@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour, 5 artilleries and 5 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
2 mech_infantrys moved from Suiyuyan to Novosibirsk
1 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 armour moved from Suiyuyan to Novosibirsk
1 bomber moved from Malaya to Kazakhstan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Shensi
2 mech_infantrys moved from Kweichow to Sikang
2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Jehol to Manchuria
1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Americans : 0.00
Russians : 0.67
Japanese : -1.17
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery
Americans roll dice for 3 bombers and 2 fighters in Southern France, round 2 : 2/5 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
Casualties for Americans: 2 bombers
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 fighters placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.17
Americans : -1.00
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from Northwest Persia to Volgograd
1 artillery moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from Northwest Persia to Volgograd
1 artillery moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
5 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Algeria
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/24 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Iraq
1 infantry placed in Egypt
1 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 2.33
Japanese : -0.33
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,2,5
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 infantry moved from India to Burma
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 mech_infantry moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 37 Sea Zone from Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 mech_infantry moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 37 Sea Zone from Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - French
Battle in Borneo
Non Combat Move - French
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
7 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novosibirsk to Vologda
1 bomber moved from Ukraine to Vologda
1 bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
7 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novosibirsk to Vologda
1 bomber moved from Ukraine to Vologda
1 bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 5 infantry
Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/12 hits, 4.00 expected hits
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/12 hits, 5.50 expected hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/5 hits, 2.83 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 7 infantry
Casualties for Americans: 1 artillery, 1 bomber, 5 fighters and 5 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 infantry moved from Western Germany to France
1 artillery and 4 infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Vologda to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
Place Units - Germans
1 armour and 2 artilleries placed in Ukraine
3 infantry placed in Southern France
5 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 4.33
Americans : -3.67
Russians : 0.67
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 23 PUs;
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Amur to Korea
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Kansu
1 fighter moved from Bryansk to Novosibirsk
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
8 armour, 16 artilleries, 53 infantry and 6 mech_infantrys moved from Bryansk to Tambov
1 armour, 1 artillery and 5 infantry moved from Karelia to Finland
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 23 PUs;
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Amur to Korea
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Kansu
1 fighter moved from Bryansk to Novosibirsk
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
8 armour, 16 artilleries, 53 infantry and 6 mech_infantrys moved from Bryansk to Tambov
1 armour, 1 artillery and 5 infantry moved from Karelia to Finland
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Finland
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Finland, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Finland, round 3 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 5/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys in Korea, round 2 : 5/17 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 infantry moved from Russia to Bryansk
1 aaGun moved from Amur to Korea
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Novosibirsk to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 1 infantry placed in Novgorod
4 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 7.17
Japanese : -0.33
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 7 artilleries and 7 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 armour, 2 artilleries and 13 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Sikang to Yunnan
1 armour moved from Timguska to Kansu
2 mech_infantrys moved from Chahar to Kansu
1 bomber moved from Shensi to Kansu
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 7 artilleries and 7 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 armour, 2 artilleries and 13 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Sikang to Yunnan
1 armour moved from Timguska to Kansu
2 mech_infantrys moved from Chahar to Kansu
1 bomber moved from Shensi to Kansu
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
French defend with 1 transport
1 transport owned by the French lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for French: 1 transport
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries and 13 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 13 infantry in Jehol, round 2 : 7/16 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 armour, 7 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
British defend with 1 aaGun, 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 armour, 7 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/20 hits, 7.00 expected hits
Chinese roll dice for 1 aaGun, 6 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Yunnan, round 2 : 11/24 hits, 9.00 expected hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 5 artilleries and 1 fighter in Yunnan, round 3 : 6/9 hits, 3.67 expected hits
Chinese roll dice for 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys in Yunnan, round 3 : 7/19 hits, 7.33 expected hits
5 artilleries owned by the Japanese, 2 armour owned by the Japanese and 6 infantry owned by the British lost in Yunnan
1 armour owned by the Japanese retreated to French Indo China
Chinese win with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -31
Casualties for Japanese: 2 armour, 7 artilleries, 7 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 11 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo China
1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 36 Sea Zone
4 aaGuns moved from Manchuria to Jehol
1 bomber moved from Kansu to French Indo China
Place Units - Japanese
1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : -0.17
Chinese : 1.00
Japanese : 3.67
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries placed in Western United States
1 destroyer placed in 10 Sea Zone
4 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.83
Japanese : -0.33
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :