TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
2 artilleries and 27 infantry moved from Russia to Bryansk
6 artilleries and 8 infantry moved from Vologda to Samara
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Russia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Savegame