Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
the trick would be the ability to easily seperate which die rolls are too extreme and which ones are only close to it
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - Italians
1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win, taking 95 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
1 marine moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,5,3,3,3,4,4,5,6,4,4
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 32 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Hawaiian Islands
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
4 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 32 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Hawaiian Islands
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
4 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry, 1 tactical_bomber and 8 transports; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery moved from Nenetsia to Kirov
Germans take Kirov from Russians
1 artillery and 1 infantry moved from Gorky to Samara
1 armour moved from Russia to Penza
Germans take Penza from Russians
1 armour moved from Penza to Saratov
Germans take Saratov from Russians
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Northern Caucasus
1 artillery moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from Smolensk to Northern Belarus
1 artillery moved from Western Germany to 115 Sea Zone
1 infantry moved from Denmark to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Scotland
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win, taking Scotland from British with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 carrier moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Scotland
1 fighter moved from United Kingdom to 114 Sea Zone
1 fighter moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Southern France to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Germany
1 artillery and 1 infantry moved from Austria to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 infantry moved from Nenetsia to Archangel
4 artilleries moved from Russia to Samara
1 artillery and 1 infantry moved from Yaroslavl to Russia
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Russia to Samara
1 armour moved from Northern Italy to Western Germany
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to France
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
8 transports placed in 116 Sea Zone
2 artilleries, 3 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,6,4,5,6,6,2,1,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,1
Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
4 infantry moved from Central Mongolia to Inner Mongolia
Combat - Russians
Battle in Inner Mongolia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa
1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa
1 infantry moved from Shantung to Anhwe
1 submarine moved from 108 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
4 infantry moved from Central Mongolia to Inner Mongolia
Combat - Russians
Battle in Inner Mongolia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa
1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa
1 infantry moved from Shantung to Anhwe
1 submarine moved from 108 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : 0,33
Had an idea of attacking z113, but when looking at it now I notice a fig can be scrambled. Have to do something else and put the sub in z93 instead.
I notice something rather strange here. When you did SBR on London you went in with 1 fig and 1 sb, but UK had 3 fig that could intercept. I would certainly do that intercept.
You may choose to keep the attack and roll the air-battle. In the case of 2 hits on the defense, no damage would be allocated. If the sb lives the present damage will be kept.
Since you might have overlooked something you can also call off the attack, if you prefer that.
@trulpen hmmm…yes, I did assume no intercept because I had an escort. In older versions of the game that was like SOP. The best that interceptors could do was kill the escort. …and wow, I have to claim ignorance, because I dont even know why that was so. I’ll be able to look at it more later and then let you know
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
I’ll take a look.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
triplea_37036_7fre GR8.tsvg This is how I would do the bombing run and English Channel battle. I would go with 3 escorts not just one. Is this acceptable?
Looks a lot more rational. :) Then I won’t intercept.
One of the figs will only be able to land in either Normandie or Holland then, but apart from that everything’s the same.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
4 infantry moved from Central Mongolia to Inner Mongolia
Combat - Russians
Battle in Inner Mongolia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Buryatia to Buyant-Uhaa
1 aaGun and 12 infantry moved from Northern Manchuria to Buyant-Uhaa
1 infantry moved from Shantung to Anhwe
1 submarine moved from 108 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : 0,33
I would put the fig in Holland, since it’s safer, but you may change it for Normandie, if you want.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 fighter moved from Chahar to Japan
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
1 armour moved from Northern Caucasus to Southern Caucasus
Japanese take Southern Caucasus from Russians
1 armour moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to Southern Manchuria
Combat - Japanese
Battle in Aleutian Islands
Battle in Midway
Battle in Wake Island
Battle in Southern Manchuria
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Southern Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kazakhstan to Northern Caucasus
1 infantry moved from Western Sinkiang to Kazakhstan
1 infantry moved from Northern Sinkiang to Western Sinkiang
1 armour moved from Eastern Sinkiang to Kazakhstan
1 artillery moved from Urals to Kazakhstan
1 infantry moved from Komi to Samara
1 infantry moved from Kansu to Northern Sinkiang
2 carriers moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 carrier moved from 7 Sea Zone to 24 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 23 Sea Zone
1 infantry moved from Marianas to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Japan to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Davao to Japan
1 bomber moved from Davao to Japan
4 fighters moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 7 Sea Zone to 24 Sea Zone
2 fighters moved from Japan to 24 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Western United States to 9 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 97 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Manilla
Battle in 9 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 tactical_bomber in 9 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,33
I slipped and missed to bring in the fig to z9.
A 5 was rolled on both offense and defense, but I’ll roll the fig here. And if there’s a second battle round, the tac will hit @4.
[dice 1d6<=3]
1d6<=3: 1; Hits: 1
Ok, it was a hit. Sorry about that.