Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Trans-Jordan to Syria
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Syria
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Syria, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Syria to Greece
1 fighter moved from Syria to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Borneo
Battle in Malaya
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Borneo
Battle in Malaya
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : 0,00
@martin I’ve had this message pop up. I’m happy to keep playing if you are?
The Axis achieve victory by controlling 8 Europe VCs or 6 Pacific VCs and keeping control of one of their own capitals!
Test summary from TripleA, engine version: 2.5.22294, time: 18:01:00
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