@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Oztea 1941 Game (DJ v. JB)
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Ukraine to Volgograd 1 infantry moved from Morocco to Algeria
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Ukraine to Volgograd 1 infantry moved from Morocco to Algeria Combat - Italians Air Battle in Volgograd Italians attacks with 1 units heading to Volgograd Russians launches 2 interceptors out of Volgograd Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/2 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Volgograd Air Battle is over, the attackers have all died Battle in Normandy Bordeaux Italians attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys AA fire in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 aaGun, 1 fighter, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits, 3.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Southern France Americans win with 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Italians: 1 fighter and 3 infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun Cleaning up after air battles Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 3 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,5,1 Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67 Italians : -0.67 Americans : -0.33 AA fire in Normandy Bordeaux : : 0.50 Attackers Fire, : : -0.17
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New Zealand Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00
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TripleA Move Summary: French round 6
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 6 Combat Move - French 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 98 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 6 Combat Move - French 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 98 Sea Zone to 80 Sea Zone Non Combat Move - French 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 5 infantry moved from Germany to Poland 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 7 infantry moved from Western Germany to France 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Ukraine to Russia 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 5 infantry moved from Germany to Poland 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 7 infantry moved from Western Germany to France 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Ukraine to Russia 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/9 hits, 3.50 expected hits Americans roll dice for 1 fighter, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Americans, 3 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 4 infantry Casualties for Americans: 1 infantry and 2 mech_infantrys Casualties for British: 1 fighter, 3 infantry and 1 mech_infantry Battle in Eastern Poland Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 2 fighters and 3 tactical_bombers moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Bulgaria to Romania 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 artillery, 1 fighter and 1 infantry placed in Ukraine 1 armour, 1 artillery and 4 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 1.33 Americans : 1.00 Russians : -0.67
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 26 PUs; Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 5 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Eastern Poland 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Bryansk to Samara 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Eastern Poland 1 armour moved from Vyborg to Karelia
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 26 PUs; Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 5 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Eastern Poland 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Bryansk to Samara 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Eastern Poland 1 armour moved from Vyborg to Karelia Combat - Russians Battle in Karelia Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Karelia, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 6 infantry Germans defend with 1 infantry Russians roll dice for 6 infantry in Baltic States, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 5 infantry in Baltic States, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Baltic States, round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 4 infantry in Baltic States, round 5 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 3 infantry in Baltic States, round 6 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 7 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Russians retreated to Novgorod Germans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 aaGun moved from Novgorod to Karelia Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -3.50
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 armour, 5 artilleries and 5 infantry moved from Shan State to French Indo China 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 2 mech_infantrys moved from Suiyuyan to Novosibirsk 1 armour moved from Suiyuyan to Timguska Japanese take Timguska from Russians 1 armour moved from Suiyuyan to Novosibirsk 1 bomber moved from Malaya to Kazakhstan
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 armour, 5 artilleries and 5 infantry moved from Shan State to French Indo China 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 2 mech_infantrys moved from Suiyuyan to Novosibirsk 1 armour moved from Suiyuyan to Timguska Japanese take Timguska from Russians 1 armour moved from Suiyuyan to Novosibirsk 1 bomber moved from Malaya to Kazakhstan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 33 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan retreated to Kazakhstan Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Shensi 2 mech_infantrys moved from Kweichow to Sikang 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Jehol to Manchuria 1 infantry moved from 6 Sea Zone to Korea 2 transports moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery, 1 fighter and 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Americans : 0.00 Russians : 0.67 Japanese : -1.17
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Americans attack with 3 bombers and 2 fighters Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery Americans roll dice for 3 bombers and 2 fighters in Southern France, round 2 : 2/5 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Tunisia to Algeria 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 armour moved from Northwest Persia to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan 5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 31 PUs; British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Tunisia to Algeria 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 armour moved from Northwest Persia to Volgograd 1 artillery moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan 5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - British Battle in Algeria British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/24 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Algeria to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 infantry placed in Iraq 1 infantry placed in Egypt 1 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France Non Combat Move - Italians 2 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,2,5 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 infantry moved from India to Burma Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :