Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL21 #1 max334 (X+5) vs trulpen (A) P2V
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i forgot to move my air in Rome. Let me know if that affected your decisions in the Med
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
i forgot to move my air in Rome. Let me know if that affected your decisions in the Med
It does, actually, so can’t allow it. Actually looked at it before and Rome was safe. Without the german air there, I would’ve had positive odds on bringing down Italy with UK and might have gone for it.
The german air has to stay in Rome for now, sorry.
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I could perhaps also have played a bit differently around London as well.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 59 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 2 fighters moved from 36 Sea Zone to Davao 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 59 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 2 fighters moved from 36 Sea Zone to Davao 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 100 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
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I’m out of town and don’t have my laptop charger. Nearly out of power so I’ll do the invasion later today when i get home. Do you want to do it live?
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
Nope, since a sub can be ignored. It doesn’t make the sz hostile. The point was to block picking up troops for amphi.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I’m out of town and don’t have my laptop charger. Nearly out of power so I’ll do the invasion later today when i get home. Do you want to do it live?
No rush. If it’s a big battle (seems you refer to Sea Lion), I’d prefer to be able to look at casualties. Atleast in the first or maybe even second battle round. Probably max d is the choice, but it’s not completely certain.
I will be home for about one more hour and thereafter I won’t be very available. I might be able to look via my phone, but not for certain. Will play Terraforming Mars with some friends.
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Might be that I’m back by then.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
Nope, since a sub can be ignored. It doesn’t make the sz hostile. The point was to block picking up troops for amphi.
And negating any shore bombardment as well, of course.
This way also the fleet has to either stay and fight or move away.
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@trulpen well that sucks, but it’s probably balanced out by your loss of air in Scotland. I think i might still have 70/80% odds
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen well that sucks, but it’s probably balanced out by your loss of air in Scotland. I think i might still have 70/80% odds
Yeah, sorry about that, but it was simply too much of an impact on the position primarily during UK.
The loss of 2 air in Scotland was a horrible affair for the Allies. Makes things very promising for the nazis.
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I think it might be fun to do sea lion live. Have you ever played live? What kind of time do you have tomorrow and, if you like, we can schedule a time to do Sea Lion.
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I’m home now. Have time tomorrow, so just start it and I’m likely around.
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SL is not so common, but it happens. I’m positive I’ve experienced it on both end with both players present.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I think i might still have 70/80% odds
Germany/Italy has 7 VC’s, so if you manage to bring down London it’s practically game over. There’s a chance to take it back though with US, but it can easily fizzle.
What I can see there’s 65-70 % on the defense, but perhaps I’ve missed something?
Abstained to take Scotland with 1 frenchie just to maximize the defense of an eventual SL. Losing 1 fig, 1 tac was extremely bad.
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yes you did miss something… you missed my two planes in Rome… oh, never-mind it was actually I that missed them. And of course I also blundered with my troops on the French coast by not fully understanding the impact of the English Channel DD. So now my chances are down to 28%.
Kind of a busy morning, I’ll see if your available a little later for the big battle -
You are daring. Looking at the dice history it seems to be the right choice.
I’m leaving in one hour and will be back in 2-3 hours after that. Will be available both before and after.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
You are daring. Looking at the dice history it seems to be the right choice.
But on the other hand, if you don’t win in Europe soon, it’s likely a lost cause for Axis.