Thanks for checking; no problem moving the soviet sub in 128 to 126.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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Perhaps slightly worse, but about the same. Think my battle was about 60-70 %, while Moscow might be 50-60 % in favour for G.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Moscow looks rather shaky though.
I meant shaky for the ruskijs. Not a definite battle, but there’s a clear risk that Russia implodes.
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I was thinking about holding off a round or two before attacking Moscow, but Egypt kind of forced my hand. The axis is not going to get much stronger with the loss of Africa. I think its a now or never kind of situation
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 battleship, 2 cruisers and 2 transports moved from 100 Sea Zone to 99 Sea Zone Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from South Australia to Queensland 3 fighters moved from 32 Sea Zone to Wake Island 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 submarine moved from 64 Sea Zone to 65 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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feels a little suicidal, but here goes nothing… just wanted you to see whats coming. I’ll start the rolls in a few minutes. Did you say there was a code I could put in the dice server to generate more low numbers?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 12 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Smolensk to Russia 3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Russia 4 fighters and 3 tactical_bombers moved from Eastern Poland to Russia 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Vyborg to Leningrad 1 artillery and 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad Combat - Germans Battle in Ukraine Germans attack with 1 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 3 artilleries and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Leningrad, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 25 infantry and 5 mech_infantrys Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 18/41 hits, 16.33 expected hits Russians roll dice for 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys in Russia, round 2 : 16/38 hits, 15.33 expected hits 16 infantry owned by the Russians, 1 artillery owned by the Germans, 12 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 11/25 hits, 12.83 expected hits Russians roll dice for 5 armour, 3 fighters, 9 infantry and 5 mech_infantrys in Russia, round 3 : 8/22 hits, 10.00 expected hits 2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 fighters and 4 tactical_bombers in Russia, round 4 : 9/17 hits, 9.17 expected hits Russians roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Russia, round 4 : 6/11 hits, 6.00 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians and 6 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Russia, round 5 : 5/11 hits, 6.17 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 50PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 14 armour, 1 artillery, 12 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 tactical_bomber moved from Russia to Southern Belarus 4 fighters and 3 tactical_bombers moved from Russia to Smolensk 7 artilleries and 8 infantry moved from Southern Belarus to Smolensk 1 artillery and 1 infantry moved from Finland to Karelia 1 artillery moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from France to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour, 2 artilleries and 2 infantry placed in Germany 1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3 Germans collect 56 PUs (2 lost to blockades); end with 107 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.33 Russians AA : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Tula to Russia 1 artillery moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 8 infantry moved from Tula to Penza 1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 10 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Siberia to Sakha Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Tula to Russia 1 artillery moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 8 infantry moved from Tula to Penza 1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 10 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Siberia to Sakha Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Penza: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,17
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triplea_37036_5rus 6.4.tsvg
scramble options -
@trulpen use this file pls triplea_37036_5rus 6.4 II.tsvg
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again sorry, if ok pls use this file triplea_37036_5rus III.tsvg
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
again sorry, if ok pls use this file triplea_37036_5rus III.tsvg
Of course. Protecting the fleet. Scramble 3 figs from Wake and 1 fig from z27, please.
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OOL? -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
OOL?
There’s no first strike for the subs, so roll the rest before I decide. Meanwhile you can take anything. Preferably dmg capital ships (1 bs, 1 ac), but depending on the rest of the rolls I might change that. If the first selection differs from the total, there will just have to be some editing before continuing a restarted battle for round 2.
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I dont know what to think about this outcome yet, but where do u want me to drop your planes -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I dont know what to think about this outcome yet, but where do u want me to drop your planes
I would take priority on keeping the US-air, even though the scrambled aussie-figs are allowed to land on Marshall. Looks like it’s only concerning 1 fig, but change the one that lands on the ac in z27 to an american one and it’s fine.
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Btw, the des and 2 ac that moved from z36 shouldn’t have moved during CM, since they’re not involved in any actual battle, but you have the option of moving them now during NCM.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Guam: 1 bomber EDIT: Removing units owned by Japanese from Davao: 1 bomber EDIT: Turning off Edit Mode 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Kansu to Timguska 1 armour moved from Kansu to Urals Japanese take Urals from Russians 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 artillery moved from Eastern Sinkiang to Western Sinkiang 1 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 artillery moved from Kansu to Northern Sinkiang 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 bomber moved from Guam to 32 Sea Zone 1 bomber moved from Davao to 32 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 1 marine moved from Manilla to 36 Sea Zone 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 24 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 24 Sea Zone to Wake Island 1 artillery moved from Celebes to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Shan State 1 fighter moved from 45 Sea Zone to Shan State 1 tactical_bomber moved from Kwangtung to Shan State 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 24 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 32 Sea Zone 1 carrier moved from 36 Sea Zone to 24 Sea Zone 1 fighter moved from 45 Sea Zone to 24 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 24 Sea Zone Combat - Japanese Americans scrambles 1 units out of 27 Sea Zone to defend against the attack in 32 Sea Zone Americans scrambles 3 units out of Wake Island to defend against the attack in 32 Sea Zone Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Wake Island Japanese attack with 2 artilleries, 2 infantry and 1 marine Americans defend with 1 airfield, 2 infantry and 1 marine Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Wake Island, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 infantry and 1 marine in Wake Island, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry and 1 marine Battle in 32 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 transports; ANZAC defend with 3 fighters Japanese roll dice for 3 submarines in 32 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 32 Sea Zone, round 2 : 4/14 hits, 7.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports in 32 Sea Zone, round 2 : 9/16 hits, 7.83 expected hits 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 32 Sea Zone Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 32 Sea Zone, round 3 : 9/12 hits, 6.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports in 32 Sea Zone, round 3 : 10/16 hits, 7.83 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 bomber owned by the Japanese, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 32 Sea Zone 1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated Americans win with 1 battleship, 6 fighters and 2 transports remaining. Battle score for attacker is -51 Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines Moving scrambled unit from 32 Sea Zone to 27 Sea Zone Moving scrambled unit from 32 Sea Zone to 27 Sea Zone Moving scrambled unit from 32 Sea Zone to Marshall Islands Moving scrambled unit from 32 Sea Zone to Marshall Islands 2 fighters owned by the Americans forced to land in Marshall Islands Trigger Japanese Destroy Factories Urals: has removed 1 factory_minor owned by Japanese in Urals Non Combat Move - Japanese Trigger Urals Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Japanese attached to Japanese Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan 1 bomber moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 32 Sea Zone to 24 Sea Zone 2 tactical_bombers moved from Davao to 24 Sea Zone 1 cruiser moved from 36 Sea Zone to 7 Sea Zone 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 carrier moved from 45 Sea Zone to 132 Sea Zone 1 battleship moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone 1 fighter moved from Kwangtung to Caroline Islands 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Jehol to Shansi 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 1 fighter and 2 infantry moved from Korea to Northern Manchuria 1 artillery moved from Kwangtung to Fukien 1 armour moved from Kwangtung to Kiangsu 1 fighter moved from Kansu to Inner Mongolia Russians take Olgiy from Mongolians Russians take Dzavhan from Mongolians Russians take Tsagaan Olom from Mongolians Russians take Central Mongolia from Mongolians Russians take Buyant-Uhaa from Mongolians Russians take Ulaanbaatar from Mongolians Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in 7 Sea Zone Japanese undo move 2. 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Japan Japanese undo move 2. 1 infantry placed in Kiangsu 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber placed in Japan Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,6 Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 3.00 Japanese regular : 0.83 UK_Pacific regular : -0.33
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@trulpen they were part of the amphibious assault on wake island. If you scrambled I would have needed them to absorb hits