@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 fighter moved from 32 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
ANZAC win, taking Gilbert Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Gilbert Islands to 32 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 101 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,33
i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him
ok, you can risk 107 or we put him in 109
ok now I have a good idea… put both a sub and the DD in 107 with the trn
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 4 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 artillery moved from Tula to Russia
7 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Yaroslavl to Russia
1 artillery and 1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 artillery and 1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Leningrad to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Austria to Yugoslavia
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
1 tactical_bomber moved from Bulgaria to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun
Americans roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 armour, 8 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 19 infantry
Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour, 8 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Russia, round 2 : 8/20 hits, 8.33 expected hits
Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Russia, round 2 : 4/20 hits, 6.67 expected hits
6 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 1 armour, 8 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Russia, round 3 : 9/16 hits, 7.00 expected hits
Russians roll dice for 1 artillery and 13 infantry in Russia, round 3 : 4/14 hits, 4.67 expected hits
9 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 7/12 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Russia, round 4 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans destroys 35PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Gibraltar to Southern France
1 tactical_bomber moved from Holland Belgium to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
1 armour moved from Romania to Ukraine
1 armour moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Germany to Austria
1 armour moved from France to Southern France
1 armour moved from Western Germany to France
1 armour moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Novgorod to Yaroslavl
2 artilleries and 2 infantry moved from Novgorod to Smolensk
Place Units - Germans
1 artillery and 1 infantry placed in Southern France
3 infantry placed in France
1 carrier and 1 submarine placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
1 armour, 2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,1,3,4,6,3,1,5,3,6,2,1,2,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : -0.33
Russians regular : -4.00
Germans regular : 4.50
Russians AA : 1.00
British regular : 0.67
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
i cant hit that poor defensless trn…thats like against the Geneva convention…or something. Why dont we put him in 107 with a dd so you can scramble a ftr if I try to bomb…damb nevermind I see my sub can sink him
Hehe, and what about the poor defenseless russians? :)
I think I put it in z107 first, but then noticed the sub and changed to z111.
Perhaps the sb had a more important job in attacking Gibraltar?
Why did you put the sub in z93?
Can’t scramble to support it and it can even be ignored in an amphi if there’s atleast one warship accompanying the tr.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
14 infantry moved from Amur to Northern Manchuria
3 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Manchuria
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Northern Manchuria, round 2 : 4/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Northern Manchuria
1 aaGun moved from Yakut S.S.R. to Buryatia
4 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Rostov to Northern Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : 2,17
@trulpen lol, those Russians where very hostile… and they would not have hesitated to kill any Germans around Moscow.
…and that Gibralter sub doesnt really have a good purpose, but it seemed like a good idea at the time and it was like “well I can, so maybe I should”
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
lol, those Russians where very hostile… and they would not have hesitated to kill any Germans around Moscow.
True, the russians would’ve snuffed anything that stuck its nose close to their hearth. Apart from that they were defenseless and innocent.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
…and that Gibralter sub doesnt really have a good purpose, but it seemed like a good idea at the time and it was like “well I can, so maybe I should”
You certainly can, but I think it’s advisable to not waste units. In this case it will likely have a very slim chance of making any damage on the defense. It might even not get any chance at all if for instance a sub hits it with first strike.
With the fleet it atleast functions as some fodder in an eventual attack.
@trulpen yes, very true… with your blessing, I will retreat him. It did feel kind of good sticking him out there though…he was trying to look tuff
oh and how are you guys liking that factory we built for you all in Egypt? You know that’s brand new… state of the art… never even used once
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen yes, very true… with your blessing, I will retreat him. It did feel kind of good sticking him out there though…he was trying to look tuff
“Tuff” is actually how “tough” is spellt in Swedish. Sure, you may retreat the sub. Even though Germany is avalanching after crushing Russia, I felt the position of the sub was a bit unnecessary.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
oh and how are you guys liking that factory we built for you all in Egypt? You know that’s brand new… state of the art… never even used once
Oh, we simply adore it! We promise it will be put to much use, so you won’t feel it’s wasted at all. ;)
@trulpen …so that’s how you spell tuff — tough… let me look it up:
Is it tuff or tough?
"Tough and tuff are two different words. Tough is the same as rough; tuff means cool, sharp–like a tuff-looking Mustang or a tuff record."Nov 14, 2017
I guess thats what I meant, he (the sub) was trying to look cool and be intimidating. But you are very right, Germany does not really need him given there luck in Russia. So I will leave him and you can decide his fate
@max334 ooops, the correct spelling is “their” luck
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Kazakhstan to Northern Caucasus
1 armour moved from Stalingrad to Rostov
Japanese take Rostov from Russians
1 armour moved from Rostov to Northern Caucasus
1 tactical_bomber moved from Urals to Northern Caucasus
1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shansi to Chahar
1 infantry moved from Inner Mongolia to Chahar
1 armour moved from Honan to Eastern Sinkiang
1 fighter moved from Urals to Chahar
1 artillery and 4 infantry moved from Southern Manchuria to Korea
1 infantry moved from Western Sinkiang to Kazakhstan
1 infantry moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
1 bomber moved from Caroline Islands to 49 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Solomon Islands
Battle in Northern Caucasus
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Northern Caucasus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Northern Caucasus
Japanese win, taking Siberia from Russians, taking Solomon Islands from ANZAC, taking Northern Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 marine moved from Caroline Islands to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 7 Sea Zone
1 bomber moved from 49 Sea Zone to Davao
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from Caroline Islands to 7 Sea Zone
1 tactical_bomber moved from Caroline Islands to Davao
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Davao
1 artillery moved from 36 Sea Zone to Davao
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Northern Caucasus to Kazakhstan
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,1,5
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 93 Sea Zone
1 destroyer and 2 submarines moved from 113 Sea Zone to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
4 fighters and 2 tactical_bombers moved from 32 Sea Zone to Solomon Islands
1 destroyer moved from 31 Sea Zone to 55 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
I’m not 100 % sure, but to me it looks a bit crazy to scramble to Gibraltar, so I’ll assume no scramble.
If you on the contrary wanted to scramble, I’ll reroll the whole battle in Gibraltar.
Haven’t rolled any dice yet, but will do in a minute.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 93 Sea Zone
1 destroyer and 2 submarines moved from 113 Sea Zone to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
4 fighters and 2 tactical_bombers moved from 32 Sea Zone to Solomon Islands
1 destroyer moved from 31 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 2 submarines and 2 transports
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans win with 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Solomon Islands
Americans attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Solomon Islands, round 2 : 4/10 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 113 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 31 Sea Zone
1 carrier and 2 fighters moved from 32 Sea Zone to 55 Sea Zone
3 carriers moved from 32 Sea Zone to 55 Sea Zone
4 fighters and 2 tactical_bombers moved from Solomon Islands to 55 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 32 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 31 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,67
Germans regular : -0,33