@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WW2 v3 1941
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Wake Island to 62 Sea Zone 1 bomber moved from Wake Island to 38 Sea Zone 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 bomber moved from Wake Island to Soviet Far East Combat - Americans Battle in 38 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 38 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 62 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Soviet Far East Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Soviet Far East to Yakut S.S.R. 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Western United States to Iwo Jima 1 bomber moved from 62 Sea Zone to Iwo Jima 1 bomber moved from 38 Sea Zone to Australia 3 battleships, 2 carriers, 4 destroyers and 4 fighters moved from 52 Sea Zone to 59 Sea Zone 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to France Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.00
Production/PUs Summary :
Germans : 1 / 0 Russians : 38 / 37 Japanese : 37 / 38 British : 39 / 112 Italians : 20 / 21 Chinese : 3 / 0 Americans : 40 / 42
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Non Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya Turn Complete - Germans
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 6 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Bulgaria Romania to Balkans Russians take Balkans from Italians 1 infantry moved from Czechoslovakia Hungary to Balkans Combat - Russians Non Combat Move - Russians 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Persia to Trans-Jordan 4 infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Trans-Jordan 2 armour moved from Caucasus to Persia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Soviet Far East 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Poland to Czechoslovakia Hungary 2 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Belorussia to East Poland 2 infantry moved from Russia to Eastern Ukraine Place Units - Russians 2 armour placed in Bulgaria Romania 3 armour and 1 infantry placed in Caucasus 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 37 / 38 British : 39 / 112 Italians : 17 / 21 Chinese : 3 / 0 Americans : 40 / 42
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 armour moved from Borneo to 49 Sea Zone 2 armour, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 49 Sea Zone to 51 Sea Zone 2 armour moved from 51 Sea Zone to Caroline Islands 2 fighters moved from 51 Sea Zone to Caroline Islands 1 armour moved from Suiyuan to Ningxia 1 armour moved from Kiangsu to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Fukien to Ningxia 1 armour, 1 artillery and 4 fighters moved from India to Persia Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in 62 Sea Zone Japanese attack with 1 submarine Americans defend with 2 submarines 2 submarines owned by the Americans submerged Battle in 51 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone Japanese winJapanese winJapanese win with 1 submarine remaining with 1 submarine remaining with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Caroline Islands Japanese attack with 2 armour and 2 fighters Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 armour and 2 fighters in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour and 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 1 armour, 1 artillery and 4 fighters Russians defend with 2 armour and 4 infantry Japanese roll dice for 1 armour, 1 artillery and 4 fighters in Persia, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia Japanese roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.00 expected hits British roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Persia Japanese win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 1 artillery and 2 fighters Casualties for Russians: 2 armour and 4 infantry Non Combat Move - Japanese 2 fighters moved from Persia to Sikang 1 fighter moved from Ningxia to Hupeh 2 fighters moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Hupeh to Sikang Place Units - Japanese 1 battleship and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.17 Japanese regular : 1.50 British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 2 infantry Caroline Islands : 1 armour East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour India : 1 flag, 1 aaGun Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Sikang : 1 flag, 1 artillery and 3 fighters Suiyuan : 1 flag Yunnan : 1 flag 51 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports 62 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 38 / 40 British : 39 / 112 Italians : 17 / 21 Chinese : 2 / 0 Americans : 40 / 42
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 10 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits Bombing raid in Italy rolls: 1,1 and causes: 2 damage to unit: factory Bombing raid in Italy causes 2 damage total. Non Combat Move - British 2 bombers moved from Italy to United Kingdom 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 5 Sea Zone to 7 Sea Zone 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour moved from 7 Sea Zone to France 4 infantry moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 bomber moved from Eastern Canada to United Kingdom 2 infantry moved from Germany to Balkans 3 armour moved from Germany to Balkans Place Units - British 8 armour, 1 bomber and 1 fighter placed in Germany 2 armour and 2 infantry placed in United Kingdom 1 battleship and 1 carrier placed in 7 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 38 / 40 British : 39 / 39 Italians : 17 / 21 Chinese : 2 / 0 Americans : 40 / 42
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 19 PUs; 0 techTokens; Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 battleship, 2 cruisers and 1 destroyer moved from 13 Sea Zone to 17 Sea Zone 1 transport moved from 34 Sea Zone to 28 Sea Zone Place Units - Italians 2 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 38 / 40 British : 39 / 39 Italians : 17 / 17 Chinese : 2 / 0 Americans : 40 / 42
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 bombers moved from Iwo Jima to 62 Sea Zone 1 bomber moved from Yakut S.S.R. to 62 Sea Zone 4 fighters moved from 59 Sea Zone to 62 Sea Zone 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 1 and causes: 1 damage to unit: factory Bombing raid in East Indies causes 1 damage total. Battle in 62 Sea Zone Americans attack with 3 bombers, 4 fighters and 2 submarines Japanese defend with 1 battleship, 2 destroyers and 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers and 4 fighters in 62 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese submerged Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship and 2 destroyers Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship and 2 destroyers Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 3 fighters moved from 62 Sea Zone to 56 Sea Zone 3 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 59 Sea Zone to 56 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 bomber moved from East Indies to Australia 1 transport moved from 7 Sea Zone to 9 Sea Zone Non Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Place Units - Americans 1 battleship and 1 fighter placed in 56 Sea Zone 1 bomber placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.67
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 38 / 40 British : 39 / 39 Italians : 17 / 17 Chinese : 2 / 0 Americans : 40 / 40
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt Non Combat Move - Germans Turn Complete - Germans
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 5 infantry moved from Balkans to Italy 3 armour moved from Bulgaria Romania to Italy 1 armour and 2 infantry moved from Trans-Jordan to Egypt 3 fighters moved from Caucasus to Egypt 1 armour moved from Caucasus to India British take India from Japanese Combat - Russians Battle in Italy Russians attack with 3 armour and 5 infantry Italians defend with 1 aaGun, 6 armour, 1 factory and 9 infantry Russians roll dice for 3 armour and 5 infantry in Italy, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 6 armour and 9 infantry in Italy, round 2 : 8/15 hits, 6.00 expected hits 5 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Italians lost in Italy Italians win with 6 armour and 7 infantry remaining. Battle score for attacker is -24 Casualties for Russians: 3 armour and 5 infantry Casualties for Italians: 2 infantry Battle in Egypt Russians attack with 1 armour, 3 fighters and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 3 fighters and 2 infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Egypt Russians roll dice for 1 armour, 3 fighters and 1 infantry in Egypt, round 3 : 4/5 hits, 2.17 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt Russians win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians 2 armour moved from Caucasus to Bulgaria Romania 2 infantry moved from Czechoslovakia Hungary to Balkans 2 infantry moved from Ukraine to Bulgaria Romania 2 infantry moved from Caucasus to Persia 2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 4 infantry moved from Kazakh S.S.R. to Chinghai 1 armour moved from Russia to Evenki National Okrug 3 fighters moved from Egypt to Trans-Jordan Place Units - Russians 2 armour placed in Bulgaria Romania 2 armour, 1 fighter and 1 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 Russians regular : 2.17
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 41 Japanese : 35 / 40 British : 44 / 39 Italians : 15 / 17 Chinese : 2 / 0 Americans : 40 / 40
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Caroline Islands to 51 Sea Zone 1 armour and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 armour moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 artillery moved from Sikang to Ningxia Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Ningxia Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Ningxia, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Sikang to Manchuria 2 infantry moved from Buryatia S.S.R. to Manchuria 1 armour moved from Hupeh to Manchuria 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport moved from 51 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter and 1 infantry placed in Japan 1 battleship and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry New Zealand : 1 flag, 1 infantry Ningxia : 1 flag, 1 artillery Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Suiyuan : 1 flag Yunnan : 1 flag 50 Sea Zone : 1 transport 62 Sea Zone : 4 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 41 Japanese : 38 / 38 British : 44 / 39 Italians : 15 / 17 Chinese : 1 / 0 Americans : 38 / 40
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 armour moved from Balkans to Italy 2 infantry moved from Balkans to Italy 6 armour and 6 infantry moved from France to Italy 8 armour, 1 bomber and 1 fighter moved from Germany to Italy 3 bombers moved from United Kingdom to Italy 4 fighters moved from 7 Sea Zone to Italy 2 battleships moved from 7 Sea Zone to 17 Sea Zone 2 cruisers and 2 destroyers moved from 7 Sea Zone to 17 Sea Zone Combat - British Battle in Italy British attack with 17 armour, 4 bombers, 5 fighters and 8 infantry Italians defend with 1 aaGun, 6 armour, 1 factory and 7 infantry Italians roll AA dice in Italy : 3/9 hits, 1.50 expected hits 3 fighters owned by the British lost in Italy British roll dice for 17 armour, 4 bombers, 2 fighters and 8 infantry in Italy, round 2 : 14/31 hits, 13.50 expected hits Italians roll dice for 6 armour and 7 infantry in Italy, round 2 : 3/13 hits, 5.33 expected hits 7 infantry owned by the Italians, 3 infantry owned by the British and 6 armour owned by the Italians lost in Italy British captures 17PUs while taking Italians capital British win, taking Italy from Italians with 17 armour, 4 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 12 Casualties for British: 3 fighters and 3 infantry Casualties for Italians: 6 armour and 7 infantry Battle in 17 Sea Zone British attack with 2 battleships, 2 cruisers and 2 destroyers Italians defend with 1 battleship, 2 cruisers and 1 destroyer British roll dice for 2 battleships, 2 cruisers and 2 destroyers in 17 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 17 Sea Zone British roll dice for 2 battleships, 2 cruisers and 2 destroyers in 17 Sea Zone, round 3 : 1/6 hits, 3.00 expected hits Italians roll dice for 1 battleship and 1 cruiser in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 17 Sea Zone British roll dice for 2 battleships, 2 cruisers and 1 destroyer in 17 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 battleship in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Italians lost in 17 Sea Zone British win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 36 Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Casualties for British: 2 destroyers Non Combat Move - British 2 fighters moved from Italy to 7 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 1 destroyer, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone 4 bombers moved from Italy to Caucasus 2 armour, 1 destroyer, 2 infantry and 2 transports moved from 12 Sea Zone to 13 Sea Zone 1 destroyer and 3 transports moved from 7 Sea Zone to 13 Sea Zone 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 carrier moved from 7 Sea Zone to 13 Sea Zone Place Units - British 1 armour and 1 infantry placed in United Kingdom 4 armour and 1 fighter placed in Germany Turn Complete - British British collect 50 PUs; end with 68 PUs 2 units repaired.
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : -1.17 Italians AA : 1.50
Production/PUs Summary :
Germans : 1 / 0 Russians : 41 / 41 Japanese : 38 / 38 British : 50 / 68 Italians : 9 / 0 Chinese : 1 / 0 Americans : 38 / 40
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Non Combat Move - Italians 1 transport moved from 28 Sea Zone to 32 Sea Zone Turn Complete - Italians
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 bombers moved from Stanovoj Chrebet to Japan 1 armour moved from Soviet Far East to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,6 and causes: 12 damage to unit: factory Bombing raid in Japan causes 12 damage total. Battle in 50 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 bombers moved from Japan to Stanovoj Chrebet 1 bomber moved from Western United States to Stanovoj Chrebet Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 submarine placed in 56 Sea Zone 1 artillery, 2 bombers and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
Production/PUs Summary :
Germans : 1 / 0 Russians : 42 / 41 Japanese : 36 / 38 British : 50 / 68 Italians : 9 / 0 Chinese : 2 / 0 Americans : 38 / 38
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter moved from Trans-Jordan to 32 Sea Zone 1 armour moved from India to French Indo-China Thailand British take Burma from Japanese Russians take French Indo-China Thailand from Japanese 4 infantry moved from Chinghai to Ningxia 1 fighter moved from Caucasus to Ningxia 1 armour moved from Egypt to Morocco Algeria Russians take Libya from Italians Russians take Morocco Algeria from Germans Combat - Russians Battle in 32 Sea Zone Russians attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 32 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Ningxia Russians attack with 1 fighter and 4 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 4 infantry in Ningxia, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Ningxia Russians win, taking Ningxia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter moved from Ningxia to Chinghai 1 armour and 3 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Russia to Novosibirsk 2 armour moved from Caucasus to Chinghai 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to India 4 armour moved from Bulgaria Romania to Caucasus 2 fighters moved from Trans-Jordan to Chinghai 1 fighter moved from 32 Sea Zone to India 1 infantry moved from Kazakh S.S.R. to Novosibirsk Place Units - Russians 4 armour and 2 infantry placed in Russia 1 bomber and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.83
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 31 / 38 British : 52 / 68 Italians : 8 / 0 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to Manchuria 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 2 infantry placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : 0.50
Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour Suiyuan : 1 flag Yunnan : 1 flag 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 32 / 32 British : 52 / 68 Italians : 8 / 0 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 1 bomber, 1 destroyer, 1 factory, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to French West Africa British take French West Africa from Italians Combat - British Non Combat Move - British 4 bombers moved from Caucasus to India 1 armour, 2 carriers, 2 destroyers, 1 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone 3 armour and 3 infantry moved from Italy to 14 Sea Zone 4 armour, 2 carriers, 2 destroyers, 4 infantry and 4 transports moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Germany to 15 Sea Zone 1 carrier and 2 fighters moved from 7 Sea Zone to 11 Sea Zone 2 battleships and 2 cruisers moved from 17 Sea Zone to 19 Sea Zone 14 armour moved from Italy to Bulgaria Romania Place Units - British 1 factory placed in India 1 destroyer placed in 14 Sea Zone 1 bomber, 2 fighters and 2 infantry placed in Italy 2 infantry placed in Eastern Canada Turn Complete - British British collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 32 / 32 British : 53 / 54 Italians : 7 / 0 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 3 bombers moved from Stanovoj Chrebet to Japan 1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in Japan causes 8 damage total. Non Combat Move - Americans 2 bombers moved from Japan to Stanovoj Chrebet 2 bombers moved from Western United States to Stanovoj Chrebet 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 transport moved from 9 Sea Zone to 13 Sea Zone Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Place Units - Americans 2 bombers and 2 infantry placed in Western United States 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
Production/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 27 / 32 British : 57 / 54 Italians : 7 / 0 Chinese : 4 / 0 Americans : 38 / 38
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Kwangtung to Fukien Chinese take Fukien from Japanese 4 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 2 armour moved from Chinghai to Suiyuan 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Russians Battle in Buryatia S.S.R. Russians attack with 1 armour and 3 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour and 3 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Buryatia S.S.R., round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Chinghai to Stanovoj Chrebet 3 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 5 infantry moved from Novosibirsk to Evenki National Okrug 4 armour moved from Russia to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 6 infantry moved from Russia to Urals 1 bomber moved from Caucasus to Stanovoj Chrebet 4 armour moved from Caucasus to Novosibirsk 2 infantry moved from Caucasus to Persia 1 infantry moved from India to Burma 1 fighter moved from India to Evenki National Okrug 1 armour moved from Morocco Algeria to Egypt Place Units - Russians 1 bomber and 3 infantry placed in Caucasus 5 armour placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.00 Russians regular : 1.17
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 23 / 32 British : 58 / 54 Italians : 7 / 0 Chinese : 6 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens; Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 armour and 2 infantry moved from 64 Sea Zone to Alaska Combat - Japanese Battle in Alaska Japanese attack with 2 armour and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to Japan Place Units - Japanese 4 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Hupeh : 1 flag Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry Kiangsu : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports 64 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 58 / 54 Italians : 7 / 0 Chinese : 6 / 0 Americans : 36 / 38
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Italians 1 armour moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians Combat - British Non Combat Move - British 1 transport moved from 17 Sea Zone to 27 Sea Zone 1 carrier and 2 fighters moved from 11 Sea Zone to 20 Sea Zone 2 battleships and 2 cruisers moved from 19 Sea Zone to 20 Sea Zone 4 armour, 2 carriers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone 14 armour moved from Bulgaria Romania to Caucasus 2 fighters moved from Italy to 35 Sea Zone 1 bomber moved from Italy to Evenki National Okrug 4 bombers moved from India to Stanovoj Chrebet 2 infantry moved from Eastern Canada to Western Canada Place Units - British 2 battleships placed in 35 Sea Zone 1 bomber placed in India Turn Complete - British British collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 60 / 62 Italians : 5 / 0 Chinese : 6 / 0 Americans : 36 / 38