Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 armour moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@FlyingBadger good morning, do you scamble to SZ112?
-
@martin Good morning. No thanks.
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 armour moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Battle in 88 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 88 Sea Zone Germans win, taking Denmark from Germans with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 87 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 34 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 37 Sea Zone to Northern Territory 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 4. 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : -0,17 Germans regular : 0,67
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 armour moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Battle in 88 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 88 Sea Zone Germans win, taking Denmark from Germans with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 87 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 34 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 37 Sea Zone to Northern Territory 2 fighters moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 4. 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor, 2x factory_major; Remaining resources: 32 PUs; British buy 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Norway to Karelia British take Karelia from Germans 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Iraq 1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 1,67 Japanese regular : -0,50 Germans regular : 0,67
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Trans-Jordan to Syria 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Syria Italians attack with 2 fighters and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Syria, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Syria to Greece 1 fighter moved from Syria to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Borneo Battle in Malaya ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Borneo Battle in Malaya ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
-
@martin I’ve had this message pop up. I’m happy to keep playing if you are?
The Axis achieve victory by controlling 8 Europe VCs or 6 Pacific VCs and keeping control of one of their own capitals!
-
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 18:01:00
Savegame