Will have to come to this later.
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 8 fighters and 6 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Burma Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 8 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 4/1 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for Chinese: 8 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 artilleries and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Burma Japanese attack with 9 fighters, 2 infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 4 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 8 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 8/1 hits, 8.33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 3/0 hits, 3.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in Burma Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters and 2 infantry Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 4 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 5 tactical_bombers moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 aaGun moved from Jehol to Manchuria Place Units - Japanese 1 factory_minor placed in Manchuria 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.00 British AA : 0.00 UK_Pacific regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 8 fighters and 6 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Burma Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 8 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 4/1 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for Chinese: 8 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 artilleries and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Burma Japanese attack with 9 fighters, 2 infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 4 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 8 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 8/1 hits, 8.33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 3/0 hits, 3.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in Burma Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters and 2 infantry Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 4 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 5 tactical_bombers moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 aaGun moved from Jehol to Manchuria Place Units - Japanese 1 factory_minor placed in Manchuria 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.00 British AA : 0.00 UK_Pacific regular : 0.33 British regular : -0.33
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@flyingbadger Made an edit. Rather than move 2 Inf and 2 Art from Kiangsi to Kwangsi, I only move 1 Inf and 1 Art and pick the others up in SZ20 during non-combat with the transport from SZ36 which hadn’t moved previously, and place them in FIC. Hope that’s okay.
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@flyingbadger said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@flyingbadger Made an edit. Rather than move 2 Inf and 2 Art from Kiangsi to Kwangsi, I only move 1 Inf and 1 Art and pick the others up in SZ20 during non-combat with the transport from SZ36 which hadn’t moved previously, and place them in FIC. Hope that’s okay.
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@flyingbadger I hate it, but it’s okay :blush: I should be able to make my move, soon.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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@FlyingBadger I won’t earn any medals for my play with China :face_with_rolling_eyes:
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from Malta to 96 Sea Zone 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 6 infantry moved from India to Burma 1 fighter moved from Egypt to 96 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 88 Sea Zone Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/1 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 1 infantry Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - British 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from 96 Sea Zone to Malta 1 armour moved from Tobruk to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 artillery moved from 88 Sea Zone to British Guiana 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun moved from India to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 2 submarines placed in 81 Sea Zone 1 mech_infantry placed in Egypt 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Eire: 1 mech_infantry EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,1,1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians regular : 1,00 British regular : 0,67
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@flyingbadger I hate it, but it’s okay :blush: I should be able to make my move, soon.
Thanks :+1:
With the ANZAC DOW, the Pacific theatre has forced me to learn a lot about the politics of G40. Particularly what triggers loss/gain of objectives (like taking FIC) and what brings the US into the war and what doesn’t. Also how it can affect loading transports… :shrug:
I got myself into a right muddle trying to load troops onto that transport because of the UK destroyer, but I just need to wait until the combat was resolved and then move them during non-combat. I really should only make combat moves during the combat phase but I worry I’ll forget by the time I get to non-combat and not know which transports are suposed to be doing what!
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@flyingbadger I also have so much to learn :-) I learned about the “sneaky Karl” here: https://www.youtube.com/watch?v=Pkj_9K3lfQk
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@flyingbadger I also do non-combats during the combat phase for the exact same reason: not to forget about them. It is not really following the rules, but it doesn’t harm your opponent. It is the opposite: In case you need to ask your opponent for a decision, e.g. for scrambling, the opponent has an advantage when he/she already knows about your non-combats when taking the scrambling decision.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 unit repaired. 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.50 expected hits 1 fighter owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 fighter and 1 infantry Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/1 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/1 hits, 2.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 infantry moved from Yugoslavia to Bulgaria 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Neutral_Allies regular : 0.00 British regular : -0.50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Southern France to 88 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 armour, 2 artilleries and 15 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 11 infantry moved from Poland to Eastern Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Greece 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Southern France to Eastern Poland
Combat Hit Differential Summary :
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@Martin Scramble to the channel?
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@flyingbadger no thank you
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Southern France to 88 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 armour, 2 artilleries and 15 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 11 infantry moved from Poland to Eastern Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Greece 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Southern France to Eastern Poland Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 125 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Greece to Southern Italy 1 bomber moved from 88 Sea Zone to Gibraltar 1 bomber moved from 125 Sea Zone to Eastern Poland 2 bombers moved from 110 Sea Zone to Eastern Poland 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to France Place Units - Germans 10 mech_infantrys placed in Germany Germans undo move 1. 1 destroyer placed in 114 Sea Zone 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.00 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Western Ukraine to Bryansk Combat - Russians Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 12 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Rostov to Northwest Persia 2 mech_infantrys moved from Novgorod to Smolensk 1 armour moved from Novgorod to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 6 infantry moved from Yenisey to Timguska 1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in Russia Russians undo move 2. 3 artilleries placed in Russia Russians undo move 1. 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :