Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL21 #1 max334 (X+5) vs trulpen (A) P2V
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Shansi Chinese creates battle in territory Honan Non Combat Move - Chinese 3 artilleries and 6 infantry moved from Anhwe to Shansi 1 infantry moved from Fukien to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Hopei to Anhwe 3 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kiangsi 1 artillery moved from Hopei to Hunan 2 infantry moved from Hopei to Kiangsi 3 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Tsinghai 1 artillery moved from Hopei to Tsinghai 1 artillery moved from Hopei to Tsinghai 1 fighter moved from Hopei to Anhwe Place Units - Chinese 1 artillery placed in Shansi 2 infantry placed in Tsinghai 1 infantry placed in Shansi 1 infantry placed in Honan Chinese undo move 4. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 113 Sea Zone to 94 Sea Zone EDIT: 1 transport moved from 93 Sea Zone to 105 Sea Zone 3 fighters moved from United Kingdom to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone 2 fighters moved from Northwest Persia to 99 Sea Zone 1 artillery and 3 infantry moved from Egypt to 83 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 2 destroyers moved from 99 Sea Zone to 96 Sea Zone 1 battleship moved from 99 Sea Zone to 96 Sea Zone 1 bomber moved from Syria to 94 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Sumatra 1 artillery and 3 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 40 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Greece British attack with 1 artillery and 3 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece British win, taking Sumatra from Japanese, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in 94 Sea Zone British attack with 1 bomber, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship and 2 cruisers British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : -2,33
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Casualties in z94? 3 hits (instead of 4,5).
Damage the bs is evident, but must be noted that if the carrier is damaged UK may retreat and the air will not be able to land.
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Of course, UK may always retreat, but say Axis choose to dmg bs, dmg ac and sink 1 cr, then no matter the outcome of the defense a sneaky move could be (not saying it will be) to retreat.
In that case the air will die and G and I has 1tr, 1 des, 1 cr, 1 dmg ac, 1 dmg bs in z94. That’s a TUV of 59, but with no repair possibility. The fleet has 4 hp and 10 p.
The fleet has a move of 2 and may reach z95. On a note I had intended to move 1 des from z99 to z95 now during CM, in case there was a scramble. However, a scramble to z99 looks like complete suicide, so assumed none would be made. Will move the des during NCM.
If you instead keep the ac functional, advisable is to instead sink the 2 cr. Since there’s only 1 sub in the battle it might not be cruical to keep the des, but it’s always extremely annoying if that first-strike comes true.
Anyway, lets look at that option anyway. Then G and I would instead have 1 tr, 1 des, 1 dmg bs, 1 ac, 1 fig, 1 tac in z94. That’s a TUV of 68 and with 6 hp and 14 p.
To me it looks like you want to keep the ac undamaged, but it’s your call. I won’t make any assumption since it’s not evident and we don’t know the result of the defense.
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damn… you are not a very good dice roller. When you took Egypt I thought maybe you had some sort of arrangement with the dice server, but as the game has progressed, I see that that may not be the case.
So, this is an interesting conundrum. Knowing that you are a darn Swede, I know that you are as sneaky as they come. Its like in your DNA. So what to do what to do… if I had only kept my sub back… -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
damn… you are not a very good dice roller. When you took Egypt I thought maybe you had some sort of arrangement with the dice server, but as the game has progressed, I see that that may not be the case.
So, this is an interesting conundrum. Knowing that you are a darn Swede, I know that you are as sneaky as they come. Its like in your DNA. So what to do what to do… if I had only kept my sub back…Actually, the russian efforts in the early rounds showed some serious deficit with the dice.
The situation is pretty interesting. Gave as much advice as possible above, but not certain there is an objectively best choice. It’s a lot about chance, of course.
Yes, the sub would’ve helped a bit in the defense there.
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German High Command has made a decision: damage BB and take a CR and the DD
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
German High Command has made a decision: damage BB and take a CR and the DD
Jawohl, mein Führer! Wir sollen dass machen!
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 113 Sea Zone to 94 Sea Zone EDIT: 1 transport moved from 93 Sea Zone to 105 Sea Zone 3 fighters moved from United Kingdom to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone 2 fighters moved from Northwest Persia to 99 Sea Zone 1 artillery and 3 infantry moved from Egypt to 83 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 2 destroyers moved from 99 Sea Zone to 96 Sea Zone 1 battleship moved from 99 Sea Zone to 96 Sea Zone 1 bomber moved from Syria to 94 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Sumatra 1 artillery and 3 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 40 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Greece British attack with 1 artillery and 3 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece British win, taking Sumatra from Japanese, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in 94 Sea Zone British attack with 1 bomber, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship and 2 cruisers British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Italians Germans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone British roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 British regular : -1,67
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The Brits press on.
Sub hit and here I think I can safely assume that the hit will go on the carrier.
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But since you are available, I’ll await your decision.
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Looks like you got busy. Because of the situation I’ll move on. Don’t think there’s any other choice really than to nick the ac, since UK has a lot of good dice left here.
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 113 Sea Zone to 94 Sea Zone EDIT: 1 transport moved from 93 Sea Zone to 105 Sea Zone 3 fighters moved from United Kingdom to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone 2 fighters moved from Northwest Persia to 99 Sea Zone 1 artillery and 3 infantry moved from Egypt to 83 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 2 destroyers moved from 99 Sea Zone to 96 Sea Zone 1 battleship moved from 99 Sea Zone to 96 Sea Zone 1 bomber moved from Syria to 94 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Sumatra 1 artillery and 3 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 40 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Greece British attack with 1 artillery and 3 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece British win, taking Sumatra from Japanese, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in 94 Sea Zone British attack with 1 bomber, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship and 2 cruisers British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Italians Germans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone British roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 British regular : -3,67
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yes, damage the carrier
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Insane. Another >4 that only got 3 hits.
2 hits left to decide.
Remember there will be a des in z95.
Italy can open it up and G may boost the fleet with some builds in z95, but nothing looks really sufficient for the next round.
The fleet looks doomed, so UK may very well just retreat. Depending on the defensive roll.
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I would kill off the air and keep the ships, because of the retreat option, but you decide.
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I’m having a hard time visualizing the situation
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I’m having a hard time visualizing the situation
I can post a pic.
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can you send me the file…sorry, I’m a little slow