TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 transports moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 carrier and 1 fighter moved from 47 Sea Zone to 41 Sea Zone
2 infantry moved from Suiyuan to Hupeh
2 fighters moved from Yunnan to Hupeh
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hupeh
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 destroyers moved from 62 Sea Zone to 51 Sea Zone
2 fighters moved from Hupeh to Burma
1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 62 Sea Zone
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory placed in East Indies
1 fighter placed in Japan
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.50
Russians regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 3 armour and 2 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 2 fighters and 2 infantry
Buryatia S.S.R. : 1 flag, 1 fighter
East Indies : 1 flag, 1 factory
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 artillery
Suiyuan : 1 flag
Yunnan : 1 flag
37 Sea Zone : 1 carrier, 2 fighters and 1 transport
41 Sea Zone : 1 carrier and 1 fighter
51 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
63 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 38
Russians : 22 / 23
Japanese : 42 / 42
British : 25 / 36
Italians : 15 / 15
Chinese : 2 / 0
Americans : 35 / 35
Savegame