L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery moved from Tobruk to Libya
            1 mech_infantry moved from Kenya to Egypt
            2 infantry moved from Tanganyika Territory to Kenya
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            6 infantry moved from Burma to Shan State
            2 mech_infantrys moved from India to Shan State
            1 armour moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 armour, 6 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Shan State, round 2 : 2/1 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iraq
                British attack with 1 armour and 2 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/1 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/1 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/1 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                1 armour owned by the British retreated to Trans-Jordan
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 2 infantry
            Battle in 37 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                    British roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 battleship and 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 aaGun moved from Burma to India
            1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 71 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to Brazil: 1 artillery and 3 infantry
            EDIT: Removing units owned by British from British Guiana: 1 artillery
            EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
            EDIT: Changing ownership of Brazil from Neutral_Allies to British
            EDIT: Turning off Edit Mode
            1 transport placed in 81 Sea Zone
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Neutral_Axis regular : -0,33
    British regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 bomber moved from Southern Italy to Libya
            2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            2 artilleries and 1 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 2 artilleries and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/1 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Libya
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 artilleries
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 2/1 hits, 1.33 expected hits
                    British roll dice for 2 artilleries in Libya, round 2 : 1/1 hits, 0.67 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 2 artilleries
            Battle in Western Ukraine
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Greece to Romania
            2 infantry moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 airfield placed in Greece
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.17
    Russians regular : -0.33
    British regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
            Italians scrambles 2 units out of Greece to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
                    1 destroyer owned by the French lost in 99 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
            Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
            Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    French regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery moved from Germany to 114 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            2 fighters moved from Eastern Poland to Belarus
            4 bombers moved from Eastern Poland to Russia
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Martin Intercept in Moscow?
    39000f19-3153-448c-827b-f37bf5c2a343-image.png


  • @flyingbadger Yes please with two fighters


  • @martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:

    @flyingbadger Yes please with two fighters

    There’s some fight in these Russians. Very well, let battle commence! :guardsman:


  • @martin Forgot to roll a Mech into Ukraine on combat move :face_with_rolling_eyes: , would it be okay to still capture it please?

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery moved from Germany to 114 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            2 fighters moved from Eastern Poland to Belarus
            4 bombers moved from Eastern Poland to Russia
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/1 hits, 0.67 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 6,6,5,5 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 3 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Belarus
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Belarus to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            2 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Bessarabia
            3 aaGuns, 9 armour, 5 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
            1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            4 bombers moved from Russia to Western Ukraine
            1 bomber moved from Gibraltar to Greece
            1 fighter moved from Southern Italy to Greece
            9 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Bessarabia to Western Ukraine
            2 tactical_bombers moved from Western Germany to Western Ukraine
            1 fighter moved from 115 Sea Zone to Eastern Poland
            1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
    
        Place Units - Germans
            3 bombers placed in Western Germany
            1 destroyer and 1 submarine placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : -0.33
    Attackers Fire,  : 0.33
    Russians regular : 1.17
    Germans regular : 1.17
    Russians AA : -0.67
    

    Savegame


  • @flyingbadger said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:

    @martin Forgot to roll a Mech into Ukraine on combat move :face_with_rolling_eyes: , would it be okay to still capture it please?

    @Martin I’ve posted it without this edit, but if you are happy for it to happen then please add a Mech to Ukraine and 2IPCs to Germany :moneybag:


  • @flyingbadger no worries - I will do the edit.


  • @martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:

    @flyingbadger no worries - I will do the edit.

    Thanks :+1: I had made a note to do the other attacks but forgot to note this one, and of course I then forget to do it! :writing_hand:

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
            EDIT: Changing ownership of Ukraine from Russians to Germans
            EDIT: Changing PUs for Germans from 57 to 59
            EDIT: Turning off Edit Mode
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Bryansk to Belarus
            2 mech_infantrys moved from Smolensk to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Russia to Novgorod
            1 armour moved from Smolensk to Novgorod
            1 fighter moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Russians roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/1 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 3 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 1/1 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 5 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 artillery and 3 mech_infantrys
            Battle in Belarus
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/1 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Iraq
                Russians attack with 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 fighter moved from Ukraine to Russia
            1 aaGun, 8 armour, 3 artilleries, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Timguska to Kansu
            4 infantry moved from Timguska to Kansu
            1 aaGun and 10 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -1,00
    Neutral_Axis regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Shensi to Szechwan
            1 artillery and 1 tactical_bomber moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 armour moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            1 bomber moved from Yunnan to Shan State
            1 bomber moved from Kweichow to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from Yunnan to India
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            2 cruisers moved from 42 Sea Zone to 44 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 41 Sea Zone to 44 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/1 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/1 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Celebes, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 1 armour, 5 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 6/1 hits, 5.83 expected hits
                    UK_Pacific roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Shan State, round 2 : 4/1 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 5/1 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/1 hits, 1.50 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 artilleries and 4 infantry
                Casualties for British: 1 armour, 5 infantry and 2 mech_infantrys
                Casualties for ANZAC: 1 fighter
            Battle in India
                Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/1 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in India, round 2 : 2/0 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 3/1 hits, 3.33 expected hits
                    UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in India
                Japanese captures 10PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            2 bombers moved from Shan State to Kwangsi
            2 fighters and 2 tactical_bombers moved from India to Yunnan
            1 tactical_bomber moved from Szechwan to Kwangsi
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            2 infantry moved from Suiyuyan to Chahar
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            1 infantry placed in Japan
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.33
    Japanese regular : 0.33
    British AA : -0.50
    UK_Pacific regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour moved from Central United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 fighter moved from Hawaiian Islands to Queensland
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to Western Germany
            1 bomber moved from Malta to 99 Sea Zone
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            1 armour moved from Trans-Jordan to 81 Sea Zone
            2 armour, 1 carrier, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

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