@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
1 armour moved from Western Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,5,2,6,6,2,6
Italians collect 9 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.67
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -52
Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 mech_infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.67
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 4
Combat Move - French
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
4 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 4
Combat Move - French
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
4 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Romania to Greece
2 bombers moved from Western Ukraine to Greece
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Romania to Greece
2 bombers moved from Western Ukraine to Greece
Combat - Germans
Battle in Greece
Germans attack with 2 armour and 2 bombers
British defend with 2 infantry
Germans roll dice for 2 armour and 2 bombers in Greece, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Ukraine
4 aaGuns, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Romania to Yugoslavia
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
4 infantry moved from Poland to Germany
1 infantry moved from Poland to Germany
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 9 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,3,1,5,3,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 42 PUs (8 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.67
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
5 armour, 2 artilleries, 20 infantry and 6 mech_infantrys moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Rostov
3 artilleries moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
2 infantry moved from Kansu to Tsinghai
1 artillery and 10 infantry moved from Amur to Manchuria
1 armour moved from Siberia to Manchuria
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
5 armour, 2 artilleries, 20 infantry and 6 mech_infantrys moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Rostov
3 artilleries moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
2 infantry moved from Kansu to Tsinghai
1 artillery and 10 infantry moved from Amur to Manchuria
1 armour moved from Siberia to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour, 1 artillery and 10 infantry
Japanese defend with 3 aaGuns, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 artillery and 10 infantry in Manchuria, round 2 : 2/12 hits, 2.67 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 3.17 expected hits
2 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour, 1 artillery and 8 infantry in Manchuria, round 3 : 5/10 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 0/8 hits, 3.17 expected hits
4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour, 1 artillery and 8 infantry in Manchuria, round 4 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 2/4 hits, 1.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Manchuria, round 5 : 3/8 hits, 2.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 5 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 37
Casualties for Russians: 6 infantry
Casualties for Japanese: 3 aaGuns, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Poland
Russians attack with 6 armour, 2 artilleries, 20 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 2 artilleries, 20 infantry and 6 mech_infantrys in Poland, round 2 : 7/34 hits, 8.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 6 armour, 2 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Baltic States to Poland
Place Units - Russians
1 armour and 3 artilleries placed in Russia
2 armour placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
Russians : 0.50
Japanese : -3.33
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from India to West India
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Hunan
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Manchuria
2 bombers moved from Shantung to Manchuria
1 tactical_bomber moved from Java to 44 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from India to West India
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Hunan
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Manchuria
2 bombers moved from Shantung to Manchuria
1 tactical_bomber moved from Java to 44 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Ceylon
Battle in Manchuria
Japanese attack with 2 bombers, 2 fighters and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 1 artillery and 4 infantry
AA fire in Manchuria : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Manchuria, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery and 4 infantry in Manchuria, round 2 : 0/6 hits, 2.17 expected hits
2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Manchuria, round 3 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Manchuria, round 3 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers and 2 fighters in Manchuria, round 4 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers and 1 fighter in Manchuria, round 5 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Ceylon from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 4 infantry
Casualties for Japanese: 2 fighters and 3 mech_infantrys
Battle in Hunan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from Java to India
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
2 bombers moved from Manchuria to Japan
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in India
2 destroyers placed in 39 Sea Zone
1 destroyer placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 62 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : -2.00
AA fire in Manchuria : : -0.67
Japanese : 0.33