Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
you might also want to reposition your trn in sz111; he’s in range of my bomber
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
you might also want to reposition your trn in sz111; he’s in range of my bomber
No scramble to Greece.
I’d love to reposition the trannie, but it wouldn’t be fair. I took a shot at conquering Normandie with UK, but failed. US played before that, so don’t think an edit is prudent.
@trulpen I didn’t even see that…nasty roll, then you pulled out kind of early…loosing a few ftrs is nothing to the UK…look how many you guys have :)
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen I didn’t even see that…nasty roll, then you pulled out kind of early…loosing a few ftrs is nothing to the UK…look how many you guys have :)
Ok, perhaps next time then when there’s a juice bomber standing there. ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 marine placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,2,5,4,4,5,3,6,6,2,3,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 fighter moved from 32 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Gilbert Islands to 32 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 fighter moved from 32 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Gilbert Islands to 32 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 101 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,33
i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him
ok, you can risk 107 or we put him in 109
ok now I have a good idea… put both a sub and the DD in 107 with the trn
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 4 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 artillery moved from Tula to Russia
7 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Yaroslavl to Russia
1 artillery and 1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 artillery and 1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Leningrad to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Austria to Yugoslavia
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
1 tactical_bomber moved from Bulgaria to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun
Americans roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 armour, 8 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 19 infantry
Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour, 8 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Russia, round 2 : 8/20 hits, 8.33 expected hits
Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Russia, round 2 : 4/20 hits, 6.67 expected hits
6 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 1 armour, 8 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Russia, round 3 : 9/16 hits, 7.00 expected hits
Russians roll dice for 1 artillery and 13 infantry in Russia, round 3 : 4/14 hits, 4.67 expected hits
9 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 7/12 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Russia, round 4 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans destroys 35PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Gibraltar to Southern France
1 tactical_bomber moved from Holland Belgium to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
1 armour moved from Romania to Ukraine
1 armour moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Germany to Austria
1 armour moved from France to Southern France
1 armour moved from Western Germany to France
1 armour moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Novgorod to Yaroslavl
2 artilleries and 2 infantry moved from Novgorod to Smolensk
Place Units - Germans
1 artillery and 1 infantry placed in Southern France
3 infantry placed in France
1 carrier and 1 submarine placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
1 armour, 2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,1,3,4,6,3,1,5,3,6,2,1,2,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : -0.33
Russians regular : -4.00
Germans regular : 4.50
Russians AA : 1.00
British regular : 0.67
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him
Hehe, and what about the poor defenseless russians? :)
I think I put it in z107 first, but then noticed the sub and changed to z111.
Perhaps the sb had a more important job in attacking Gibraltar?
Why did you put the sub in z93?
Can’t scramble to support it and it can even be ignored in an amphi if there’s atleast one warship accompanying the tr.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
14 infantry moved from Amur to Northern Manchuria
3 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Manchuria
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Northern Manchuria, round 2 : 4/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Northern Manchuria
1 aaGun moved from Yakut S.S.R. to Buryatia
4 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Rostov to Northern Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : 2,17
@trulpen lol, those Russians where very hostile… and they would not have hesitated to kill any Germans around Moscow.
…and that Gibralter sub doesnt really have a good purpose, but it seemed like a good idea at the time and it was like “well I can, so maybe I should”
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
lol, those Russians where very hostile… and they would not have hesitated to kill any Germans around Moscow.
True, the russians would’ve snuffed anything that stuck its nose close to their hearth. Apart from that they were defenseless and innocent.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
…and that Gibralter sub doesnt really have a good purpose, but it seemed like a good idea at the time and it was like “well I can, so maybe I should”
You certainly can, but I think it’s advisable to not waste units. In this case it will likely have a very slim chance of making any damage on the defense. It might even not get any chance at all if for instance a sub hits it with first strike.
With the fleet it atleast functions as some fodder in an eventual attack.
@trulpen yes, very true… with your blessing, I will retreat him. It did feel kind of good sticking him out there though…he was trying to look tuff
oh and how are you guys liking that factory we built for you all in Egypt? You know that’s brand new… state of the art… never even used once
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen yes, very true… with your blessing, I will retreat him. It did feel kind of good sticking him out there though…he was trying to look tuff
“Tuff” is actually how “tough” is spellt in Swedish. Sure, you may retreat the sub. Even though Germany is avalanching after crushing Russia, I felt the position of the sub was a bit unnecessary.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
oh and how are you guys liking that factory we built for you all in Egypt? You know that’s brand new… state of the art… never even used once
Oh, we simply adore it! We promise it will be put to much use, so you won’t feel it’s wasted at all. ;)
@trulpen …so that’s how you spell tuff — tough… let me look it up:
Is it tuff or tough?
"Tough and tuff are two different words. Tough is the same as rough; tuff means cool, sharp–like a tuff-looking Mustang or a tuff record."Nov 14, 2017
I guess thats what I meant, he (the sub) was trying to look cool and be intimidating. But you are very right, Germany does not really need him given there luck in Russia. So I will leave him and you can decide his fate