Will have to come to this later.
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
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@Martin Casualty from the sub hit? (Attacking the French Med fleet).
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@flyingbadger please take away the destroyer. Merci
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber, 1 destroyer and 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 armour and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Yugoslavia Italians attack with 2 armour and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Yugoslavia, round 2 : 2/1 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0.17 Italians regular : 2.00 Neutral_Allies regular : -0.33 British regular : -0.83
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Southern France French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,00 Germans regular : 1,00
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter moved from Northern Italy to Southern Italy 1 mech_infantry moved from Southern France to Yugoslavia 2 artilleries moved from France to Western Germany 1 mech_infantry moved from France to Yugoslavia 6 armour moved from France to Germany 4 infantry moved from Norway to Finland 5 infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 3 artilleries and 3 infantry moved from Germany to Poland
Combat Hit Differential Summary :
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@Martin Scramble? (SZ109 and SZ110)
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@flyingbadger no, thank you
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter moved from Northern Italy to Southern Italy 1 mech_infantry moved from Southern France to Yugoslavia 2 artilleries moved from France to Western Germany 1 mech_infantry moved from France to Yugoslavia 6 armour moved from France to Germany 4 infantry moved from Norway to Finland 5 infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 3 artilleries and 3 infantry moved from Germany to Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers British defend with 1 battleship Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 fighter moved from 109 Sea Zone to Holland Belgium 2 bombers moved from 109 Sea Zone to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 bombers moved from 91 Sea Zone to Southern France 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 British regular : -0.33
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 10 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 3 armour moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Bryansk to Western Ukraine 4 armour moved from Ukraine to Western Ukraine 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Ukraine to Rostov 4 armour moved from Western Ukraine to Bryansk 3 armour moved from Belarus to Bryansk 1 aaGun moved from Bryansk to Western Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 10 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 3 armour moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Bryansk to Western Ukraine 4 armour moved from Ukraine to Western Ukraine 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Ukraine to Rostov 4 armour moved from Western Ukraine to Bryansk 3 armour moved from Belarus to Bryansk 1 aaGun moved from Bryansk to Western Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@FlyingBadger shoot - I had forgotten to complete the turn for Russia. Now, i is fine :-)
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@FlyingBadger I am starting another game as the Allies against a friend of mine. I planned to place the exact the same bid as against you. I now realised that I did not place my bid correctly and against the rules: I placed both the facory and a tank in Egypt, whereas you can only place one item per territory. I intended to and should have placed it in Alexandria. But when looking at the hostory, it does not make a difference: The tank went to Tobruk in turn 1, and it could also have gone there from Alexandria :innocent:
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@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger I am starting another game as the Allies against a friend of mine. I planned to place the exact the same bid as against you. I now realised that I did not place my bid correctly and against the rules: I placed both the facory and a tank in Egypt, whereas you can only place one item per territory. I intended to and should have placed it in Alexandria. But when looking at the hostory, it does not make a difference: The tank went to Tobruk in turn 1, and it could also have gone there from Alexandria :innocent:
No problem with me, didn’t affect the game and seems fair.
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@flyingbadger said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@martin Sorry, but I don’t think the Destroyer move into SZ6 is allowed until USA-Japan is at war. We Japanese are a peaceful people and are not at all considering an sneak attack on any of your territories…
From the TripleA map notes:
USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).What’s your interpretation of this?
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@flyingbadger I didn’t notice your initial remark. Is it maybe a bug of TripleA that it allows for that move? I guess you are right then. Could you please edit it to the sub next to Australia?
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@FlyingBadger I just checked, and it is weird. TripleA would not allow for the American boat to move to SZs 36, 20, 32, and 19 but to 6, 17, 22, 33, and 34… It must be a bug or badly programmed then.
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@martin Yeah, I think TripleA shouldn’t allow it, I think it does lock the movement of US ships in the Atlantic to only those allowed, but not the Pacific. Maybe there’s some reason it couldn’t be implemented, apparently the XML for the TripleA maps is a bit of a bugger to amend.
I’ll magic the destroyer over to Oz :raised_hands:
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 8 fighters and 6 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Burma Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 8 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 4/1 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for Chinese: 8 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 artilleries and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Burma Japanese attack with 9 fighters, 2 infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 4 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 8 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 8/1 hits, 8.33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 3/0 hits, 3.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in Burma Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters and 2 infantry Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 4 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 5 tactical_bombers moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 aaGun moved from Jehol to Manchuria Place Units - Japanese 1 factory_minor placed in Manchuria 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.00 British AA : 0.00 UK_Pacific regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 8 fighters and 6 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Burma Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 8 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 4/1 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for Chinese: 8 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 artilleries and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Burma Japanese attack with 9 fighters, 2 infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 4 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 8 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 8/1 hits, 8.33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 3/0 hits, 3.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in Burma Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters and 2 infantry Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 4 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 5 tactical_bombers moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 aaGun moved from Jehol to Manchuria Place Units - Japanese 1 factory_minor placed in Manchuria 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.00 British AA : 0.00 UK_Pacific regular : 0.33 British regular : -0.33