@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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Wow, 11 hits in Cairo instead of 5. Kind of compensates for the russian debacle earlier.
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ouch…that may have been a turning point. If Moscow rolls dont go well, this game my be in the books.
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Moscow looks rather shaky though.
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@trulpen I think the odds are about the same as what you had going into Egypt
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Perhaps slightly worse, but about the same. Think my battle was about 60-70 %, while Moscow might be 50-60 % in favour for G.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Moscow looks rather shaky though.
I meant shaky for the ruskijs. Not a definite battle, but there’s a clear risk that Russia implodes.
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I was thinking about holding off a round or two before attacking Moscow, but Egypt kind of forced my hand. The axis is not going to get much stronger with the loss of Africa. I think its a now or never kind of situation
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 battleship, 2 cruisers and 2 transports moved from 100 Sea Zone to 99 Sea Zone Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from South Australia to Queensland 3 fighters moved from 32 Sea Zone to Wake Island 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 submarine moved from 64 Sea Zone to 65 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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feels a little suicidal, but here goes nothing… just wanted you to see whats coming. I’ll start the rolls in a few minutes. Did you say there was a code I could put in the dice server to generate more low numbers?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 12 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Smolensk to Russia 3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Russia 4 fighters and 3 tactical_bombers moved from Eastern Poland to Russia 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Vyborg to Leningrad 1 artillery and 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad Combat - Germans Battle in Ukraine Germans attack with 1 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 3 artilleries and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Leningrad, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 25 infantry and 5 mech_infantrys Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 18/41 hits, 16.33 expected hits Russians roll dice for 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys in Russia, round 2 : 16/38 hits, 15.33 expected hits 16 infantry owned by the Russians, 1 artillery owned by the Germans, 12 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 11/25 hits, 12.83 expected hits Russians roll dice for 5 armour, 3 fighters, 9 infantry and 5 mech_infantrys in Russia, round 3 : 8/22 hits, 10.00 expected hits 2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 fighters and 4 tactical_bombers in Russia, round 4 : 9/17 hits, 9.17 expected hits Russians roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Russia, round 4 : 6/11 hits, 6.00 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians and 6 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Russia, round 5 : 5/11 hits, 6.17 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 50PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 14 armour, 1 artillery, 12 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 tactical_bomber moved from Russia to Southern Belarus 4 fighters and 3 tactical_bombers moved from Russia to Smolensk 7 artilleries and 8 infantry moved from Southern Belarus to Smolensk 1 artillery and 1 infantry moved from Finland to Karelia 1 artillery moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from France to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour, 2 artilleries and 2 infantry placed in Germany 1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3 Germans collect 56 PUs (2 lost to blockades); end with 107 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.33 Russians AA : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Tula to Russia 1 artillery moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 8 infantry moved from Tula to Penza 1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 10 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Siberia to Sakha Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Tula to Russia 1 artillery moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 8 infantry moved from Tula to Penza 1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 10 infantry moved from Amur to Buryatia 1 aaGun and 4 infantry moved from Siberia to Sakha Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Penza: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,17
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triplea_37036_5rus 6.4.tsvg
scramble options -
@trulpen use this file pls triplea_37036_5rus 6.4 II.tsvg
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again sorry, if ok pls use this file triplea_37036_5rus III.tsvg
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
again sorry, if ok pls use this file triplea_37036_5rus III.tsvg
Of course. Protecting the fleet. Scramble 3 figs from Wake and 1 fig from z27, please.
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OOL? -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
OOL?
There’s no first strike for the subs, so roll the rest before I decide. Meanwhile you can take anything. Preferably dmg capital ships (1 bs, 1 ac), but depending on the rest of the rolls I might change that. If the first selection differs from the total, there will just have to be some editing before continuing a restarted battle for round 2.
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I dont know what to think about this outcome yet, but where do u want me to drop your planes