@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
WW2 v3 1941
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens; Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 armour and 2 infantry moved from 64 Sea Zone to Alaska Combat - Japanese Battle in Alaska Japanese attack with 2 armour and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to Japan Place Units - Japanese 4 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67Territory Summary for Japanese :
Alaska : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Hupeh : 1 flag Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry Kiangsu : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports 64 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 58 / 54 Italians : 7 / 0 Chinese : 6 / 0 Americans : 36 / 38 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Italians 1 armour moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians Combat - British Non Combat Move - British 1 transport moved from 17 Sea Zone to 27 Sea Zone 1 carrier and 2 fighters moved from 11 Sea Zone to 20 Sea Zone 2 battleships and 2 cruisers moved from 19 Sea Zone to 20 Sea Zone 4 armour, 2 carriers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone 14 armour moved from Bulgaria Romania to Caucasus 2 fighters moved from Italy to 35 Sea Zone 1 bomber moved from Italy to Evenki National Okrug 4 bombers moved from India to Stanovoj Chrebet 2 infantry moved from Eastern Canada to Western Canada Place Units - British 2 battleships placed in 35 Sea Zone 1 bomber placed in India Turn Complete - British British collect 60 PUs; end with 62 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 60 / 62 Italians : 5 / 0 Chinese : 6 / 0 Americans : 36 / 38 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour and 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 bomber moved from Australia to East Indies 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 transport moved from 65 Sea Zone to 56 Sea Zone 3 infantry moved from Western United States to 56 Sea Zone 3 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone 3 infantry moved from 65 Sea Zone to Alaska 2 bombers moved from Western United States to Alaska 4 bombers moved from Stanovoj Chrebet to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 6,6,3,1 and causes: 12 damage to unit: factory Bombing raid in Japan causes 12 damage total. Battle in 64 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in East Indies Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 armour, 1 factory and 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in East Indies, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Battle in Alaska Americans attack with 2 bombers and 3 infantry Japanese defend with 2 armour and 2 infantry Americans roll dice for 2 bombers and 3 infantry in Alaska, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans roll dice for 2 bombers and 2 infantry in Alaska, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Alaska, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Alaska Americans roll dice for 2 bombers and 2 infantry in Alaska, round 4 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour and 2 infantry Battle in New Zealand Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Japan to Stanovoj Chrebet 2 bombers moved from Alaska to Stanovoj Chrebet 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 bomber moved from East Indies to French Indo-China Thailand Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Place Units - Americans 3 armour, 1 bomber and 3 infantry placed in Western United States Place Units - Chinese 3 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -3.00 Japanese AA : -0.67Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 17 / 25 British : 65 / 62 Italians : 5 / 0 Chinese : 7 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 1 factory, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Egypt to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians Combat - Russians Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Stanovoj Chrebet 4 armour moved from Evenki National Okrug to Stanovoj Chrebet 6 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 armour moved from Novosibirsk to Yakut S.S.R. 1 bomber moved from Caucasus to Stanovoj Chrebet 6 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand Place Units - Russians 1 factory placed in French Indo-China Thailand 2 armour, 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 48 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 25 British : 66 / 62 Italians : 4 / 0 Chinese : 7 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 16x factory; Remaining resources: 9 PUs; 0 techTokens; Japanese buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 armour, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 1 submarine and 4 transports moved from 62 Sea Zone to 57 Sea Zone 2 armour, 1 artillery, 6 fighters and 5 infantry moved from 57 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 2 armour, 1 artillery, 6 fighters and 5 infantry Americans defend with 1 infantry Japanese roll dice for 5 battleships and 1 cruiser in Midway, round 2 : 5/6 hits, 3.83 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 armour, 1 artillery, 6 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters moved from Midway to 57 Sea Zone Place Units - Japanese 1 armour and 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17Territory Summary for Japanese :
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry Kiangsu : 1 flag Manchuria : 1 flag Midway : 1 flag, 2 armour, 1 artillery and 5 infantry Philippine Islands : 1 flag, 1 armour 57 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 66 / 62 Italians : 4 / 0 Chinese : 7 / 0 Americans : 38 / 40 -
@dangermouse650 The Japanese come bearing gifts :)
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 4 bombers moved from Stanovoj Chrebet to Japan 1 armour moved from Belgian Congo to Union of South Africa British take Rhodesia from Italians British take Union of South Africa from Italians Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Japan rolls: 5,2 and causes: 7 damage to unit: factory Bombing raid in Japan causes 7 damage total. Non Combat Move - British 2 bombers moved from Japan to Stanovoj Chrebet 1 bomber moved from India to Stanovoj Chrebet 14 armour moved from Caucasus to Chinghai 4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 transport moved from 27 Sea Zone to 28 Sea Zone Place Units - British 2 battleships placed in 38 Sea Zone 2 fighters placed in India Turn Complete - British British collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Japanese AA : 1.33Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 7 / 0 Americans : 38 / 40 -
@captainsquareyez
Well its all fucked up now, all im getting is error messages when i try to save the game, took forever for it to post the file, got an error message, had my go again but it wont post -
@captainsquareyez
Errors each time, damn. -
Well, that sucks, i wanted to go out with a bang :disappointed:
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@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
Errors each time, damn.start a new game then. You won that round anyway
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@captainsquareyez
1 All :grin: -
@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
1 All :grin:Im playing the rest of the game from japs turn so i can see my epic finale :rolling_on_the_floor_laughing:
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Brits moved their fleet in with Yanks, Yanks bought a battleship, 2 tanks, 3 infantry. So, 5 yankee battleships and 2 brits battleships. I dont think i will survive, but what a battle :)

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@captainsquareyez Awesome
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@dangermouse650
I took out a few ships. It was a massacre/suicide mission :rolling_on_the_floor_laughing: -
@dangermouse650 Didnt get to the ground battle coz the naval battle failed
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 4 bombers moved from Stanovoj Chrebet to Japan 1 armour moved from Belgian Congo to Union of South Africa British take Rhodesia from Italians British take Union of South Africa from Italians Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 1,6,2,3 and causes: 12 damage to unit: factory Bombing raid in Japan causes 12 damage total. Non Combat Move - British 4 bombers moved from Japan to Stanovoj Chrebet 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 destroyer moved from 14 Sea Zone to 34 Sea Zone 14 armour moved from Caucasus to Chinghai 1 bomber moved from India to Stanovoj Chrebet 4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone Place Units - British 2 battleships placed in 38 Sea Zone 2 fighters placed in India Turn Complete - British British collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Japanese AA : -0.67Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 7 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 bombers moved from Stanovoj Chrebet to Japan 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 bomber moved from French Indo-China Thailand to Philippine Islands Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 5,2 and causes: 4 damage to unit: factory Bombing raid in Japan causes 4 damage total. Battle in Philippine Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippine Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Philippine Islands, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from Philippine Islands to French Indo-China Thailand 2 bombers moved from Japan to Stanovoj Chrebet 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 transports moved from 65 Sea Zone to 56 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung Place Units - Americans 1 battleship and 1 fighter placed in 56 Sea Zone 2 armour placed in Western United States Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.50 Japanese AA : -0.33Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 10 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 12 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 battleship, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 2 armour moved from Suiyuan to Fukien 2 infantry moved from Suiyuan to Manchuria 2 infantry moved from Suiyuan to Kiangsu 3 armour and 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 6 infantry moved from Yakut S.S.R. to Soviet Far East 6 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 armour moved from Yakut S.S.R. to Soviet Far East 1 fighter moved from Russia to Stanovoj Chrebet 1 fighter moved from Stanovoj Chrebet to Manchuria 1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R. 1 fighter moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Anglo-Egypt Sudan to Trans-Jordan Place Units - Russians 1 battleship and 1 transport placed in 36 Sea Zone 1 bomber and 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 10 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 12 / 0 Americans : 40 / 40





