@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WW2 v3 1941
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter moved from Trans-Jordan to 32 Sea Zone 1 armour moved from India to French Indo-China Thailand British take Burma from Japanese Russians take French Indo-China Thailand from Japanese 4 infantry moved from Chinghai to Ningxia 1 fighter moved from Caucasus to Ningxia 1 armour moved from Egypt to Morocco Algeria Russians take Libya from Italians Russians take Morocco Algeria from Germans Combat - Russians Battle in 32 Sea Zone Russians attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 32 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Ningxia Russians attack with 1 fighter and 4 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 4 infantry in Ningxia, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Ningxia Russians win, taking Ningxia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter moved from Ningxia to Chinghai 1 armour and 3 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Russia to Novosibirsk 2 armour moved from Caucasus to Chinghai 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to India 4 armour moved from Bulgaria Romania to Caucasus 2 fighters moved from Trans-Jordan to Chinghai 1 fighter moved from 32 Sea Zone to India 1 infantry moved from Kazakh S.S.R. to Novosibirsk Place Units - Russians 4 armour and 2 infantry placed in Russia 1 bomber and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.83
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 31 / 38 British : 52 / 68 Italians : 8 / 0 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to Manchuria 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 2 infantry placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : 0.50
Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour Suiyuan : 1 flag Yunnan : 1 flag 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 32 / 32 British : 52 / 68 Italians : 8 / 0 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 1 bomber, 1 destroyer, 1 factory, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to French West Africa British take French West Africa from Italians Combat - British Non Combat Move - British 4 bombers moved from Caucasus to India 1 armour, 2 carriers, 2 destroyers, 1 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone 3 armour and 3 infantry moved from Italy to 14 Sea Zone 4 armour, 2 carriers, 2 destroyers, 4 infantry and 4 transports moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Germany to 15 Sea Zone 1 carrier and 2 fighters moved from 7 Sea Zone to 11 Sea Zone 2 battleships and 2 cruisers moved from 17 Sea Zone to 19 Sea Zone 14 armour moved from Italy to Bulgaria Romania Place Units - British 1 factory placed in India 1 destroyer placed in 14 Sea Zone 1 bomber, 2 fighters and 2 infantry placed in Italy 2 infantry placed in Eastern Canada Turn Complete - British British collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 32 / 32 British : 53 / 54 Italians : 7 / 0 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 3 bombers moved from Stanovoj Chrebet to Japan 1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in Japan causes 8 damage total. Non Combat Move - Americans 2 bombers moved from Japan to Stanovoj Chrebet 2 bombers moved from Western United States to Stanovoj Chrebet 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 transport moved from 9 Sea Zone to 13 Sea Zone Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Place Units - Americans 2 bombers and 2 infantry placed in Western United States 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
Production/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 27 / 32 British : 57 / 54 Italians : 7 / 0 Chinese : 4 / 0 Americans : 38 / 38
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Kwangtung to Fukien Chinese take Fukien from Japanese 4 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 2 armour moved from Chinghai to Suiyuan 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Russians Battle in Buryatia S.S.R. Russians attack with 1 armour and 3 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour and 3 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Buryatia S.S.R., round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Chinghai to Stanovoj Chrebet 3 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 5 infantry moved from Novosibirsk to Evenki National Okrug 4 armour moved from Russia to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 6 infantry moved from Russia to Urals 1 bomber moved from Caucasus to Stanovoj Chrebet 4 armour moved from Caucasus to Novosibirsk 2 infantry moved from Caucasus to Persia 1 infantry moved from India to Burma 1 fighter moved from India to Evenki National Okrug 1 armour moved from Morocco Algeria to Egypt Place Units - Russians 1 bomber and 3 infantry placed in Caucasus 5 armour placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.00 Russians regular : 1.17
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 23 / 32 British : 58 / 54 Italians : 7 / 0 Chinese : 6 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens; Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 armour and 2 infantry moved from 64 Sea Zone to Alaska Combat - Japanese Battle in Alaska Japanese attack with 2 armour and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to Japan Place Units - Japanese 4 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Hupeh : 1 flag Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry Kiangsu : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports 64 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 58 / 54 Italians : 7 / 0 Chinese : 6 / 0 Americans : 36 / 38
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Italians 1 armour moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians Combat - British Non Combat Move - British 1 transport moved from 17 Sea Zone to 27 Sea Zone 1 carrier and 2 fighters moved from 11 Sea Zone to 20 Sea Zone 2 battleships and 2 cruisers moved from 19 Sea Zone to 20 Sea Zone 4 armour, 2 carriers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone 14 armour moved from Bulgaria Romania to Caucasus 2 fighters moved from Italy to 35 Sea Zone 1 bomber moved from Italy to Evenki National Okrug 4 bombers moved from India to Stanovoj Chrebet 2 infantry moved from Eastern Canada to Western Canada Place Units - British 2 battleships placed in 35 Sea Zone 1 bomber placed in India Turn Complete - British British collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 60 / 62 Italians : 5 / 0 Chinese : 6 / 0 Americans : 36 / 38
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour and 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 bomber moved from Australia to East Indies 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 transport moved from 65 Sea Zone to 56 Sea Zone 3 infantry moved from Western United States to 56 Sea Zone 3 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone 3 infantry moved from 65 Sea Zone to Alaska 2 bombers moved from Western United States to Alaska 4 bombers moved from Stanovoj Chrebet to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 6,6,3,1 and causes: 12 damage to unit: factory Bombing raid in Japan causes 12 damage total. Battle in 64 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in East Indies Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 armour, 1 factory and 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in East Indies, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Battle in Alaska Americans attack with 2 bombers and 3 infantry Japanese defend with 2 armour and 2 infantry Americans roll dice for 2 bombers and 3 infantry in Alaska, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans roll dice for 2 bombers and 2 infantry in Alaska, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Alaska, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Alaska Americans roll dice for 2 bombers and 2 infantry in Alaska, round 4 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour and 2 infantry Battle in New Zealand Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Japan to Stanovoj Chrebet 2 bombers moved from Alaska to Stanovoj Chrebet 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 bomber moved from East Indies to French Indo-China Thailand Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Place Units - Americans 3 armour, 1 bomber and 3 infantry placed in Western United States Place Units - Chinese 3 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -3.00 Japanese AA : -0.67
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 17 / 25 British : 65 / 62 Italians : 5 / 0 Chinese : 7 / 0 Americans : 38 / 40
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 1 factory, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Egypt to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians Combat - Russians Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Stanovoj Chrebet 4 armour moved from Evenki National Okrug to Stanovoj Chrebet 6 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 armour moved from Novosibirsk to Yakut S.S.R. 1 bomber moved from Caucasus to Stanovoj Chrebet 6 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand Place Units - Russians 1 factory placed in French Indo-China Thailand 2 armour, 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 25 British : 66 / 62 Italians : 4 / 0 Chinese : 7 / 0 Americans : 38 / 40
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 16x factory; Remaining resources: 9 PUs; 0 techTokens; Japanese buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 armour, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 1 submarine and 4 transports moved from 62 Sea Zone to 57 Sea Zone 2 armour, 1 artillery, 6 fighters and 5 infantry moved from 57 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 2 armour, 1 artillery, 6 fighters and 5 infantry Americans defend with 1 infantry Japanese roll dice for 5 battleships and 1 cruiser in Midway, round 2 : 5/6 hits, 3.83 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 armour, 1 artillery, 6 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters moved from Midway to 57 Sea Zone Place Units - Japanese 1 armour and 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17
Territory Summary for Japanese :
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry Kiangsu : 1 flag Manchuria : 1 flag Midway : 1 flag, 2 armour, 1 artillery and 5 infantry Philippine Islands : 1 flag, 1 armour 57 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 66 / 62 Italians : 4 / 0 Chinese : 7 / 0 Americans : 38 / 40
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@dangermouse650 The Japanese come bearing gifts :)
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 4 bombers moved from Stanovoj Chrebet to Japan 1 armour moved from Belgian Congo to Union of South Africa British take Rhodesia from Italians British take Union of South Africa from Italians Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Japan rolls: 5,2 and causes: 7 damage to unit: factory Bombing raid in Japan causes 7 damage total. Non Combat Move - British 2 bombers moved from Japan to Stanovoj Chrebet 1 bomber moved from India to Stanovoj Chrebet 14 armour moved from Caucasus to Chinghai 4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 transport moved from 27 Sea Zone to 28 Sea Zone Place Units - British 2 battleships placed in 38 Sea Zone 2 fighters placed in India Turn Complete - British British collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese AA : 1.33
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 7 / 0 Americans : 38 / 40
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@captainsquareyez
Well its all fucked up now, all im getting is error messages when i try to save the game, took forever for it to post the file, got an error message, had my go again but it wont post -
@captainsquareyez
Errors each time, damn. -
Well, that sucks, i wanted to go out with a bang :disappointed:
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@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
Errors each time, damn.start a new game then. You won that round anyway
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@captainsquareyez
1 All :grin: -
@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
1 All :grin:Im playing the rest of the game from japs turn so i can see my epic finale :rolling_on_the_floor_laughing:
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Brits moved their fleet in with Yanks, Yanks bought a battleship, 2 tanks, 3 infantry. So, 5 yankee battleships and 2 brits battleships. I dont think i will survive, but what a battle :)
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@captainsquareyez Awesome