This will show an Example of “Army Groups” in Battle.

When Attacking a Territory that has an Army Group, you must move the Defenders Units From the Boxes First"
Turn on Edit and go to “Perform Move or Other Actions”.

Go to the appropriate Boxes and move the Units to the Defending TTy. In our Example, AG Center is Defending in Berlin. It consists of 1st and 2nd Panzer with 1st and 2nd Waffen as well as 2 Waffen INF who are unattached making up the required 10 Land Units.
Since the AG is Defending in Berlin, Both of it’s Armies are Active. In this case that means Both Panzer Armies.


“Panzer_General3” is what Activates the Panzer Army. Since both Panzer Armies are Active, we have 2 of them.
Now move the Attacking Units.
Note Once you are in “Perform Move or Other Actions” you can keep moving Units from different TTys without having to click on it every time the way you do with “Add Units”.

It’s Important to remember the Makeup of the AGs, so you will know when to Deactivate them in Battle. Once Battle is joined, you won’t be able to access history, so a separate window containing a screenshot or simply jot it down on paper etc … as long as you remember :)
In our example, 1st AG is comprised of 1st Tank and 1st Corps with 2nd and 3rd Corps plus 2 Guard INF for the required 10 Land Units.

2nd Tank is also attacking, but he is Inactive, thus they are being led by a “Tank General” instead of a “Tank General3”.
When using the Battle Calculator, you need to remove any non Hit Point Units for a more accurate result.
In this case that would be both AG symbols and 2nd Tank.
Also, if you were Attacking a TTy without a Defending AG, you need to edit a “Inactive” AG Flag in case it is needed as a HP to even out the Attackers Flag.
Do Not take as casualty until After the Attackers Flag has been killed. If the Attacker’s Flag survives it will auto die at end of battle.
I will pause here so the post doesn’t time out
All Right ! On to Battle !
It’s important to communicate with your opponent the correct order of loss before starting.
I think some triplea players know how to do it by round but I do not. You can’t save mid battle but you can take a screenshot. Maybe they try to be online at the same time Idk :)
At any rate, our Battle, while large, is still rather straight forward. Both players want to keep there AGs alive for as long as possible, although if the Battle gets skewed, that could change.
Hence, once again, why you want a clear line of communication with your opponent.
Ok here we go :)
Only 1 AA hit. Bummer for Jerry.

31 hits for ivan. Slightly above average. His “2s” did pretty good.

We can’t take the AG symbol as a casualty, so we dust the Engineer instead. The AG is still intact.


Jerry delivers a Massive blow to ivan as his counterattack is well above average.

They are able to keep 1st AG intact though. The Battle continues :)
Pretty close to average for the commies. Tick above maybe.


Unfortunately for the reich, AG Center is disbanded as well as 2nd Panzer. If they had taken 1 less hit, they could have killed there FTRs to keep 2nd Pnzr intact.
Both Active Armies in the AG keep there Active status as long as they are complete. It does not matter if the AG is disbanded.
It’s not to be though. Let’s see if they can get one more big lick in against the russians.
Looks about average. Same number of hits as ivan.


1st AG is disbanded but 1st Tank remains active. This should do it.
The Reich is Defeated. They put up strong resistance till the end.


We’ll break before Non Combat Move. :)
It was a close Fight. Not a lot of russians left.

Tank General 3 is Edited to Tank General. This is done first, as if we move Units in Edit from the same TTy before editing him, it doesn’t work.

1st AG and 2nd Tank move back to there Boxes.

The rest of the now defunct 1st AG move to there Boxes as well.

2 Paras move from Eastern Poland to Germany. As this is Non Combat Move and the russians have conquered Berlin, they are able to use there Air movement ability.
They aren’t allowed to on an Attack of a Capital.

The 2 Paras and one of the TGs reform 1st Corps with the surviving commiesar.

It says “Tank units” in the rulebook can be in a Corps, so I’m gonna assume that means TGs too. I will ask @The-Captain for clarification when I’m done here, just to make sure.
EDIT
The above is incorrect. Tank Generals can not be part of a Corps
I will make a Note for that in the Game Notes.

An Elite also moves in from Poland, but they are not allowed to be in a Corps.
russia finishes the rest of there moves and places there units.

I will provide additional examples in the future concerning the use of Boxes.