@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I’ll fix that for you.
I’ll move the sb as well to Davao.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Korea: 1 artillery and 3 infantry
        EDIT: Adding units owned by Japanese to Northern Manchuria: 1 artillery and 3 infantry
        EDIT: Removing units owned by Japanese from Japan: 1 fighter
        EDIT: Adding units owned by Japanese to Korea: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Guam: 1 tactical_bomber
        EDIT: Adding units owned by Japanese to Davao: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Guam: 1 bomber
        EDIT: Adding units owned by Japanese to Davao: 1 bomber
        EDIT: Turning off Edit Mode
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Algeria to Tunisia
              Americans take Tunisia from Neutral_Axis
        1 armour and 1 infantry moved from Morocco to 93 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
        1 submarine moved from 55 Sea Zone to 56 Sea Zone
        1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
        1 destroyer moved from 94 Sea Zone to 98 Sea Zone
        1 bomber moved from Queensland to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        1 battleship and 1 marine moved from 55 Sea Zone to 32 Sea Zone
        2 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
        2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
        2 cruisers moved from 55 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Wake Island
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        2 infantry moved from 32 Sea Zone to Wake Island
        1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        1 armour and 1 infantry moved from 98 Sea Zone to Malta
    Combat - Americans
        Battle in 56 Sea Zone
            Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Marshall Islands
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Marshall Islands
            Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Wake Island
            Americans attack with 2 infantry and 1 marine
            Japanese defend with 1 airfield and 1 marine
                Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits
                Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                1 marine owned by the Japanese lost in Wake Island
            Americans win, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 marine
        Battle in 98 Sea Zone
            Americans attack with 1 cruiser, 2 destroyers and 1 transport
            Italians defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 submarine owned by the Italians lost in 98 Sea Zone
                Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
                Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 98 Sea Zone
            Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
            Casualties for Italians: 1 destroyer and 1 submarine
        Battle in Malta
            Americans attack with 1 armour and 1 infantry
            Italians defend with 1 airfield and 1 armour
                Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
                Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta
            Americans win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 armour
    Non Combat Move - Americans
        1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
        1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
        2 infantry moved from French Guiana to 90 Sea Zone
        1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
        1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
        1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
        3 carriers, 2 destroyers and 3 fighters moved from 55 Sea Zone to 32 Sea Zone
        3 fighters moved from Queensland to 32 Sea Zone
        1 submarine moved from 27 Sea Zone to 32 Sea Zone
        1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland
        1 bomber moved from 56 Sea Zone to Hawaiian Islands
        1 carrier moved from 11 Sea Zone to 27 Sea Zone
        1 destroyer moved from 9 Sea Zone to 26 Sea Zone
        1 carrier moved from 9 Sea Zone to 14 Sea Zone
        1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
        1 fighter moved from 55 Sea Zone to Hawaiian Islands
        1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone
        1 artillery and 1 infantry moved from 11 Sea Zone to Western United States
        1 tactical_bomber moved from Eastern United States to 14 Sea Zone
        1 fighter moved from Eastern United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands
        1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    Place Units - Americans
        1 transport placed in 11 Sea Zone
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        2 submarines placed in 104 Sea Zone
        1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
        1 fighter placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by Americans to 14 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 55 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -0,33
Japanese regular : 0,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
        2 artilleries and 13 infantry moved from Szechwan to Hunan
        1 fighter moved from Szechwan to Hunan
        1 infantry moved from Kwangsi to Hunan
        1 infantry moved from Kweichow to Hunan
    Combat - Chinese
        Chinese creates battle in territory Tsinghai
        Chinese creates battle in territory Hopei
        Chinese creates battle in territory Kiangsi
        Battle in Kiangsi
            Chinese attack with 1 infantry
            Japanese defend with 1 aaGun
                1 aaGun owned by the Japanese lost in Kiangsi
            Chinese win, taking Tsinghai from Japanese, taking Hopei from Japanese, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 aaGun
        Battle in Hunan
            Chinese attack with 2 artilleries, 1 fighter and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hunan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        1 infantry placed in Kwangsi
        2 artilleries placed in Hunan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Korea: 1 artillery and 3 infantry
        EDIT: Adding units owned by Japanese to Northern Manchuria: 1 artillery and 3 infantry
        EDIT: Removing units owned by Japanese from Japan: 1 fighter
        EDIT: Adding units owned by Japanese to Korea: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Guam: 1 tactical_bomber
        EDIT: Adding units owned by Japanese to Davao: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Guam: 1 bomber
        EDIT: Adding units owned by Japanese to Davao: 1 bomber
        EDIT: Turning off Edit Mode
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Algeria to Tunisia
              Americans take Tunisia from Neutral_Axis
        1 armour and 1 infantry moved from Morocco to 93 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
        1 submarine moved from 55 Sea Zone to 56 Sea Zone
        1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
        1 destroyer moved from 94 Sea Zone to 98 Sea Zone
        1 bomber moved from Queensland to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        1 battleship and 1 marine moved from 55 Sea Zone to 32 Sea Zone
        2 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
        2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
        2 cruisers moved from 55 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Wake Island
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        2 infantry moved from 32 Sea Zone to Wake Island
        1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        1 armour and 1 infantry moved from 98 Sea Zone to Malta
    Combat - Americans
        Battle in 56 Sea Zone
            Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Marshall Islands
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Marshall Islands
            Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Wake Island
            Americans attack with 2 infantry and 1 marine
            Japanese defend with 1 airfield and 1 marine
                Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits
                Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                1 marine owned by the Japanese lost in Wake Island
            Americans win, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 marine
        Battle in 98 Sea Zone
            Americans attack with 1 cruiser, 2 destroyers and 1 transport
            Italians defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 submarine owned by the Italians lost in 98 Sea Zone
                Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
                Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 98 Sea Zone
            Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
            Casualties for Italians: 1 destroyer and 1 submarine
        Battle in Malta
            Americans attack with 1 armour and 1 infantry
            Italians defend with 1 airfield and 1 armour
                Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
                Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta
            Americans win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 armour
    Non Combat Move - Americans
        1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
        1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
        2 infantry moved from French Guiana to 90 Sea Zone
        1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
        1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
        1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
        3 carriers, 2 destroyers and 3 fighters moved from 55 Sea Zone to 32 Sea Zone
        3 fighters moved from Queensland to 32 Sea Zone
        1 submarine moved from 27 Sea Zone to 32 Sea Zone
        1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland
        1 bomber moved from 56 Sea Zone to Hawaiian Islands
        1 carrier moved from 11 Sea Zone to 27 Sea Zone
        1 destroyer moved from 9 Sea Zone to 26 Sea Zone
        1 carrier moved from 9 Sea Zone to 14 Sea Zone
        1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
        1 fighter moved from 55 Sea Zone to Hawaiian Islands
        1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone
        1 artillery and 1 infantry moved from 11 Sea Zone to Western United States
        1 tactical_bomber moved from Eastern United States to 14 Sea Zone
        1 fighter moved from Eastern United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands
        1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    Place Units - Americans
        1 transport placed in 11 Sea Zone
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        2 submarines placed in 104 Sea Zone
        1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
        1 fighter placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by Americans to 14 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 55 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
        2 artilleries and 13 infantry moved from Szechwan to Hunan
        1 fighter moved from Szechwan to Hunan
        1 infantry moved from Kwangsi to Hunan
        1 infantry moved from Kweichow to Hunan
    Combat - Chinese
        Chinese creates battle in territory Tsinghai
        Chinese creates battle in territory Hopei
        Chinese creates battle in territory Kiangsi
        Battle in Kiangsi
            Chinese attack with 1 infantry
            Japanese defend with 1 aaGun
                1 aaGun owned by the Japanese lost in Kiangsi
            Chinese win, taking Tsinghai from Japanese, taking Hopei from Japanese, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 aaGun
        Battle in Hunan
            Chinese attack with 2 artilleries, 1 fighter and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hunan, round 2 : 2/18 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        1 infantry placed in Kwangsi
        2 artilleries placed in Hunan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Libya
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt
        1 armour moved from French Equatorial Africa to Egypt
        1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Egypt
        1 bomber moved from Anglo-Egyptian Sudan to Egypt
        1 infantry moved from Kenya to 74 Sea Zone
        1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
        1 infantry moved from 83 Sea Zone to Egypt
        1 infantry moved from Southern Persia to 82 Sea Zone
        1 infantry moved from Iraq to Syria
              British take Syria from Italians
        1 artillery moved from Iraq to 82 Sea Zone
        1 marine moved from Iraq to 82 Sea Zone
        1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 83 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to Egypt
        1 destroyer moved from 93 Sea Zone to 97 Sea Zone
        3 fighters moved from Gibraltar to 97 Sea Zone
        1 infantry moved from Yunnan to French Indo China
              UK_Pacific take French Indo China from Japanese
        2 infantry moved from Yunnan to Shan State
        1 tactical_bomber moved from Yunnan to Shan State
        1 fighter moved from Szechwan to Shan State
    Combat - British
        Battle in Libya
        Battle in 97 Sea Zone
            British attack with 1 destroyer and 3 fighters
            Italians defend with 1 submarine
                British roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Italians lost in 97 Sea Zone
            British win, taking Libya from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in Shan State
            British attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Egypt
            British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
            Italians defend with 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
                Italians roll AA dice in Egypt : 0/3 hits, 0,50 expected hits
                British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits
                British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/13 hits, 5,00 expected hits
                Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits, 4,50 expected hits
                1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Italians, 3 artilleries owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
            British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 53
            Casualties for British: 1 artillery and 4 infantry
            Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
    Non Combat Move - British
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 infantry moved from French Central Africa to French Equatorial Africa
        3 fighters moved from 97 Sea Zone to Malta
        2 fighters moved from United Kingdom to Gibraltar
        2 infantry moved from Quebec to 109 Sea Zone
        2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
        2 infantry moved from 93 Sea Zone to Gibraltar
        1 destroyer moved from 109 Sea Zone to 93 Sea Zone
        1 aaGun and 10 infantry moved from Eastern India to Burma
        1 fighter moved from Shan State to Eastern India
        1 tactical_bomber moved from Shan State to Hunan
        1 fighter moved from Szechwan to Hunan
        1 bomber moved from Egypt to Western India
        1 battleship and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone
        1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
    Place Units - British
        1 factory_minor placed in Iraq
        1 transport placed in 73 Sea Zone
        1 artillery and 1 infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6
        British collect 35 PUs (3 lost to blockades); end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        1 armour and 1 mech_infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : 1,00
Italians regular : 0,00
Japanese regular : 1,33
British regular : 7,00
Italians AA : -0,50
Wow, 11 hits in Cairo instead of 5. Kind of compensates for the russian debacle earlier.
ouch…that may have been a turning point. If Moscow rolls dont go well, this game my be in the books.
Moscow looks rather shaky though.
@trulpen I think the odds are about the same as what you had going into Egypt
Perhaps slightly worse, but about the same. Think my battle was about 60-70 %, while Moscow might be 50-60 % in favour for G.
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Moscow looks rather shaky though.
I meant shaky for the ruskijs. Not a definite battle, but there’s a clear risk that Russia implodes.
I was thinking about holding off a round or two before attacking Moscow, but Egypt kind of forced my hand. The axis is not going to get much stronger with the loss of Africa. I think its a now or never kind of situation
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 fighters; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Combat - Italians
    Non Combat Move - Italians
        1 armour moved from Greece to Romania
        1 artillery and 1 infantry moved from Yugoslavia to Romania
        1 battleship, 2 cruisers and 2 transports moved from 100 Sea Zone to 99 Sea Zone
    Place Units - Italians
        2 fighters placed in Southern Italy
    Turn Complete - Italians
        Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 cruiser moved from 55 Sea Zone to 27 Sea Zone
        1 infantry moved from South Australia to Queensland
        3 fighters moved from 32 Sea Zone to Wake Island
        1 submarine moved from 64 Sea Zone to 59 Sea Zone
        1 submarine moved from 64 Sea Zone to 65 Sea Zone
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
feels a little suicidal, but here goes nothing… just wanted you to see whats coming. I’ll start the rolls in a few minutes. Did you say there was a code I could put in the dice server to generate more low numbers?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Combat Move - Germans
        12 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Smolensk to Russia
        3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Russia
        4 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
        1 infantry moved from Western Ukraine to Ukraine
        1 artillery and 1 infantry moved from Southern Belarus to Bryansk
        2 transports moved from 118 Sea Zone to 117 Sea Zone
        1 artillery and 1 infantry moved from Vyborg to Leningrad
        1 artillery and 1 infantry moved from Karelia to Archangel
              Germans take Archangel from Russians
        1 armour moved from Eastern Poland to Ukraine
        1 armour moved from Eastern Poland to Baltic States
              Germans take Baltic States from Russians
        1 armour moved from Baltic States to Northern Belarus
              Germans take Northern Belarus from Russians
        2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
        2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
    Combat - Germans
        Battle in Ukraine
            Germans attack with 1 armour and 1 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Germans lost in Ukraine
            Russians win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Germans: 1 armour and 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Leningrad
            Germans attack with 3 artilleries and 3 infantry
            Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 3 artilleries and 3 infantry in Leningrad, round 2 : 2/6 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Leningrad
            Germans win, taking Leningrad from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Bryansk
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Russia
            Germans attack with 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers
            Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 25 infantry and 5 mech_infantrys
                Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits
                Germans roll dice for 15 armour, 1 artillery, 4 fighters, 12 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 18/41 hits, 16.33 expected hits
                Russians roll dice for 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys in Russia, round 2 : 16/38 hits, 15.33 expected hits
                16 infantry owned by the Russians, 1 artillery owned by the Germans, 12 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                Germans roll dice for 15 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 11/25 hits, 12.83 expected hits
                Russians roll dice for 5 armour, 3 fighters, 9 infantry and 5 mech_infantrys in Russia, round 3 : 8/22 hits, 10.00 expected hits
                2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                Germans roll dice for 9 armour, 4 fighters and 4 tactical_bombers in Russia, round 4 : 9/17 hits, 9.17 expected hits
                Russians roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Russia, round 4 : 6/11 hits, 6.00 expected hits
                3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians and 6 armour owned by the Germans lost in Russia
                Germans roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Russia, round 5 : 5/11 hits, 6.17 expected hits
                Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits
                2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
            Germans captures 50PUs while taking Russians capital
            Germans converts factory_major into different units
            Germans win, taking Russia from Russians with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
            Casualties for Germans: 14 armour, 1 artillery, 12 infantry and 5 mech_infantrys
            Casualties for Russians: 2 aaGuns, 5 armour, 3 fighters, 25 infantry and 5 mech_infantrys
        triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
        Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    Non Combat Move - Germans
        Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
        1 tactical_bomber moved from Russia to Southern Belarus
        4 fighters and 3 tactical_bombers moved from Russia to Smolensk
        7 artilleries and 8 infantry moved from Southern Belarus to Smolensk
        1 artillery and 1 infantry moved from Finland to Karelia
        1 artillery moved from Eastern Poland to Western Ukraine
        1 aaGun moved from Eastern Poland to Southern Belarus
        1 aaGun moved from Eastern Poland to Western Ukraine
        1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone
        1 submarine moved from 115 Sea Zone to 113 Sea Zone
        1 submarine moved from 116 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from France to Southern France
        1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
        1 tactical_bomber moved from Western Germany to Eastern Poland
        1 fighter moved from Western Germany to Southern Italy
    Place Units - Germans
        3 armour, 2 artilleries and 2 infantry placed in Germany
        1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3
        Germans collect 56 PUs (2 lost to blockades); end with 107 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.33
Russians AA : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
    Combat Move - Russians
        2 infantry moved from Tula to Russia
        1 artillery moved from Tula to Russia
    Combat - Russians
        Battle in Russia
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 airfield, 1 armour and 1 factory_minor
                Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits
                Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
            Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 armour
    Non Combat Move - Russians
        8 infantry moved from Tula to Penza
        1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky
        1 infantry moved from Buryatia to Yakut S.S.R.
        1 aaGun and 10 infantry moved from Amur to Buryatia
        1 aaGun and 4 infantry moved from Siberia to Sakha
    Turn Complete - Russians
        Russians collect 35 PUs; end with 35 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,50
Russians regular : 1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
    Combat Move - Russians
        2 infantry moved from Tula to Russia
        1 artillery moved from Tula to Russia
    Combat - Russians
        Battle in Russia
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 airfield, 1 armour and 1 factory_minor
                Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits
                Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
            Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 armour
    Non Combat Move - Russians
        8 infantry moved from Tula to Penza
        1 aaGun, 1 artillery and 9 infantry moved from Vologda to Gorky
        1 infantry moved from Buryatia to Yakut S.S.R.
        1 aaGun and 10 infantry moved from Amur to Buryatia
        1 aaGun and 4 infantry moved from Siberia to Sakha
    Turn Complete - Russians
        Russians collect 35 PUs; end with 35 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 2 infantry
        EDIT: Adding units owned by Russians to Penza: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,50
Russians regular : 1,17
triplea_37036_5rus 6.4.tsvg
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@trulpen use this file pls triplea_37036_5rus 6.4 II.tsvg