That one was crazy.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 infantry, 1 tactical_bomber and 8 transports; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery moved from Nenetsia to Kirov Germans take Kirov from Russians 1 artillery and 1 infantry moved from Gorky to Samara 1 armour moved from Russia to Penza Germans take Penza from Russians 1 armour moved from Penza to Saratov Germans take Saratov from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Tambov Germans take Tambov from Russians 1 armour moved from Ukraine to Northern Caucasus 1 artillery moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Smolensk to Northern Belarus 1 artillery moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Scotland 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Battle in 113 Sea Zone Germans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win, taking Scotland from British with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 carrier moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Scotland 1 fighter moved from United Kingdom to 114 Sea Zone 1 fighter moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from France to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Southern France to 95 Sea Zone 1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Romania to Germany 1 artillery and 1 infantry moved from Austria to Western Germany 1 fighter and 1 tactical_bomber moved from Leningrad to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Bryansk to Germany 1 infantry moved from Nenetsia to Archangel 4 artilleries moved from Russia to Samara 1 artillery and 1 infantry moved from Yaroslavl to Russia 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Russia to Samara 1 armour moved from Northern Italy to Western Germany 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from Poland to Germany 1 aaGun moved from Western Germany to France 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 8 transports placed in 116 Sea Zone 2 artilleries, 3 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,6,4,5,6,6,2,1,3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,1 Germans collect 68 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 4 infantry moved from Central Mongolia to Inner Mongolia Combat - Russians Battle in Inner Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa 1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Shantung to Anhwe 1 submarine moved from 108 Sea Zone to 113 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 4 infantry moved from Central Mongolia to Inner Mongolia Combat - Russians Battle in Inner Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa 1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Shantung to Anhwe 1 submarine moved from 108 Sea Zone to 113 Sea Zone Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,33
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Had an idea of attacking z113, but when looking at it now I notice a fig can be scrambled. Have to do something else and put the sub in z93 instead.
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I notice something rather strange here. When you did SBR on London you went in with 1 fig and 1 sb, but UK had 3 fig that could intercept. I would certainly do that intercept.
You may choose to keep the attack and roll the air-battle. In the case of 2 hits on the defense, no damage would be allocated. If the sb lives the present damage will be kept.
Since you might have overlooked something you can also call off the attack, if you prefer that.
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@trulpen hmmm…yes, I did assume no intercept because I had an escort. In older versions of the game that was like SOP. The best that interceptors could do was kill the escort. …and wow, I have to claim ignorance, because I dont even know why that was so. I’ll be able to look at it more later and then let you know
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triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
I’ll take a look.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
Looks a lot more rational. :) Then I won’t intercept.
One of the figs will only be able to land in either Normandie or Holland then, but apart from that everything’s the same.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 4 infantry moved from Central Mongolia to Inner Mongolia Combat - Russians Battle in Inner Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa 1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Shantung to Anhwe 1 submarine moved from 108 Sea Zone to 113 Sea Zone Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,33
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I would put the fig in Holland, since it’s safer, but you may change it for Normandie, if you want.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Chahar to Jehol Japanese take Jehol from Chinese 2 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 fighter moved from Chahar to Japan 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 armour moved from Northern Caucasus to Southern Caucasus Japanese take Southern Caucasus from Russians 1 armour moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 marine moved from Davao to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 24 Sea Zone 1 marine moved from 24 Sea Zone to Wake Island 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Korea to Southern Manchuria Combat - Japanese Battle in Aleutian Islands Battle in Midway Battle in Wake Island Battle in Southern Manchuria Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Southern Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Russians to Japanese EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kazakhstan to Northern Caucasus 1 infantry moved from Western Sinkiang to Kazakhstan 1 infantry moved from Northern Sinkiang to Western Sinkiang 1 armour moved from Eastern Sinkiang to Kazakhstan 1 artillery moved from Urals to Kazakhstan 1 infantry moved from Komi to Samara 1 infantry moved from Kansu to Northern Sinkiang 2 carriers moved from 7 Sea Zone to 25 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 carrier moved from 7 Sea Zone to 24 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 23 Sea Zone 1 infantry moved from Marianas to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Japan to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Japan 1 tactical_bomber moved from Davao to Japan 1 bomber moved from Davao to Japan 4 fighters moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from 7 Sea Zone to 24 Sea Zone 2 fighters moved from Japan to 24 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 24 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 9 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,3 Japanese collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Western United States to 9 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla 1 cruiser moved from 96 Sea Zone to 94 Sea Zone Combat - Americans Battle in 97 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 97 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Manilla Battle in 9 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 tactical_bomber in 9 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -0,33
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I slipped and missed to bring in the fig to z9.
A 5 was rolled on both offense and defense, but I’ll roll the fig here. And if there’s a second battle round, the tac will hit @4.
[dice 1d6<=3]
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1d6<=3: 1; Hits: 1
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Ok, it was a hit. Sorry about that.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Western United States to 9 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla 1 cruiser moved from 96 Sea Zone to 94 Sea Zone Combat - Americans Battle in 97 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 97 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Manilla Battle in 9 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 tactical_bomber in 9 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans retreated Battle in 94 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 carrier Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Germans lost in 94 Sea Zone Americans winJapanese win, taking Manilla from Japanese with 1 destroyer and 1 transport remaining with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Battle in Davao Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Davao, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Davao Americans win, taking Davao from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Western United States to 9 Sea Zone 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 11 Sea Zone 1 destroyer moved from 55 Sea Zone to 36 Sea Zone 2 carriers and 2 fighters moved from 55 Sea Zone to 36 Sea Zone 1 battleship moved from 55 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 55 Sea Zone to 36 Sea Zone 1 carrier and 3 submarines moved from 55 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone 1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 104 Sea Zone to 92 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to United Kingdom 1 fighter moved from Morocco to United Kingdom 1 destroyer and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 55 Sea Zone to 36 Sea Zone 1 destroyer moved from 31 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Eastern Sinkiang: Chinese has 1 infantry placed in Eastern Sinkiang 2 artilleries and 4 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Chinese creates battle in territory Eastern Sinkiang Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Jehol, round 2 : 1/7 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Eastern Sinkiang from Japanese, taking Jehol from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe 4 artilleries and 8 infantry moved from Shansi to Jehol 1 infantry moved from Honan to Anhwe 1 artillery moved from Tsinghai to Eastern Sinkiang 1 artillery moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Kansu 1 artillery and 3 infantry moved from Hunan to Kiangsi Place Units - Chinese 1 infantry placed in Eastern Sinkiang 1 infantry placed in Shantung 1 infantry placed in Kiangsu 1 infantry placed in Fukien 1 infantry placed in Kwangsi 1 artillery and 1 infantry placed in Hunan Turning on Edit Mode EDIT: Removing units owned by Chinese from Kiangsi: 2 infantry EDIT: Adding units owned by Chinese to Hunan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Eastern Sinkiang: Chinese has 1 infantry placed in Eastern Sinkiang 2 artilleries and 4 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Chinese creates battle in territory Eastern Sinkiang Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Jehol, round 2 : 1/7 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Eastern Sinkiang from Japanese, taking Jehol from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe 4 artilleries and 8 infantry moved from Shansi to Jehol 1 infantry moved from Honan to Anhwe 1 artillery moved from Tsinghai to Eastern Sinkiang 1 artillery moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Kansu 1 artillery and 3 infantry moved from Hunan to Kiangsi Place Units - Chinese 1 infantry placed in Eastern Sinkiang 1 infantry placed in Shantung 1 infantry placed in Kiangsu 1 infantry placed in Fukien 1 infantry placed in Kwangsi 1 artillery and 1 infantry placed in Hunan Turning on Edit Mode EDIT: Removing units owned by Chinese from Kiangsi: 2 infantry EDIT: Adding units owned by Chinese to Hunan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -0,33
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 4 fighters moved from Gibraltar to Scotland 1 tactical_bomber moved from Gibraltar to Scotland 2 submarines moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 infantry moved from Northwest Persia to Southern Caucasus British take Southern Caucasus from Japanese 1 artillery, 3 infantry and 1 marine moved from Sumatra to 39 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 39 Sea Zone to 43 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 43 Sea Zone to Java Combat - British
Combat Hit Differential Summary :