Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
Sea Lion is back on, but dont worry its not going to kill you… it could hurt you pretty bad, but you do have odds. Email me whenever you have time and lets plan to meet in ‘Live Play’ at the top of that hour (whatever hour we will be in). This is the file for you to review: triplea_37036_8fre (1) SL.tsvg
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Sea Lion is back on, but dont worry its not going to kill you… it could hurt you pretty bad, but you do have odds. Email me whenever you have time and lets plan to meet in ‘Live Play’ at the top of that hour (whatever hour we will be in). This is the file for you to review: triplea_37036_8fre (1) SL.tsvg
I’m on!
@trulpen awesome, I’m in live play bot204
@max334 if you are familiar, just right click and slap me to let me know you are in
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 if you are familiar, just right click and slap me to let me know you are in
I’m in, although I think it’s actually easier to go with PBF. Also, it would be better because then there would be game posts, which are a kind of save.
Are you with me?
Maybe…
Bot204_Atlanta?
this works. Are you in Live Play?
@trulpen yes bot204
I dont see you. Whats your name in the lobby
talk to me. Is it the DD edit?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
talk to me. Is it the DD edit?
Sorry, have been occupied for a few hours now.
No worries. It could’ve been a gamble to scramble, but I think that even with that 50 % I would’ve chosen to keep the figs to defend the land. If the amphi pushed through, it would be the end otherwise. So it’s all good.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Ouch, this maybe why this wasn’t the best. The file has no PBF-info now. I’ll see if I can make it work.
Test summary from TripleA, engine version: 2.5.22294, time: 20:49:39
Savegame
Ok, seems to work. No biggie then.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Politics - Russians
Combat Move - Russians
3 infantry moved from Inner Mongolia to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Southern Manchuria
4 infantry moved from Buyant-Uhaa to Northern Manchuria
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Northern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery
Russians roll dice for 5 infantry in Southern Manchuria, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northern Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Northern Manchuria, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 4 infantry in Northern Manchuria, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 3 infantry in Northern Manchuria, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Central Mongolia, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Southern Manchuria
1 aaGun moved from Buyant-Uhaa to Northern Manchuria
1 infantry moved from Anhwe to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2,67
Russians regular : -1,17
I see I’ve forgotten to move away the aussie-fig from Hawaii. I’ll correct that, and if you deny it, just use the this previous save.