@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@flyingbadger Yes please with two fighters
There’s some fight in these Russians. Very well, let battle commence! :guardsman:
@martin Forgot to roll a Mech into Ukraine on combat move :face_with_rolling_eyes: , would it be okay to still capture it please?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 fighters moved from Eastern Poland to Belarus
4 bombers moved from Eastern Poland to Russia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/1 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.67 expected hits
Bombing raid in Russia rolls: 6,6,5,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/1 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Belarus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Belarus to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
3 aaGuns, 9 armour, 5 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
4 bombers moved from Russia to Western Ukraine
1 bomber moved from Gibraltar to Greece
1 fighter moved from Southern Italy to Greece
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Western Germany to Western Ukraine
1 fighter moved from 115 Sea Zone to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
Place Units - Germans
3 bombers placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.33
Attackers Fire, : 0.33
Russians regular : 1.17
Germans regular : 1.17
Russians AA : -0.67
@flyingbadger said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@martin Forgot to roll a Mech into Ukraine on combat move :face_with_rolling_eyes: , would it be okay to still capture it please?
@Martin I’ve posted it without this edit, but if you are happy for it to happen then please add a Mech to Ukraine and 2IPCs to Germany :moneybag:
@flyingbadger no worries - I will do the edit.
@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@flyingbadger no worries - I will do the edit.
Thanks :+1: I had made a note to do the other attacks but forgot to note this one, and of course I then forget to do it! :writing_hand:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Changing PUs for Germans from 57 to 59
EDIT: Turning off Edit Mode
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Smolensk to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Novgorod
1 armour moved from Smolensk to Novgorod
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/1 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 3 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 5 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Germans: 1 artillery and 3 mech_infantrys
Battle in Belarus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/1 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Ukraine to Russia
1 aaGun, 8 armour, 3 artilleries, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Kansu
1 aaGun and 10 infantry moved from Yenisey to Timguska
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -1,00
Neutral_Axis regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Shensi to Szechwan
1 artillery and 1 tactical_bomber moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Yunnan to Shan State
1 bomber moved from Kweichow to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 cruisers moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/1 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/1 hits, 2.33 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Celebes, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 armour, 5 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 6/1 hits, 5.83 expected hits
UK_Pacific roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Shan State, round 2 : 4/1 hits, 3.50 expected hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 5/1 hits, 4.83 expected hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/1 hits, 1.50 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for British: 1 armour, 5 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/1 hits, 3.83 expected hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in India, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 3/1 hits, 3.33 expected hits
UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from Szechwan to Kwangsi
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
2 infantry moved from Suiyuyan to Chahar
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : 0.33
British AA : -0.50
UK_Pacific regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
Place Units - Americans
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Western Germany
1 bomber moved from Malta to 99 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 armour, 1 carrier, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - British
Combat Hit Differential Summary :
@FlyingBadger do you scramble in SZ99? How? OOL?
@FlyingBadger I forgot to unload the tanks and will re-post
@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger I forgot to unload the tanks and will re-post
No problem.
I’ll scramble all 3 please.
Not sure about the OOL, might need to go round by round.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to 99 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Greece
2 fighters moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 fighters moved from United Kingdom to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
@flyingbadger OK, thanks. The question will come up if the Italian subs will submerge or not.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to 99 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Greece
2 fighters moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 fighters moved from United Kingdom to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in Western Germany
British attack with 2 fighters
Germans defend with 1 airfield, 3 bombers, 1 factory_major and 1 harbour
British roll dice for 2 fighters in Western Germany, round 2 : 1/0 hits, 1,00 expected hits
Germans roll dice for 3 bombers in Western Germany, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany
British roll dice for 1 fighter in Western Germany, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 bombers in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 2 bombers in Western Germany, round 4 : 0/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in Western Germany
British roll dice for 1 fighter in Western Germany, round 5 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Western Germany, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 fighter in Western Germany, round 6 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Western Germany, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 1 fighter in Western Germany, round 7 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Western Germany, round 7 : 0/1 hits, 0,17 expected hits
British roll dice for 1 fighter in Western Germany, round 8 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Western Germany, round 8 : 0/1 hits, 0,17 expected hits
British roll dice for 1 fighter in Western Germany, round 9 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Western Germany, round 9 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Western Germany
British win with 1 fighter remaining. Battle score for attacker is 26
Casualties for British: 1 fighter
Casualties for Germans: 3 bombers
Battle in 99 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Combat Hit Differential Summary :
Germans regular : -1,00
British regular : -1,50
@FlyingBadger will the subs submerge?
@martin said in L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck:
@FlyingBadger will the subs submerge?
No, keep it in the battle.
Apparently the Italians had a lot of subs at the start of WW2 but they were too easy for the British to spot in the clear Mediterranean water!
@flyingbadger :blush: