@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
WW2 v3 1941
-
@Dangermouse650 Mistakes were made on Germany’s first turn. And mistakes were made in Italy’s and Japans turns. Not looking good
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Belorussia to East Poland 1 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 2 fighters moved from Russia to East Poland 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in East Poland Russians attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in East Poland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 2 fighters moved from East Poland to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Urals to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 Russians regular : 1.33Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 36 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 8 / 0 Americans : 37 / 37 -
@captainsquareyez Too early to tell yet.
-
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Hupeh to Kiangsu 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to India 2 fighters moved from 35 Sea Zone to India 1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 transport moved from 42 Sea Zone to 40 Sea Zone Place Units - Japanese 3 armour and 3 infantry placed in Japan 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 2.00Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 1 factory Fukien : 1 flag, 1 armour and 1 infantry Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 6 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag, 1 artillery Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag, 1 armour 38 Sea Zone : 1 carrier, 1 cruiser and 1 transport 40 Sea Zone : 1 transport 50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport 61 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 40 British : 28 / 31 Italians : 12 / 12 Chinese : 4 / 0 Americans : 37 / 37 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone 2 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 1 bomber, 4 fighters and 2 infantry in Germany, round 2 : 1/9 hits, 4.00 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 3 : 7/8 hits, 3.83 expected hits Germans roll dice for 2 armour and 1 fighter in Germany, round 3 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Germany British captures 32PUs while taking Germans capital British win, taking Germany from Germans with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for British: 1 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Non Combat Move - British 4 fighters moved from Germany to 5 Sea Zone 1 bomber moved from Germany to United Kingdom 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Persia to Caucasus 1 destroyer and 1 transport moved from 28 Sea Zone to 23 Sea Zone Place Units - British 3 armour and 3 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 38 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans AA : -0.83 Germans regular : -3.33 British regular : 0.50Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry Caucasus : 1 armour and 1 fighter Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry Karelia S.S.R. : 1 armour Norway : 1 flag United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry 2 Sea Zone : 1 transport 5 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports 23 Sea Zone : 1 destroyer and 1 transport 56 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 40 / 40 British : 38 / 70 Italians : 12 / 12 Chinese : 4 / 0 Americans : 37 / 37 -
I didn’t expect that to work, especially after the abysmal 1st roll, 4 fighters a bomber 2 tanks 2 inf, for 1 hit???, luckily for the british the germans were having the same luck :)
very intersting -
@dangermouse650 There is not much else Germany can do really to change its tactics. Russia gets the advantage by having 2 factories close to Germany borders, Germany has to build them to be able to get units quickly to Russia. Or, this happens. Like i said, Germany has lost
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Egypt to French Equatorial Africa Italians take Anglo-Egypt Sudan from British Italians take French Equatorial Africa from British Combat - Italians Non Combat Move - Italians 1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Egypt : 1 flag, 1 artillery and 2 infantry French Equatorial Africa : 1 flag, 1 armour Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry Trans-Jordan : 1 flag, 1 infantry Ukraine : 1 artillery, 1 fighter and 2 infantry 15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 40 / 40 British : 35 / 70 Italians : 15 / 15 Chinese : 4 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 4 fighters moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to Alaska 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 2 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Suiyuan 1 infantry owned by the Chinese retreated to Ningxia Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 1.17Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 38 / 40 British : 35 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Poland to East Poland 4 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 armour and 4 infantry moved from Northwestern Europe to Germany 1 fighter moved from France to East Poland 1 armour moved from France to Germany 1 infantry moved from Bulgaria Romania to East Poland Combat - Germans Battle in East Poland Germans attack with 1 fighter and 4 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 fighter and 4 infantry in East Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 fighter and 3 infantry in East Poland, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour; Russians defend with 1 aaGun, 1 factory and 5 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 5 infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 5 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 fighter; Russians defend with 1 aaGun, 1 factory and 10 infantry Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 armour, 1 fighter and 10 infantry in Caucasus, round 2 : 4/12 hits, 4.50 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans roll dice for 4 armour and 1 fighter in Caucasus, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 3 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 4 : 3/5 hits, 2.17 expected hits 1 fighter owned by the Germans lost in Caucasus Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Russians: 7 infantry Battle in Germany Germans attack with 2 armour and 4 infantry British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry Germans roll dice for 2 armour and 4 infantry in Germany, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 2 armour in Germany, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Bulgaria Romania Turn Complete - Germans Germans collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.50 British regular : -0.33 Russians AA : -0.17Territory Summary for Germans :
Baltic States : 1 flag East Poland : 1 flag, 3 infantry France : 4 infantry Germany : 1 aaGun, 2 armour, 1 factory and 2 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory Libya : 1 armour, 1 artillery and 1 infantry Morocco Algeria : 1 fighter and 1 infantry Bulgaria Romania : 1 factory and 1 fighter Ukraine : 1 flagProduction/PUs Summary :
Germans : 32 / 32 Russians : 25 / 28 Japanese : 38 / 40 British : 25 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 2 fighters moved from Russia to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour, 2 fighters and 4 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 0/7 hits, 2.17 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.00 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Caucasus 2 artilleries moved from Russia to Caucasus Place Units - Russians 1 infantry placed in Caucasus 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans AA : -0.33 Germans regular : 0.00 Russians regular : -0.17Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 38 / 40 British : 25 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Fukien to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Kiangsu to Hupeh 1 armour moved from Suiyuan to Hupeh Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to India 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 38 Sea Zone 2 armour and 1 infantry placed in East Indies 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.00Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour and 1 artillery India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry Kiangsu : 1 flag, 1 armour and 1 infantry Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag Yunnan : 1 flag, 1 armour and 1 infantry 38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports 61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 41 British : 25 / 70 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 27 PUs; 0 techTokens; Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in Germany British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry Germans roll AA dice in Germany : 2/5 hits, 0.83 expected hits 1 bomber owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 3 fighters and 2 infantry in Germany, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 infantry in Germany, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Germany British captures 32PUs while taking Germans capital British win, taking Germany from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 3 fighters moved from Germany to 5 Sea Zone 1 fighter moved from Caucasus to 5 Sea Zone 1 destroyer and 1 transport moved from 23 Sea Zone to 12 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone Place Units - British 3 armour, 1 bomber and 3 infantry placed in United Kingdom 1 transport placed in 3 Sea Zone Turn Complete - British British collect 37 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans AA : 1.17 Germans regular : -0.67 British regular : -0.50Production/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 40 / 41 British : 37 / 96 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British 1 infantry moved from Italy to Balkans 2 artilleries moved from Italy to Balkans 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British Combat - Italians Non Combat Move - Italians 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Bulgaria Romania to Balkans Place Units - Italians 5 infantry placed in Italy Italians undo move 1. 5 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 2 artilleries, 1 fighter and 1 infantry Egypt : 1 flag, 1 artillery and 1 infantry French Equatorial Africa : 1 flag, 1 armour French Madagascar : 1 flag, 1 infantry French West Africa : 1 flag Italy : 1 aaGun, 1 armour, 1 factory and 5 infantry Persia : 1 flag, 1 infantry Bulgaria Romania : 1 artillery and 2 infantry Trans-Jordan : 1 flag 15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer 33 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 40 / 41 British : 34 / 96 Italians : 18 / 18 Chinese : 3 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone Combat - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island 2 battleships, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 53 Sea Zone to 52 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 3 bombers moved from Alaska to Wake Island 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Sikang 1 infantry moved from Chinghai to Ningxia Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 56 Sea Zone 2 armour and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 37 / 41 British : 34 / 96 Italians : 18 / 18 Chinese : 4 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 4 infantry moved from France to Germany 1 fighter moved from Bulgaria Romania to Germany 1 fighter moved from Morocco Algeria to Germany Combat - Germans Battle in Germany Germans attack with 2 fighters and 4 infantry British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry British roll AA dice in Germany : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters and 4 infantry in Germany, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany Germans roll dice for 2 fighters and 3 infantry in Germany, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria 3 infantry moved from East Poland to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania 1 fighter moved from Germany to Czechoslovakia Hungary Turn Complete - Germans Germans collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British AA : -0.33 Germans regular : 0.83 British regular : -0.83Territory Summary for Germans :
Czechoslovakia Hungary : 1 fighter East Poland : 1 flag Germany : 1 aaGun, 1 factory and 3 infantry Gibraltar : 1 flag, 1 infantry Morocco Algeria : 1 armour, 1 artillery and 2 infantry Bulgaria Romania : 1 factory, 1 fighter and 3 infantry Ukraine : 1 flagProduction/PUs Summary :
Germans : 27 / 27 Russians : 28 / 28 Japanese : 37 / 41 British : 24 / 96 Italians : 18 / 18 Chinese : 4 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Persia 2 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 2 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans Combat - Russians Battle in Persia Russians attack with 2 artilleries and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Urals to Evenki National Okrug 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to East Poland 2 infantry moved from Russia to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 2 fighters moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.33Production/PUs Summary :
Germans : 21 / 27 Russians : 34 / 34 Japanese : 37 / 41 British : 25 / 96 Italians : 17 / 18 Chinese : 4 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Kiangsu to Suiyuan 1 armour and 1 artillery moved from Hupeh to Sikang 3 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Yunnan to India 1 infantry moved from Yunnan to Burma 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone Place Units - Japanese 1 battleship and 2 fighters placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 Russians regular : -1.67Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag, 1 infantry Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Sikang : 1 flag, 1 armour and 1 artillery Soviet Far East : 1 flag, 2 infantry Suiyuan : 1 flag, 1 armour Yunnan : 1 flag 37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters 38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports 62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 21 / 27 Russians : 33 / 34 Japanese : 40 / 41 British : 25 / 96 Italians : 17 / 18 Chinese : 2 / 0 Americans : 40 / 40 -
@dangermouse650 Forgot to take out your lonely transport in zone 50 :( Again, too many mistakes





