@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
triplea_37036_5fre (2) 6.7.2.tsvg
couldnt print screen. Scramble to Normandy?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 17 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 tactical_bomber moved from Eastern Poland to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries and 3 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Smolensk to Yaroslavl
Germans take Yaroslavl from Russians
1 artillery moved from Bryansk to Tula
Germans take Tula from Russians
3 infantry moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
2 tactical_bombers moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 3 fighters in Greece, round 2 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Greece
Germans win, taking Greece from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 fighters
Battle in Russia
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Russia, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 42PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Greece and was removed
1 tactical_bomber moved from Greece to Albania
1 aaGun moved from Western Germany to France
2 transports moved from 118 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Southern Belarus to Bryansk
1 armour moved from Germany to Yugoslavia
1 armour moved from Germany to Romania
1 armour moved from Germany to Eastern Poland
1 armour moved from Northern Belarus to Bryansk
1 aaGun moved from Southern Belarus to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Archangel
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Germany to Austria
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in France
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
2 armour, 1 artillery and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bulgaria: 1 tactical_bomber
EDIT: Removing units owned by Germans from Albania: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,4,6,5,6,1,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,4
Germans collect 62 PUs (2 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : 0.33
Germans regular : 0.50
British regular : 0.67
edit: wouldnt give me remaining movement for ftr that came from Italy… placed him in sz95
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 17 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 tactical_bomber moved from Eastern Poland to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries and 3 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Smolensk to Yaroslavl
Germans take Yaroslavl from Russians
1 artillery moved from Bryansk to Tula
Germans take Tula from Russians
3 infantry moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
2 tactical_bombers moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 3 fighters in Greece, round 2 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Greece
Germans win, taking Greece from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 fighters
Battle in Russia
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Russia, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 42PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Greece and was removed
1 tactical_bomber moved from Greece to Albania
1 aaGun moved from Western Germany to France
2 transports moved from 118 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Southern Belarus to Bryansk
1 armour moved from Germany to Yugoslavia
1 armour moved from Germany to Romania
1 armour moved from Germany to Eastern Poland
1 armour moved from Northern Belarus to Bryansk
1 aaGun moved from Southern Belarus to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Archangel
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Germany to Austria
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in France
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
2 armour, 1 artillery and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bulgaria: 1 tactical_bomber
EDIT: Removing units owned by Germans from Albania: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,4,6,5,6,1,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,4
Germans collect 62 PUs (2 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Inner Mongolia: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kansu: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : 0.33
Germans regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
10 infantry moved from Penza to Russia
1 artillery and 9 infantry moved from Gorky to Russia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Sakha to Amur
10 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 2 infantry
Russians roll dice for 14 infantry in Amur, round 2 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Russia
Russians attack with 1 artillery and 19 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 19 infantry in Russia, round 2 : 2/20 hits, 3,67 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 19 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Gorky to Russia
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Sakha to Amur
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Olgiy to Dzavhan
1 infantry moved from Ukraine to Rostov
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : -0,67
Russians regular : -2,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
10 infantry moved from Penza to Russia
1 artillery and 9 infantry moved from Gorky to Russia
1 infantry moved from Buyant-Uhaa to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Sakha to Amur
10 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 2 infantry
Russians roll dice for 14 infantry in Amur, round 2 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Russia
Russians attack with 1 artillery and 19 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 19 infantry in Russia, round 2 : 2/20 hits, 3,67 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 19 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Gorky to Russia
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Sakha to Amur
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Olgiy to Dzavhan
1 infantry moved from Ukraine to Rostov
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 aaGun
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun
EDIT: Removing units owned by Russians from Dzavhan: 2 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : -0,67
Russians regular : -2,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Timguska to Komi
Japanese take Komi from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Urals to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Stalingrad
Japanese take Stalingrad from Russians
1 artillery and 4 infantry moved from Northern Manchuria to Southern Manchuria
1 artillery moved from Western Sinkiang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Southern Manchuria
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Southern Manchuria, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Southern Manchuria, round 3 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Southern Manchuria, round 4 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Destroy Factories Stalingrad: has removed 1 factory_minor owned by Japanese in Stalingrad
Non Combat Move - Japanese
Trigger Stalingrad Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 cruiser and 1 transport moved from 7 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone
1 marine moved from Wake Island to 24 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
1 carrier and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 aaGun moved from Davao to 36 Sea Zone
1 aaGun and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Caroline Islands
1 battleship and 1 carrier moved from 132 Sea Zone to 35 Sea Zone
1 fighter moved from Northern Manchuria to Japan
1 artillery and 1 infantry moved from Kyushu to Japan
1 artillery moved from Northern Sinkiang to Urals
1 armour moved from Kiangsu to Honan
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Urals
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Japanese collect 55 PUs (6 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 battleship moved from 27 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Wake Island
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Holland Belgium from Germans, taking Wake Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 transports moved from 27 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 harbour placed in Marshall Islands
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kiangsi to Tsinghai
1 infantry moved from Hopei to Tsinghai
3 artilleries and 6 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 3/9 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Hopei
4 artilleries and 8 infantry moved from Kiangsi to Hopei
Place Units - Chinese
2 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,00
US-ships moved into z99 during NCM.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 battleship moved from 27 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Wake Island
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Holland Belgium from Germans, taking Wake Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 transports moved from 27 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 harbour placed in Marshall Islands
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kiangsi to Tsinghai
1 infantry moved from Hopei to Tsinghai
3 artilleries and 6 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 3/9 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Hopei
4 artilleries and 8 infantry moved from Kiangsi to Hopei
Place Units - Chinese
2 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
EDIT: 1 submarine moved from 108 Sea Zone to 113 Sea Zone
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 93 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 111 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 106 Sea Zone
EDIT: 1 cruiser, 2 destroyers and 1 transport moved from 101 Sea Zone to 99 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Trans-Jordan to 83 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone
1 bomber moved from Anglo-Egyptian Sudan to Greece
1 artillery and 1 infantry moved from 99 Sea Zone to Yugoslavia
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Egypt to Greece
1 battleship, 1 cruiser and 3 destroyers moved from 83 Sea Zone to 99 Sea Zone
1 carrier moved from 83 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British loiter and taunt with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports; Americans attack with 1 cruiser, 2 destroyers and 1 transport
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 3 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 transports
Battle in Greece
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Greece, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
4 fighters owned by the British retreated
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to 99 Sea Zone
1 tactical_bomber moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Syria
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from 83 Sea Zone to Northwest Persia
1 fighter moved from Eastern India to Northwest Persia
1 armour and 1 mech_infantry moved from Shan State to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Siam to Shan State
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 aaGun and 1 infantry moved from Kwangsi to Yunnan
1 aaGun and 3 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
3 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Eastern India to Western India
1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from British Somaliland to 78 Sea Zone
1 cruiser and 1 marine moved from 78 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 99 Sea Zone
1 transport moved from 101 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 113 Sea Zone
2 submarines placed in 83 Sea Zone
1 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
2 transports placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,33
Japanese regular : -0,33
Germans regular : -0,67
British regular : -1,00

scramble to Greece? Going in with inf, art + 2 ftrs
you might also want to reposition your trn in sz111; he’s in range of my bomber
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
you might also want to reposition your trn in sz111; he’s in range of my bomber
No scramble to Greece.
I’d love to reposition the trannie, but it wouldn’t be fair. I took a shot at conquering Normandie with UK, but failed. US played before that, so don’t think an edit is prudent.
@trulpen I didn’t even see that…nasty roll, then you pulled out kind of early…loosing a few ftrs is nothing to the UK…look how many you guys have :)
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen I didn’t even see that…nasty roll, then you pulled out kind of early…loosing a few ftrs is nothing to the UK…look how many you guys have :)
Ok, perhaps next time then when there’s a juice bomber standing there. ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 marine placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,2,5,4,4,5,3,6,6,2,3,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 fighter moved from 32 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Gilbert Islands to 32 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 fighter moved from 32 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Gilbert Islands to 32 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 101 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,33
i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him