L21 #1 max334 (X+5) vs trulpen (A) P2V

  • 2024 '22 '21 '19 '18

    you might also want to reposition your trn in sz111; he’s in range of my bomber


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    you might also want to reposition your trn in sz111; he’s in range of my bomber

    No scramble to Greece.

    I’d love to reposition the trannie, but it wouldn’t be fair. I took a shot at conquering Normandie with UK, but failed. US played before that, so don’t think an edit is prudent.

  • 2024 '22 '21 '19 '18

    @trulpen I didn’t even see that…nasty roll, then you pulled out kind of early…loosing a few ftrs is nothing to the UK…look how many you guys have :)


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen I didn’t even see that…nasty roll, then you pulled out kind of early…loosing a few ftrs is nothing to the UK…look how many you guys have :)

    Ok, perhaps next time then when there’s a juice bomber standing there. ;)

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
            1 artillery moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Greece
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,2,5,4,4,5,3,6,6,2,3,4
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 64 Sea Zone
            1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
            1 fighter moved from 32 Sea Zone to Gilbert Islands
    
        Combat - ANZAC
            Battle in Gilbert Islands
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Gilbert Islands
                ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 27 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Gilbert Islands to 32 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            2 aaGuns and 4 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 64 Sea Zone
            1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
            1 fighter moved from 32 Sea Zone to Gilbert Islands
    
        Combat - ANZAC
            Battle in Gilbert Islands
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Gilbert Islands
                ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 27 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Gilbert Islands to 32 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            2 aaGuns and 4 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 101 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '22 '21 '19 '18

    i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him

  • 2024 '22 '21 '19 '18

    ok, you can risk 107 or we put him in 109

  • 2024 '22 '21 '19 '18

    ok now I have a good idea… put both a sub and the DD in 107 with the trn

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 4 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 artillery moved from Tula to Russia
            7 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Yaroslavl to Russia
            1 artillery and 1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 artillery and 1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 fighter and 1 tactical_bomber moved from Leningrad to Russia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
            1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
            1 artillery and 1 infantry moved from Austria to Yugoslavia
            1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 94 Sea Zone to Gibraltar
            1 bomber moved from France to Gibraltar
            1 tactical_bomber moved from Bulgaria to Yugoslavia
            1 fighter moved from Western Germany to Yugoslavia
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Gibraltar
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun
                    Americans roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 aaGun
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 1 armour, 8 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 19 infantry
                    Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 8 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Russia, round 2 : 8/20 hits, 8.33 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Russia, round 2 : 4/20 hits, 6.67 expected hits
                    6 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 1 armour, 8 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Russia, round 3 : 9/16 hits, 7.00 expected hits
                    Russians roll dice for 1 artillery and 13 infantry in Russia, round 3 : 4/14 hits, 4.67 expected hits
                    9 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 7/12 hits, 5.67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Russia, round 4 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Russia
                Germans destroys 35PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour, 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 aaGun moved from Smolensk to Russia
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Western Ukraine to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Leningrad
            1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 bomber moved from Gibraltar to Southern France
            1 tactical_bomber moved from Holland Belgium to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to France
            1 armour moved from Romania to Ukraine
            1 armour moved from Germany to Romania
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 artillery and 1 infantry moved from Germany to Austria
            1 armour moved from France to Southern France
            1 armour moved from Western Germany to France
            1 armour moved from Germany to Northern Italy
            1 artillery and 1 infantry moved from Novgorod to Yaroslavl
            2 artilleries and 2 infantry moved from Novgorod to Smolensk
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Southern France
            3 infantry placed in France
            1 carrier and 1 submarine placed in 115 Sea Zone
            1 fighter and 1 tactical_bomber placed in 115 Sea Zone
            1 armour, 2 fighters and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,1,3,4,6,3,1,5,3,6,2,1,2,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
            Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Americans AA : -0.33
    Russians regular : -4.00
    Germans regular : 4.50
    Russians AA : 1.00
    British regular : 0.67
    

    Savegame


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him

    Hehe, and what about the poor defenseless russians? :)

    I think I put it in z107 first, but then noticed the sub and changed to z111.

    Perhaps the sb had a more important job in attacking Gibraltar?


  • Why did you put the sub in z93?

    Can’t scramble to support it and it can even be ignored in an amphi if there’s atleast one warship accompanying the tr.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            14 infantry moved from Amur to Northern Manchuria
            3 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Manchuria
                Russians attack with 14 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 14 infantry in Northern Manchuria, round 2 : 4/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Northern Manchuria
            1 aaGun moved from Yakut S.S.R. to Buryatia
            4 infantry moved from Dzavhan to Central Mongolia
            1 infantry moved from Rostov to Northern Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Russians regular : 2,17
    

    Savegame

  • 2024 '22 '21 '19 '18

    @trulpen lol, those Russians where very hostile… and they would not have hesitated to kill any Germans around Moscow.
    …and that Gibralter sub doesnt really have a good purpose, but it seemed like a good idea at the time and it was like “well I can, so maybe I should”


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    lol, those Russians where very hostile… and they would not have hesitated to kill any Germans around Moscow.

    True, the russians would’ve snuffed anything that stuck its nose close to their hearth. Apart from that they were defenseless and innocent.

    @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    …and that Gibralter sub doesnt really have a good purpose, but it seemed like a good idea at the time and it was like “well I can, so maybe I should”

    You certainly can, but I think it’s advisable to not waste units. In this case it will likely have a very slim chance of making any damage on the defense. It might even not get any chance at all if for instance a sub hits it with first strike.

    With the fleet it atleast functions as some fodder in an eventual attack.

  • 2024 '22 '21 '19 '18

    @trulpen yes, very true… with your blessing, I will retreat him. It did feel kind of good sticking him out there though…he was trying to look tuff

  • 2024 '22 '21 '19 '18

    oh and how are you guys liking that factory we built for you all in Egypt? You know that’s brand new… state of the art… never even used once


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen yes, very true… with your blessing, I will retreat him. It did feel kind of good sticking him out there though…he was trying to look tuff

    “Tuff” is actually how “tough” is spellt in Swedish. Sure, you may retreat the sub. Even though Germany is avalanching after crushing Russia, I felt the position of the sub was a bit unnecessary.

    @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    oh and how are you guys liking that factory we built for you all in Egypt? You know that’s brand new… state of the art… never even used once

    Oh, we simply adore it! We promise it will be put to much use, so you won’t feel it’s wasted at all. ;)

  • 2024 '22 '21 '19 '18

    @trulpen …so that’s how you spell tuff — tough… let me look it up:
    Is it tuff or tough?
    "Tough and tuff are two different words. Tough is the same as rough; tuff means cool, sharp–like a tuff-looking Mustang or a tuff record."Nov 14, 2017

    I guess thats what I meant, he (the sub) was trying to look cool and be intimidating. But you are very right, Germany does not really need him given there luck in Russia. So I will leave him and you can decide his fate

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