@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWW2 v3 1941
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - British British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - British 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 54 British : 16 / 16 Italians : 25 / 25 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italian Africa to Union of South Africa Italians take Rhodesia from British Italians take Union of South Africa from British Combat - Italians Non Combat Move - Italians 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia 1 carrier moved from 16 Sea Zone to 14 Sea Zone Place Units - Italians 3 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French West Africa : 1 flag, 1 infantry Italian Africa : 1 flag Italy : 1 aaGun, 5 armour, 1 factory and 7 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag, 1 infantry Rhodesia : 1 flag, 1 infantry Trans-Jordan : 1 flag Ukraine : 1 flag Union of South Africa : 1 flag, 1 armour 14 Sea Zone : 1 carrier, 3 destroyers and 2 transports 33 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 16 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 2 armour moved from Alaska to Western Canada 1 artillery moved from Alaska to Western Canada 1 infantry moved from Western Canada to Alaska 2 infantry moved from Western United States to Western Canada 2 infantry moved from Eastern Canada to Western Canada 1 bomber moved from United Kingdom to Western United States 2 submarines moved from 57 Sea Zone to 56 Sea Zone Place Units - Americans 1 armour, 1 artillery, 1 fighter and 6 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 16 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 carrier placed in 5 Sea Zone Germans undo move 1. Turn Complete - Germans Germans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 6 armour, 1 artillery, 7 bombers, 1 factory, 8 fighters and 10 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Poland : 1 aaGun, 3 armour, 1 factory and 3 infantry Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 16 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Japanese 2 destroyers moved from 28 Sea Zone to 23 Sea Zone Place Units - Japanese 2 cruisers, 2 destroyers, 1 fighter and 2 submarines placed in 62 Sea Zone 1 armour placed in Manchuria Japanese undo move 1. 2 cruisers, 2 destroyers and 2 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Japanese collect 2 PUs from War Bonds; end with 54 PUsCombat Hit Differential Summary :
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag French Equatorial Africa : 1 infantry French West Africa : 1 armour Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 6 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory Midway : 1 flag, 1 armour and 1 infantry New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 4 bombers and 6 fighters Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 23 Sea Zone : 2 destroyers 62 Sea Zone : 3 battleships, 3 carriers, 4 cruisers, 12 destroyers, 6 fighters, 4 submarines and 13 transportsProduction/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 16 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - British British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - British 1 artillery and 1 bomber placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 13 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 armour moved from Union of South Africa to 28 Sea Zone 1 armour and 1 infantry moved from 28 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Italians attack with 1 armour and 1 infantry Americans defend with 1 armour Italians roll dice for 1 armour and 1 infantry in French Madagascar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in French Madagascar Italians win, taking French Madagascar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Non Combat Move - Italians 1 infantry moved from Persia to Trans-Jordan Place Units - Italians 2 fighters and 1 submarine placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from French Madagascar: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.50Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag, 1 armour French West Africa : 1 flag, 1 infantry Italian Africa : 1 flag Italy : 1 aaGun, 5 armour, 1 factory and 8 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Rhodesia : 1 flag Trans-Jordan : 1 flag, 1 infantry Ukraine : 1 flag Union of South Africa : 1 flag 14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports 28 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 12 / 13 Italians : 29 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 3 submarines moved from 10 Sea Zone to 20 Sea Zone 1 transport moved from 2 Sea Zone to 9 Sea Zone Place Units - Americans 1 fighter and 9 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 12 / 13 Italians : 29 / 29 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; Turn Complete - Germans Germans collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 6 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Japanese 1 fighter moved from Japan to Soviet Far East 1 infantry moved from French Equatorial Africa to French West Africa Place Units - Japanese 4 armour and 4 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Japanese collect 5 PUs from War Bonds; end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - British 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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@dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? :grinning:
The only reason to not place units is if the factory is over production -
@CaptainSquareyez
Above post looks like i am berating myself :)
I just scrolled back a few turns, you haven’t put units out since
rd 18. I will forgive this bending of rules… this time… :) -
@captainsquareyez We spoke about this the other night co zi asked if i had to put them out regardless and you said no
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from French Madagascar to 28 Sea Zone 1 armour and 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 armour moved from 23 Sea Zone to French Equatorial Africa Place Units - Italians 1 cruiser and 1 fighter placed in 14 Sea Zone 1 armour placed in Italy Italians undo move 1. Italians undo move 1. 1 armour and 1 fighter placed in Italy 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 57 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 3 submarines moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Western United States to Panama 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil 1 bomber moved from Western United States to Panama 1 artillery moved from Western United States to Western Canada Place Units - Americans 6 infantry placed in Eastern United States 1 armour, 1 artillery and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 57 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 37 / 37 -
@captainsquareyez Trying to remember the convo, if you bought too many units, you would not lose them, they would stay in the cue until you could place them.
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@dangermouse650 easier if you call me :stuck_out_tongue:
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 2 carriers and 10 transports placed in 5 Sea Zone 1 battleship, 1 cruiser and 2 destroyers placed in 5 Sea Zone Germans undo move 2. Germans undo move 1. 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 5 transports placed in 5 Sea Zone 4 fighters placed in 5 Sea Zone Germans undo move 1. 2 transports placed in 5 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports placed in 5 Sea Zone 1 armour and 1 infantry placed in Germany 1 transport placed in 5 Sea Zone 1 transport placed in 5 Sea Zone 2 transports placed in 16 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 57 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 37 / 37 -
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 5 armour, 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 18 Sea Zone 4 bombers moved from Soviet Far East to Alaska 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 2 submarines moved from 62 Sea Zone to 64 Sea Zone 7 armour and 7 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from 64 Sea Zone to Alaska 1 battleship moved from 62 Sea Zone to 64 Sea Zone 1 cruiser moved from 62 Sea Zone to 64 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Japanese attack with 7 armour, 4 bombers, 2 fighters and 7 infantry Americans defend with 3 infantry Japanese roll dice for 2 battleships and 3 cruisers in Alaska, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 7 armour, 4 bombers, 2 fighters and 7 infantry in Alaska, round 2 : 15/24 hits, 11.33 expected hits Americans roll dice for 3 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 7 armour, 4 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Japanese 2 fighters moved from Alaska to 64 Sea Zone 4 bombers moved from Alaska to Soviet Far East 1 carrier and 2 fighters moved from 62 Sea Zone to 64 Sea Zone Place Units - Japanese 1 factory placed in Kiangsu 4 armour and 4 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Japanese collect 3 PUs from War Bonds; end with 59 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 2.83Territory Summary for Japanese :
Alaska : 1 flag, 7 armour and 6 infantry Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag French West Africa : 1 armour and 1 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory and 7 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag, 1 factory Kwangtung : 1 flag Manchuria : 1 flag, 5 armour, 1 factory and 4 infantry Midway : 1 flag, 1 armour and 1 infantry New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 4 bombers and 7 fighters Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 18 Sea Zone : 1 destroyer 23 Sea Zone : 1 destroyer 62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 submarines and 6 transports 64 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transportsProduction/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 54 / 59 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 35 / 37





