@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
Moscow looks rather shaky though.
@trulpen I think the odds are about the same as what you had going into Egypt
Perhaps slightly worse, but about the same. Think my battle was about 60-70 %, while Moscow might be 50-60 % in favour for G.
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Moscow looks rather shaky though.
I meant shaky for the ruskijs. Not a definite battle, but there’s a clear risk that Russia implodes.
I was thinking about holding off a round or two before attacking Moscow, but Egypt kind of forced my hand. The axis is not going to get much stronger with the loss of Africa. I think its a now or never kind of situation
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 battleship, 2 cruisers and 2 transports moved from 100 Sea Zone to 99 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 27 Sea Zone
1 infantry moved from South Australia to Queensland
3 fighters moved from 32 Sea Zone to Wake Island
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 64 Sea Zone to 65 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
feels a little suicidal, but here goes nothing… just wanted you to see whats coming. I’ll start the rolls in a few minutes. Did you say there was a code I could put in the dice server to generate more low numbers?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
12 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Smolensk to Russia
3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Russia
4 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Southern Belarus to Bryansk
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Vyborg to Leningrad
1 artillery and 1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Leningrad, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 25 infantry and 5 mech_infantrys
Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 18/41 hits, 16.33 expected hits
Russians roll dice for 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys in Russia, round 2 : 16/38 hits, 15.33 expected hits
16 infantry owned by the Russians, 1 artillery owned by the Germans, 12 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 11/25 hits, 12.83 expected hits
Russians roll dice for 5 armour, 3 fighters, 9 infantry and 5 mech_infantrys in Russia, round 3 : 8/22 hits, 10.00 expected hits
2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 fighters and 4 tactical_bombers in Russia, round 4 : 9/17 hits, 9.17 expected hits
Russians roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Russia, round 4 : 6/11 hits, 6.00 expected hits
3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians and 6 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Russia, round 5 : 5/11 hits, 6.17 expected hits
Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 50PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 14 armour, 1 artillery, 12 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 tactical_bomber moved from Russia to Southern Belarus
4 fighters and 3 tactical_bombers moved from Russia to Smolensk
7 artilleries and 8 infantry moved from Southern Belarus to Smolensk
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 armour, 2 artilleries and 2 infantry placed in Germany
1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (2 lost to blockades); end with 107 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.33
Russians AA : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Tula to Russia
1 artillery moved from Tula to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
8 infantry moved from Tula to Penza
1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 10 infantry moved from Amur to Buryatia
1 aaGun and 4 infantry moved from Siberia to Sakha
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,50
Russians regular : 1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Tula to Russia
1 artillery moved from Tula to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
8 infantry moved from Tula to Penza
1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 10 infantry moved from Amur to Buryatia
1 aaGun and 4 infantry moved from Siberia to Sakha
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Penza: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,50
Russians regular : 1,17
triplea_37036_5rus 6.4.tsvg
scramble options
@trulpen use this file pls triplea_37036_5rus 6.4 II.tsvg
again sorry, if ok pls use this file triplea_37036_5rus III.tsvg
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
again sorry, if ok pls use this file triplea_37036_5rus III.tsvg
Of course. Protecting the fleet. Scramble 3 figs from Wake and 1 fig from z27, please.
OOL?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
OOL?
There’s no first strike for the subs, so roll the rest before I decide. Meanwhile you can take anything. Preferably dmg capital ships (1 bs, 1 ac), but depending on the rest of the rolls I might change that. If the first selection differs from the total, there will just have to be some editing before continuing a restarted battle for round 2.
I dont know what to think about this outcome yet, but where do u want me to drop your planes
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I dont know what to think about this outcome yet, but where do u want me to drop your planes
I would take priority on keeping the US-air, even though the scrambled aussie-figs are allowed to land on Marshall. Looks like it’s only concerning 1 fig, but change the one that lands on the ac in z27 to an american one and it’s fine.
Btw, the des and 2 ac that moved from z36 shouldn’t have moved during CM, since they’re not involved in any actual battle, but you have the option of moving them now during NCM.