@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
WW2 v3 1941
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Germans to East Poland: 1 infantry EDIT: Turning off Edit Mode 2 destroyers moved from 51 Sea Zone to 56 Sea Zone 2 infantry moved from Hupeh to Suiyuan 2 fighters moved from Burma to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 destroyers Americans defend with 2 submarines Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Suiyuan to Hupeh 1 artillery and 1 infantry moved from Sikang to Yunnan 1 fighter moved from Japan to Alaska 1 fighter moved from Buryatia S.S.R. to Alaska 1 artillery moved from Soviet Far East to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Alaska 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from Australia to Hawaiian Islands 2 infantry moved from Burma to Yunnan 1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone Place Units - Japanese 1 armour and 1 fighter placed in East Indies 2 destroyers placed in 38 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 3.00 Japanese rolls : 0.00Territory Summary for Japanese :
Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 armour, 1 factory and 1 fighter Fukien : 1 flag Hawaiian Islands : 1 flag, 1 fighter and 1 infantry Hupeh : 1 flag, 2 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Soviet Far East : 1 flag Suiyuan : 1 flag, 2 infantry Yunnan : 1 flag, 1 artillery and 3 infantry 36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports 38 Sea Zone : 2 destroyers 56 Sea Zone : 1 destroyer 62 Sea Zone : 3 transports 64 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 42 / 42 British : 25 / 41 Italians : 15 / 17 Chinese : 2 / 0 Americans : 35 / 35 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - British 3 bombers moved from United Kingdom to Western United States 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 battleship, 1 carrier and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
British rolls : 0.00Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry Russia : 2 fighters United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry Western United States : 3 bombers 2 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 42 / 42 British : 25 / 26 Italians : 15 / 17 Chinese : 2 / 0 Americans : 35 / 35 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 12 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 battleship moved from 15 Sea Zone to 34 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Persia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from 12 Sea Zone to Gibraltar 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar 1 armour moved from Italy to Czechoslovakia Hungary Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Czechoslovakia Hungary : 1 armour East Poland : 1 armour and 1 infantry Egypt : 1 flag France : 1 armour, 1 artillery and 1 infantry French Equatorial Africa : 1 flag, 1 artillery Gibraltar : 1 artillery and 1 fighter Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry Persia : 1 flag, 1 artillery Trans-Jordan : 1 flag Ukraine : 1 infantry 13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport 34 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 42 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 2 / 0 Americans : 35 / 35 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 fighters moved from Wake Island to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 56 Sea Zone to Western United States 4 armour moved from Western Canada to Western United States 1 infantry moved from Western Canada to Central United States 1 artillery moved from Western Canada to Western United States Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour and 2 infantry placed in Eastern United States 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 35 PUs; end with 35 PUsTerritory Summary for Americans and Chinese :
Central United States : 1 infantry Chinghai : 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry Mexico : 1 infantry Midway : 1 infantry Ningxia : 1 infantry Sikang : 1 infantry Wake Island : 1 infantry Western Canada : 3 infantry Western United States : 1 aaGun, 4 armour, 2 artilleries, 2 bombers, 1 factory, 2 fighters and 5 infantry 41 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 41 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 3 / 0 Americans : 35 / 35 -
oh crap :hankey: :grimacing:
Got your heavy bombers -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 bombers moved from Karelia S.S.R. to Caucasus 1 fighter moved from Ukraine to Caucasus 1 fighter moved from East Poland to Caucasus 2 armour moved from Ukraine to Caucasus 2 armour moved from East Poland to Caucasus 1 artillery moved from Ukraine to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus Combat - Germans Battle in Caucasus Germans attack with 4 armour, 1 artillery, 2 bombers and 3 fighters Russians defend with 1 aaGun, 1 factory and 6 infantry Russians roll AA dice in Caucasus : 1/5 hits, 0.83 expected hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 2 : 8/9 hits, 4.50 expected hits Russians roll dice for 6 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour, 1 artillery and 1 bomber Casualties for Russians: 6 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Caucasus to East Poland 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Karelia S.S.R. 1 fighter moved from Germany to Northwestern Europe 1 armour moved from Germany to East Poland 1 armour moved from East Poland to Caucasus Place Units - Germans 2 armour placed in Bulgaria Romania Germans undo move 1. 1 armour and 1 bomber placed in Bulgaria Romania 1 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.00 Germans regular : 3.50 Russians AA : 0.17Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry France : 1 aaGun and 1 fighter Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 1 fighter Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry Norway : 1 fighter and 2 infantry Bulgaria Romania : 1 armour, 1 bomber and 1 factory Ukraine : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 41 / 42 Russians : 18 / 22 Japanese : 41 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 3 / 0 Americans : 35 / 35 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour, 2 artilleries and 2 infantry moved from Russia to Caucasus 5 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 3 infantry moved from Belorussia to East Poland 2 fighters moved from Russia to East Poland Combat - Russians Battle in Caucasus Russians attack with 3 armour, 2 artilleries and 10 infantry Germans defend with 1 aaGun, 4 armour and 1 factory Russians roll dice for 3 armour, 2 artilleries and 10 infantry in Caucasus, round 2 : 4/15 hits, 4.17 expected hits Germans roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 infantry Casualties for Germans: 4 armour Battle in East Poland Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in East Poland 2 fighters owned by the Russians retreated Germans win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from East Poland to Russia 3 infantry moved from Russia to Belorussia Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory and 8 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 3 infantry Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry Urals : 1 infantryProduction/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 41 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 3 / 0 Americans : 35 / 35 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Suiyuan to Ningxia 2 fighters moved from Hupeh to Ningxia 1 artillery and 3 infantry moved from Yunnan to Sikang Combat - Japanese Battle in Ningxia Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Ningxia to Yunnan 1 fighter moved from East Indies to Yunnan 2 transports moved from 64 Sea Zone to 58 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from Hawaiian Islands to Alaska 2 transports moved from 58 Sea Zone to 62 Sea Zone 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone Place Units - Japanese 2 armour, 1 fighter and 2 infantry placed in Japan 2 armour and 2 infantry placed in East Indies Japanese undo move 2. Japanese undo move 1. 3 armour, 1 fighter and 3 infantry placed in Japan 1 armour and 1 infantry placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.33 Japanese rolls : 0.00Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 3 fighters and 4 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Ningxia : 1 flag, 2 infantry Philippine Islands : 1 flag Sikang : 1 flag, 1 artillery and 3 infantry Soviet Far East : 1 flag Suiyuan : 1 flag Yunnan : 1 flag, 3 fighters 38 Sea Zone : 3 destroyers and 2 transports 62 Sea Zone : 1 carrier, 2 fighters and 4 transports 64 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 22 / 26 Italians : 18 / 18 Chinese : 1 / 0 Americans : 35 / 35 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 cruiser and 1 fighter; Remaining resources: 4 PUs; 1 techTokens; Combat Move - British 3 bombers moved from Western United States to 64 Sea Zone Combat - British Battle in 64 Sea Zone British attack with 3 bombers Japanese defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 3 bombers in 64 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 64 Sea Zone British roll dice for 2 bombers in 64 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 64 Sea Zone 1 transport owned by the Japanese lost in 64 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 2 bombers Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 64 Sea Zone to Western United States 2 fighters moved from Russia to India Place Units - British 1 cruiser and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 22 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 British rolls : 0.00 British regular : -0.33Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry Western United States : 1 bomber 2 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 22 / 26 Italians : 18 / 18 Chinese : 1 / 0 Americans : 35 / 35 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 1 artillery moved from Gibraltar to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans Combat - Italians Non Combat Move - Italians 1 battleship moved from 34 Sea Zone to 14 Sea Zone 1 armour moved from Czechoslovakia Hungary to Ukraine 1 fighter moved from Italy to Ukraine 1 artillery and 1 infantry moved from Italy to Balkans Place Units - Italians 2 armour and 2 artilleries placed in Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 1 artillery and 1 infantry Belgian Congo : 1 flag Brazil : 1 flag, 1 artillery and 1 infantry East Poland : 1 armour Egypt : 1 flag France : 1 armour and 1 artillery French Equatorial Africa : 1 flag French West Africa : 1 flag, 1 artillery Gibraltar : 1 fighter Italian Africa : 1 flag Italy : 1 aaGun, 2 armour, 2 artilleries and 1 factory Persia : 1 flag, 1 artillery Rhodesia : 1 flag, 1 infantry Trans-Jordan : 1 flag Ukraine : 1 armour, 1 fighter and 1 infantry 13 Sea Zone : 2 cruisers and 1 destroyer 14 Sea Zone : 1 battleship 18 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 35 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 infantry moved from Mexico to Panama 1 infantry moved from Western United States to Mexico 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry Chinghai : 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry Mexico : 1 infantry Midway : 1 infantry Panama : 1 infantry Wake Island : 1 infantry Western Canada : 3 infantry Western United States : 1 aaGun, 4 armour, 3 artilleries, 3 bombers, 1 factory, 1 fighter and 5 infantry 10 Sea Zone : 1 destroyer and 1 transport 41 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Germans buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 41 Sea Zone to 45 Sea Zone 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Germany to East Poland 1 fighter moved from Germany to Baltic States Place Units - Germans 2 armour placed in Bulgaria Romania 2 armour placed in Karelia S.S.R. 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans rolls : 1.00Territory Summary for Germans :
Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry East Poland : 1 flag, 2 armour, 1 artillery and 1 fighter France : 1 aaGun and 1 fighter Germany : 1 aaGun, 2 armour, 1 factory and 1 fighter Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 bomber, 1 factory and 1 fighter Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry Norway : 1 fighter and 2 infantry Bulgaria Romania : 2 armour, 1 bomber and 1 factory Ukraine : 1 flag, 1 armour and 1 fighterProduction/PUs Summary :
Germans : 37 / 39 Russians : 22 / 22 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 armour, 2 artilleries, 2 fighters and 8 infantry Germans defend with 1 armour and 1 fighter; Italians defend with 1 armour, 1 fighter and 1 infantry Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 8 infantry in Ukraine, round 2 : 5/15 hits, 4.83 expected hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 27 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Germans: 1 armour and 1 fighter Non Combat Move - Russians 2 fighters moved from Ukraine to Russia Place Units - Russians 2 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.17Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 1 factory and 2 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 3 infantry Russia : 1 aaGun, 4 armour, 1 factory, 2 fighters and 10 infantry Ukraine : 3 armour, 2 artilleries and 6 infantry Urals : 1 infantryProduction/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 fighters moved from Yunnan to Chinghai 1 artillery and 3 infantry moved from Sikang to Chinghai 2 infantry moved from Ningxia to Chinghai Combat - Japanese Battle in Chinghai Japanese attack with 1 artillery, 3 fighters and 5 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Chinghai, round 2 : 4/9 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 3 fighters moved from Chinghai to Ningxia 2 armour and 1 infantry moved from East Indies to 38 Sea Zone 2 armour, 3 destroyers, 1 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone 2 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from Japan to Alaska 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 artillery and 1 infantry placed in East Indies 2 armour and 2 infantry placed in Japan 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.17 Japanese rolls : 0.00Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 4 fighters and 4 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry Chinghai : 1 flag, 1 artillery and 4 infantry East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry French Indo-China Thailand : 2 armour and 1 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag Iwo Jima : 1 infantry Japan : 1 aaGun, 4 armour, 1 factory and 5 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Ningxia : 1 flag, 3 fighters Philippine Islands : 1 flag Sikang : 1 flag Soviet Far East : 1 flag Suiyuan : 1 flag Yunnan : 1 flag 36 Sea Zone : 3 destroyers and 2 transports 62 Sea Zone : 2 carriers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 20 / 26 Italians : 23 / 23 Chinese : 0 / 0 Americans : 32 / 33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Place Units - British 1 carrier and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
British rolls : 0.00Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry Western United States : 1 bomber 2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 submarineProduction/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 20 / 22 Italians : 23 / 23 Chinese : 0 / 0 Americans : 32 / 33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 carrier; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British Combat - Italians Non Combat Move - Italians 2 armour moved from Italy to Bulgaria Romania 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to France 1 artillery moved from Italy to Balkans 1 transport moved from 18 Sea Zone to 23 Sea Zone 1 artillery moved from French West Africa to French Equatorial Africa 2 cruisers and 1 destroyer moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from Gibraltar to Bulgaria Romania Place Units - Italians 1 carrier placed in 14 Sea Zone 1 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 1 artillery Belgian Congo : 1 flag Brazil : 1 flag, 1 artillery and 1 infantry East Poland : 1 armour Egypt : 1 flag France : 1 armour and 2 artilleries French Equatorial Africa : 1 flag, 1 artillery French West Africa : 1 flag Italian Africa : 1 flag Italy : 1 aaGun, 1 armour, 1 artillery and 1 factory Persia : 1 flag, 1 artillery Rhodesia : 1 flag Bulgaria Romania : 2 armour, 1 artillery, 1 fighter and 1 infantry Trans-Jordan : 1 flag Union of South Africa : 1 flag, 1 infantry 14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 1 destroyer 23 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 18 / 22 Italians : 25 / 25 Chinese : 0 / 0 Americans : 32 / 33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans Combat - Americans Non Combat Move - Americans 4 armour, 3 artilleries, 2 bombers, 1 fighter and 5 infantry moved from Western United States to Western Canada 2 submarines moved from 45 Sea Zone to 57 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry Mexico : 1 infantry Midway : 1 infantry Morocco Algeria : 1 flag, 1 artillery and 1 infantry Panama : 1 infantry Wake Island : 1 infantry Western Canada : 4 armour, 3 artilleries, 2 bombers, 1 fighter and 8 infantry Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry 10 Sea Zone : 1 transport 12 Sea Zone : 1 destroyer and 1 transport 57 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 34 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 18 / 22 Italians : 25 / 25 Chinese : 0 / 0 Americans : 33 / 33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 3 armour moved from Karelia S.S.R. to Archangel 2 armour, 1 fighter and 1 infantry moved from Baltic States to Belorussia 2 armour, 1 artillery and 1 fighter moved from East Poland to Eastern Ukraine 1 fighter moved from Karelia S.S.R. to Archangel 1 fighter moved from Norway to Archangel 1 bomber moved from Karelia S.S.R. to Russia 1 bomber moved from Bulgaria Romania to Russia 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in 12 Sea Zone Germans attack with 2 fighters Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Archangel Germans attack with 3 armour and 2 fighters Russians defend with 2 infantry Germans roll dice for 3 armour and 2 fighters in Archangel, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour Casualties for Russians: 2 infantry Battle in Belorussia Germans attack with 2 armour, 1 fighter and 1 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 4/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Eastern Ukraine Germans attack with 2 armour, 1 artillery and 1 fighter Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Norway 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Belorussia to East Poland 1 fighter moved from Eastern Ukraine to Bulgaria Romania 1 fighter moved from 12 Sea Zone to Northwestern Europe 1 fighter moved from 12 Sea Zone to France 2 armour moved from Karelia S.S.R. to Archangel 1 fighter moved from Germany to East Poland 2 armour moved from Germany to East Poland 1 bomber moved from Russia to Karelia S.S.R. Place Units - Germans 1 armour and 1 infantry placed in Bulgaria Romania 2 armour placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans rolls : 0.00 Russians regular : 1.00 Germans regular : 2.50 Russians AA : 0.67Territory Summary for Germans :
Archangel : 1 flag, 3 armour Baltic States : 1 flag Belorussia : 1 flag, 2 armour East Poland : 1 flag, 2 armour and 2 fighters France : 1 aaGun and 1 fighter Germany : 1 aaGun, 1 bomber, 1 factory and 1 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter Eastern Ukraine : 1 flag, 2 armour Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry Norway : 1 fighter and 2 infantry Bulgaria Romania : 3 armour, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 38 / 39 Russians : 20 / 24 Japanese : 44 / 44 British : 18 / 22 Italians : 25 / 25 Chinese : 0 / 0 Americans : 33 / 33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries moved from Ukraine to Eastern Ukraine 3 infantry moved from Ukraine to Eastern Ukraine 2 armour moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 fighter moved from Russia to Archangel 2 armour moved from Russia to Archangel 3 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 armour moved from Russia to Belorussia Combat - Russians Battle in Eastern Ukraine Russians attack with 3 armour, 2 artilleries and 4 infantry Germans defend with 2 armour Russians roll dice for 3 armour, 2 artilleries and 4 infantry in Eastern Ukraine, round 2 : 2/9 hits, 3.17 expected hits Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Battle in Archangel Russians attack with 2 armour, 1 fighter and 4 infantry Germans defend with 3 armour Russians roll dice for 2 armour, 1 fighter and 4 infantry in Archangel, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians roll dice for 2 armour, 1 fighter and 2 infantry in Archangel, round 3 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 armour, 1 fighter and 1 infantry in Archangel, round 4 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour Battle in Belorussia Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 2 armour Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 infantry moved from Russia to Archangel 1 fighter moved from Belorussia to Russia 1 infantry moved from Urals to Novosibirsk Place Units - Russians 2 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -1.33Territory Summary for Russians :
Archangel : 2 armour and 1 infantry Belorussia : 1 armour and 3 infantry Caucasus : 1 aaGun, 1 factory and 4 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 3 armour, 2 artilleries and 4 infantry Novosibirsk : 1 infantry Russia : 1 aaGun, 1 armour, 1 factory, 2 fighters and 7 infantry Ukraine : 2 infantryProduction/PUs Summary :
Germans : 34 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 18 / 22 Italians : 25 / 25 Chinese : 0 / 0 Americans : 33 / 33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 2 infantry moved from Chinghai to Kazakh S.S.R. 2 infantry moved from Chinghai to Novosibirsk 1 fighter moved from Ningxia to Kazakh S.S.R. 2 fighters moved from Ningxia to Novosibirsk Combat - Japanese Battle in Novosibirsk Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Novosibirsk to Chinghai 1 fighter moved from Kazakh S.S.R. to Chinghai 3 destroyers and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from 62 Sea Zone to Alaska 2 armour and 1 infantry moved from French Indo-China Thailand to Burma Place Units - Japanese 3 destroyers placed in 62 Sea Zone 1 transport placed in 38 Sea Zone 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in East Indies 1 armour and 1 infantry placed in Japan Japanese undo move 5. 1 armour placed in Japan 1 infantry placed in East Indies Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : -4.00 Japanese rolls : 1.00 Russians regular : -0.33Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 6 fighters and 4 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag, 2 armour and 1 infantry Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 3 fighters East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 3 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 1 factory and 5 infantry Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Ningxia : 1 flag Novosibirsk : 1 flag, 2 infantry Philippine Islands : 1 flag Sikang : 1 flag Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 1 infantry Suiyuan : 1 flag Yakut S.S.R. : 1 flag, 1 armour Yunnan : 1 flag 38 Sea Zone : 3 destroyers and 3 transports 62 Sea Zone : 2 carriers, 3 destroyers and 5 transportsProduction/PUs Summary :
Germans : 34 / 39 Russians : 18 / 24 Japanese : 50 / 51 British : 18 / 22 Italians : 25 / 25 Chinese : 0 / 0 Americans : 33 / 33





