Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Doesn’t matter much, since I think it’s a very solid defense in z93, but this post is with the US-tac on the US-carrier. You can of course cancel that if you feel it’s not ok.
Then just use the previous post.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Non Combat Move - Italians
1 marine moved from Southern France to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to France
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
i forgot to move my air in Rome. Let me know if that affected your decisions in the Med
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
i forgot to move my air in Rome. Let me know if that affected your decisions in the Med
It does, actually, so can’t allow it. Actually looked at it before and Rome was safe. Without the german air there, I would’ve had positive odds on bringing down Italy with UK and might have gone for it.
The german air has to stay in Rome for now, sorry.
I could perhaps also have played a bit differently around London as well.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 59 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
2 fighters moved from 36 Sea Zone to Davao
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 59 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
2 fighters moved from 36 Sea Zone to Davao
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 100 Sea Zone to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
I’m out of town and don’t have my laptop charger. Nearly out of power so I’ll do the invasion later today when i get home. Do you want to do it live?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
Nope, since a sub can be ignored. It doesn’t make the sz hostile. The point was to block picking up troops for amphi.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I’m out of town and don’t have my laptop charger. Nearly out of power so I’ll do the invasion later today when i get home. Do you want to do it live?
No rush. If it’s a big battle (seems you refer to Sea Lion), I’d prefer to be able to look at casualties. Atleast in the first or maybe even second battle round. Probably max d is the choice, but it’s not completely certain.
I will be home for about one more hour and thereafter I won’t be very available. I might be able to look via my phone, but not for certain. Will play Terraforming Mars with some friends.
Might be that I’m back by then.
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I didn’t look at it closely. Also wouldn’t a sub have served the same purpose as the dd in the channel?
Nope, since a sub can be ignored. It doesn’t make the sz hostile. The point was to block picking up troops for amphi.
And negating any shore bombardment as well, of course.
This way also the fleet has to either stay and fight or move away.
@trulpen well that sucks, but it’s probably balanced out by your loss of air in Scotland. I think i might still have 70/80% odds
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen well that sucks, but it’s probably balanced out by your loss of air in Scotland. I think i might still have 70/80% odds
Yeah, sorry about that, but it was simply too much of an impact on the position primarily during UK.
The loss of 2 air in Scotland was a horrible affair for the Allies. Makes things very promising for the nazis.
I think it might be fun to do sea lion live. Have you ever played live? What kind of time do you have tomorrow and, if you like, we can schedule a time to do Sea Lion.
I’m home now. Have time tomorrow, so just start it and I’m likely around.
SL is not so common, but it happens. I’m positive I’ve experienced it on both end with both players present.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I think i might still have 70/80% odds
Germany/Italy has 7 VC’s, so if you manage to bring down London it’s practically game over. There’s a chance to take it back though with US, but it can easily fizzle.
What I can see there’s 65-70 % on the defense, but perhaps I’ve missed something?
Abstained to take Scotland with 1 frenchie just to maximize the defense of an eventual SL. Losing 1 fig, 1 tac was extremely bad.