Will have to come to this later.
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
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@flyingbadger no worries - I will do the edit.
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@flyingbadger no worries - I will do the edit.
Thanks :+1: I had made a note to do the other attacks but forgot to note this one, and of course I then forget to do it! :writing_hand:
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry EDIT: Changing ownership of Ukraine from Russians to Germans EDIT: Changing PUs for Germans from 57 to 59 EDIT: Turning off Edit Mode Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Iraq 2 infantry moved from Northwest Persia to Iraq 2 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Smolensk to Novgorod 1 infantry moved from Archangel to Novgorod 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Russia to Novgorod 1 armour moved from Smolensk to Novgorod 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1,67 expected hits Germans roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/1 hits, 1,50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 3 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 5 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Germans: 1 artillery and 3 mech_infantrys Battle in Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/1 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Iraq Russians attack with 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Russians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 fighter moved from Ukraine to Russia 1 aaGun, 8 armour, 3 artilleries, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Timguska to Kansu 4 infantry moved from Timguska to Kansu 1 aaGun and 10 infantry moved from Yenisey to Timguska Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -1,00 Neutral_Axis regular : -0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Shensi to Szechwan 1 artillery and 1 tactical_bomber moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Shan State 1 armour moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Yunnan to Shan State 1 bomber moved from Yunnan to Shan State 1 bomber moved from Kweichow to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 41 Sea Zone to 44 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/1 hits, 2.33 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Celebes, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 fighter Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 armour, 5 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 6/1 hits, 5.83 expected hits UK_Pacific roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Shan State, round 2 : 4/1 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 5/1 hits, 4.83 expected hits UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/1 hits, 1.50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 2 artilleries and 4 infantry Casualties for British: 1 armour, 5 infantry and 2 mech_infantrys Casualties for ANZAC: 1 fighter Battle in India Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/1 hits, 3.83 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in India, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 3/1 hits, 3.33 expected hits UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 2 bombers moved from Shan State to Kwangsi 2 fighters and 2 tactical_bombers moved from India to Yunnan 1 tactical_bomber moved from Szechwan to Kwangsi 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 2 infantry moved from Suiyuyan to Chahar Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : 0.33 British AA : -0.50 UK_Pacific regular : 1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Combat - Americans Battle in Gibraltar Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to Western Germany 1 bomber moved from Malta to 99 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 carrier, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone Combat - British
Combat Hit Differential Summary :
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@FlyingBadger do you scramble in SZ99? How? OOL?
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@FlyingBadger I forgot to unload the tanks and will re-post
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger I forgot to unload the tanks and will re-post
No problem.
I’ll scramble all 3 please.
Not sure about the OOL, might need to go round by round. -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 99 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 armour moved from 99 Sea Zone to Greece 2 fighters moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
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@flyingbadger OK, thanks. The question will come up if the Italian subs will submerge or not.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 99 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 armour moved from 99 Sea Zone to Greece 2 fighters moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Combat - British Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone Battle in Western Germany British attack with 2 fighters Germans defend with 1 airfield, 3 bombers, 1 factory_major and 1 harbour British roll dice for 2 fighters in Western Germany, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 3 bombers in Western Germany, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany British roll dice for 1 fighter in Western Germany, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 bombers in Western Germany, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 bombers in Western Germany, round 4 : 0/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in Western Germany British roll dice for 1 fighter in Western Germany, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 7 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 7 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 8 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 8 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Western Germany, round 9 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Western Germany, round 9 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Western Germany British win with 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 fighter Casualties for Germans: 3 bombers Battle in 99 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Combat Hit Differential Summary :
Germans regular : -1,00 British regular : -1,50
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@FlyingBadger will the subs submerge?
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger will the subs submerge?
No, keep it in the battle.
Apparently the Italians had a lot of subs at the start of WW2 but they were too easy for the British to spot in the clear Mediterranean water!
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@flyingbadger :blush:
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@martin sub first
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@flyingbadger now, that has been proven to be correct…