-sight of not moving the 2 german air from Rome (I would’ve allowed the edit, if it weren’t for the impact on the position).
You took Moscow by surprise. Probably sloppy of me, but you surely managed to whip up a lot of pressure quickly. London should perhaps have met the same destiny.
Oh, one more thing. I think your Japan needs a bit more love, although admittedly I made a lot of effort to make things dire in China.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Northern Sinkiang to Urals
1 infantry moved from Western Sinkiang to Kazakhstan
1 infantry moved from Samara to Stalingrad
1 artillery and 1 infantry moved from Kazakhstan to Northern Caucasus
1 armour moved from Kazakhstan to Uzbekistan
Japanese take Uzbekistan from Russians
1 armour moved from Uzbekistan to Kazakhstan
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 carrier moved from 7 Sea Zone to 2 Sea Zone
2 fighters moved from 25 Sea Zone to 2 Sea Zone
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Johnston Island
1 artillery, 1 infantry and 1 marine moved from Wake Island to 24 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 27 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from 24 Sea Zone to Hawaiian Islands
1 carrier moved from 24 Sea Zone to 27 Sea Zone
1 destroyer moved from 24 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 submarine moved from 25 Sea Zone to 27 Sea Zone
1 bomber moved from Japan to Midway
2 tactical_bombers moved from Japan to Midway
Combat - Japanese
Battle in Alaska
Battle in Johnston Island
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll AA dice in Hawaiian Islands : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/7 hits, 2.67 expected hits
Americans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 aaGuns owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Hawaiian Islands, round 3 : 5/7 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Alaska from Americans, taking Johnston Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 27 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 24 Sea Zone to 7 Sea Zone
1 submarine moved from 22 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 carrier placed in 6 Sea Zone
1 destroyer, 1 fighter and 1 transport placed in 7 Sea Zone
Japanese undo move 3.
1 fighter placed in 6 Sea Zone
1 destroyer and 1 transport placed in 7 Sea Zone
Japanese undo move 2.
Japanese undo move 2.
1 fighter placed in Japan
1 carrier placed in 7 Sea Zone
1 factory_minor placed in Stalingrad
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.50
Americans AA : -0.33
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I think you’ve handled the game very well so far, except perhaps the over-sight of not moving the 2 german air from Rome (I would’ve allowed the edit, if it weren’t for the impact on the position).
I have to reiterate that denying the edit of air was mainly because of the factor of defense they played during UK as well as the pressure needing to position US and UK accordingly, and not the fact of an incoming SL. I hope that is apparent.
Also, more importantly, I hope that you’ve gained some valuable knowledge from the experience regarding des and sub. It’s an easy mistake to make to for instance think that a sub denies activities in a sz, but it doesn’t, while a des does. Subs are great, but may always be ignored if alone.
The des making the sz hostile is a neat trick to pick up from your sleeve from time to time. One exception though and that is if a nation just gets to war that turn.
A good example is Japan and z36. Lets say J has put 4 tr in z36 and put all troops in Kwangsi/FIC. If UK moves in a des there, J may still load all tr’s if J is allowed to DOW. However, if ANZAC DOW’s first, the tr’s will be unable to load to z36 and the island expansion is put on halt for a whole turn.
That’s why I always leave 1 inf on each tr in that situation, to be sure to grab islands.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 107 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 107 Sea Zone
1 fighter moved from United Kingdom to 107 Sea Zone
1 infantry moved from Manilla to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Paulau
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship moved from 36 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Paulau
Battle in Marianas
Battle in 107 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 aaGuns and 1 infantry
Non Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 23 Sea Zone
4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 marine moved from Morocco to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 107 Sea Zone to Gibraltar
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Central America
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from 107 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
1 fighter moved from 107 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
1 carrier and 2 submarines placed in 104 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
1 artillery and 3 infantry placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 marine
EDIT: Turning off Edit Mode
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang
Combat - Chinese
Chinese creates battle in territory Western Sinkiang
Chinese creates battle in territory Northern Sinkiang
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Eastern Sinkiang
1 infantry moved from Chahar to Jehol
4 artilleries moved from Jehol to Anhwe
2 artilleries moved from Jehol to Southern Manchuria
6 infantry moved from Jehol to Southern Manchuria
6 infantry moved from Jehol to Anhwe
2 infantry moved from Kansu to Eastern Sinkiang
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Hopei
1 marine moved from Anhwe to Hopei
Place Units - Chinese
1 artillery placed in Hunan
1 infantry placed in Northern Manchuria
2 infantry placed in Southern Manchuria
2 infantry placed in Southern Manchuria
1 infantry placed in Hunan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Installed the daemon lord in Anwhe, now that the chinese are intouchables.