@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
bretters X vs feckingwrecked L PTV2
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Dutch New Guinea to 56 Sea Zone 3 fighters moved from Queensland to Davao 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java 2 destroyers moved from 55 Sea Zone to 59 Sea Zone 1 cruiser moved from 55 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Scotland to United Kingdom 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Romania to Eastern Poland 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Vyborg to 116 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 10 armour and 10 mech_infantrys moved from Romania to Bessarabia 4 armour and 2 mech_infantrys moved from Romania to Eastern Poland 8 infantry moved from Poland to Baltic States 2 artilleries and 4 infantry moved from Germany to Poland -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Romania to Eastern Poland 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Vyborg to 116 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 10 armour and 10 mech_infantrys moved from Romania to Bessarabia 4 armour and 2 mech_infantrys moved from Romania to Eastern Poland 8 infantry moved from Poland to Baltic States 2 artilleries and 4 infantry moved from Germany to Poland Combat - Germans Battle in 116 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 116 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Germans roll dice for 1 destroyer and 1 fighter in 116 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 116 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 116 Sea Zone 1 fighter owned by the Germans retreated Russians win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 10 armour and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Bessarabia, round 2 : 7/20 hits, 8.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 4 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 fighter and 1 tactical_bomber Germans roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 1 fighter and 1 tactical_bomber Battle in 112 Sea Zone Germans attack with 3 fighters, 2 submarines and 2 tactical_bombers British defend with 1 cruiser and 2 destroyers Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits British roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits 2 destroyers owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 cruiser and 2 destroyers Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from 116 Sea Zone to Western Germany Place Units - Germans 1 carrier placed in 115 Sea Zone 1 tactical_bomber placed in Western Germany 1 destroyer and 1 transport placed in 115 Sea Zone 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -0.67 British regular : 1.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Leningrad to Karelia Russians take Karelia from Germans 3 armour moved from Leningrad to Finland Russians take Vyborg from Germans Russians take Finland from Germans 1 infantry moved from Smolensk to Southern Belarus 1 infantry moved from Novgorod to Vologda 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Novgorod 1 artillery and 1 infantry moved from Bryansk to Russia 2 armour and 1 mech_infantry moved from Bryansk to Ukraine 2 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Tula to Kursk 4 infantry moved from Timguska to Urals 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 2 infantry moved from Siberia to Amur 1 infantry moved from Amur to Buryatia 1 fighter moved from Russia to Ukraine Combat - Russians Non Combat Move - Russians Place Units - Russians 2 mech_infantrys placed in Ukraine 4 artilleries and 6 infantry placed in Russia 1 armour placed in Stalingrad 1 infantry placed in Siberia Russians undo move 2. 4 artilleries and 5 infantry placed in Russia 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 5 submarines moved from 7 Sea Zone to 36 Sea Zone 2 destroyers and 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 battleship moved from 132 Sea Zone to 36 Sea Zone 1 submarine moved from 40 Sea Zone to 59 Sea Zone 1 fighter moved from 132 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 59 Sea Zone 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsi to Hopei 1 armour moved from Shansi to Chahar 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Shansi to Chahar 1 tactical_bomber moved from Shansi to Chahar 1 bomber moved from Anhwe to 36 Sea Zone 1 bomber moved from Anhwe to 36 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 marine moved from Malaya to 132 Sea Zone 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 1 marine and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 132 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Shan State to 132 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 132 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 armour moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 artillery moved from 36 Sea Zone to Davao 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kweichow -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 5 submarines moved from 7 Sea Zone to 36 Sea Zone 2 destroyers and 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 battleship moved from 132 Sea Zone to 36 Sea Zone 1 submarine moved from 40 Sea Zone to 59 Sea Zone 1 fighter moved from 132 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 59 Sea Zone 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsi to Hopei 1 armour moved from Shansi to Chahar 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Shansi to Chahar 1 tactical_bomber moved from Shansi to Chahar 1 bomber moved from Anhwe to 36 Sea Zone 1 bomber moved from Anhwe to 36 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 marine moved from Malaya to 132 Sea Zone 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 1 marine and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 132 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Shan State to 132 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 132 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 armour moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 artillery moved from 36 Sea Zone to Davao 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kweichow Combat - Japanese Americans scrambles 3 units out of Davao to defend against the attack in 36 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 59 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 2 destroyers and 1 transport Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 59 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 59 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 59 Sea Zone 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine and 1 tactical_bomber Casualties for ANZAC: 2 destroyers and 1 transport Battle in Chahar Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 cruisers, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 6 transports British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines; ANZAC defend with 1 cruiser and 3 fighters Japanese roll dice for 6 submarines in 36 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 3 cruisers, 6 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 36 Sea Zone, round 2 : 10/19 hits, 9.33 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 5 fighters in 36 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 5 submarines owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 cruisers, 6 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 36 Sea Zone, round 3 : 6/19 hits, 9.33 expected hits Americans roll dice for 2 battleships and 1 cruiser in 36 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits Americans roll dice for 5 fighters in 36 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 36 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 cruisers, 3 fighters, 3 tactical_bombers and 6 transports in 36 Sea Zone, round 4 : 5/13 hits, 7.33 expected hits Americans roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 2 bombers, 1 cruiser, 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 60 Casualties for Japanese: 2 cruisers, 6 destroyers and 6 submarines Casualties for ANZAC: 1 cruiser and 3 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines Casualties for British: 1 battleship Battle in Davao Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 1 marine Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in Davao, round 2 : 4/10 hits, 3.17 expected hits Americans roll dice for 1 marine in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 armour, 3 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Non Combat Move - Japanese 1 bomber moved from 36 Sea Zone to Kwangsi 1 bomber moved from 36 Sea Zone to Kwangsi 3 carriers moved from 132 Sea Zone to 36 Sea Zone 1 fighter moved from 22 Sea Zone to Kwangtung 1 fighter moved from Chahar to Honan 1 tactical_bomber moved from Chahar to Honan 1 armour moved from Kiangsi to Honan 1 fighter moved from 59 Sea Zone to Sumatra 1 fighter moved from Yunnan to Sumatra 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from Yunnan to Hopei Place Units - Japanese 1 battleship, 1 destroyer and 3 submarines placed in 7 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.83 Japanese regular : -5.00 ANZAC regular : 1.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Queensland to Eastern India 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 battleship moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 artillery moved from 97 Sea Zone to Southern Italy 2 infantry moved from 97 Sea Zone to Southern Italy 5 artilleries moved from Central United States to 104 Sea Zone 3 infantry moved from Central United States to 104 Sea Zone 5 artilleries, 3 infantry and 5 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 battleship moved from 104 Sea Zone to 93 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 93 Sea Zone 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 cruiser moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from Wake Island to Queensland Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 aaGuns, 2 fighters and 3 infantry in Southern Italy, round 2 : 2/5 hits, 2.33 expected hits 1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 aaGun, 2 fighters and 3 infantry in Southern Italy, round 3 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Americans roll dice for 1 armour in Southern Italy, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 aaGun, 2 fighters and 3 infantry in Southern Italy, round 4 : 4/5 hits, 2.33 expected hits 1 armour owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 2 fighters and 3 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 aaGun Non Combat Move - Americans 5 artilleries and 5 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from Libya to Tunisia Place Units - Americans 3 artilleries and 1 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,4,2,5,1,5,4,6,4,1,6,5,6,3 Americans collect 54 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -3.33 Italians regular : -0.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia 7 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Western Sinkiang Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Queensland to Eastern India 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 battleship moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 artillery moved from 97 Sea Zone to Southern Italy 2 infantry moved from 97 Sea Zone to Southern Italy 5 artilleries moved from Central United States to 104 Sea Zone 3 infantry moved from Central United States to 104 Sea Zone 5 artilleries, 3 infantry and 5 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 battleship moved from 104 Sea Zone to 93 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 93 Sea Zone 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 cruiser moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from Wake Island to Queensland Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 aaGuns, 2 fighters and 3 infantry in Southern Italy, round 2 : 2/5 hits, 2.33 expected hits 1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 aaGun, 2 fighters and 3 infantry in Southern Italy, round 3 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Americans roll dice for 1 armour in Southern Italy, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 aaGun, 2 fighters and 3 infantry in Southern Italy, round 4 : 4/5 hits, 2.33 expected hits 1 armour owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 2 fighters and 3 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 aaGun Non Combat Move - Americans 5 artilleries and 5 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from Libya to Tunisia Place Units - Americans 3 artilleries and 1 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,4,2,5,1,5,4,6,4,1,6,5,6,3 Americans collect 54 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia 7 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Western Sinkiang Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Anglo-Egyptian Sudan to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Southern Persia to Iraq 1 fighter moved from Southern Persia to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 2 transports moved from 74 Sea Zone to 73 Sea Zone 1 cruiser and 1 destroyer moved from 40 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from Eastern India to Sumatra 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Eastern India to Burma 1 armour moved from Tunisia to Tobruk British take Tobruk from Italians 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 100 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 2 transports Battle in Egypt British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 2 artilleries, 1 harbour and 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Sumatra British attack with 3 fighters and 1 tactical_bomber Japanese defend with 2 fighters British roll dice for 3 fighters and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 fighters in Sumatra, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Sumatra British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 fighters Battle in Burma British attack with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Burma, round 2 : 5/16 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Eastern India to Burma 2 fighters moved from Sumatra to Java 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from 100 Sea Zone to Trans-Jordan Place Units - British 1 artillery placed in Union of South Africa 2 fighters placed in United Kingdom 1 destroyer placed in 113 Sea Zone 1 destroyer placed in 73 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : -3.33 Japanese regular : 0.67 Italians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy Place Units - Italians 2 artilleries and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra 1 cruiser moved from 55 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 82 Sea Zone to 40 Sea Zone -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 10 armour and 10 mech_infantrys moved from Bessarabia to Ukraine 4 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 4 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone 1 infantry moved from 130 Sea Zone to Finland 1 artillery moved from 130 Sea Zone to Finland 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Finland 1 fighter moved from Western Germany to 116 Sea Zone 1 tactical_bomber moved from Western Germany to 116 Sea Zone Combat - Germans Battle in 116 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 116 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Battle in Finland Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 3 armour Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated Russians win with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 armour Battle in Ukraine Germans attack with 14 armour and 12 mech_infantrys Russians defend with 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 6 mech_infantrys Germans roll dice for 14 armour and 12 mech_infantrys in Ukraine, round 2 : 9/26 hits, 11.00 expected hits Russians roll dice for 6 armour, 3 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 12/22 hits, 9.67 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Russians and 12 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 14 armour in Ukraine, round 3 : 8/14 hits, 7.00 expected hits Russians roll dice for 6 armour, 1 fighter and 6 mech_infantrys in Ukraine, round 3 : 5/13 hits, 6.67 expected hits 6 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 5 armour owned by the Germans lost in Ukraine Germans roll dice for 9 armour in Ukraine, round 4 : 6/9 hits, 4.50 expected hits Russians roll dice for 4 armour and 1 fighter in Ukraine, round 4 : 3/5 hits, 2.67 expected hits 1 fighter owned by the Russians, 4 armour owned by the Russians and 3 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is -2 Casualties for Germans: 8 armour and 12 mech_infantrys Casualties for Russians: 6 armour, 3 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Leningrad from Russians to Germans EDIT: Adding units owned by Germans to Leningrad: 1 artillery and 8 infantry EDIT: Removing units owned by Germans from Baltic States: 1 artillery and 8 infantry EDIT: Turning off Edit Mode Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 2 fighters and 2 tactical_bombers moved from Finland to 115 Sea Zone 1 fighter moved from 116 Sea Zone to Western Germany 1 tactical_bomber moved from 116 Sea Zone to Western Germany 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 artillery and 2 infantry moved from Poland to Baltic States 1 infantry moved from Germany to Poland Place Units - Germans 1 infantry placed in Western Germany 6 mech_infantrys placed in Germany 1 destroyer and 2 submarines placed in 115 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 artillery and 5 infantry moved from Amur to Korea 3 infantry moved from Urals to Northern Sinkiang 1 infantry moved from Urals to Samara 1 infantry moved from Stalingrad to Rostov 1 armour moved from Russia to Stalingrad 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland 1 mech_infantry moved from Karelia to Finland 1 infantry moved from Vologda to Yaroslavl 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Smolensk 5 artilleries and 11 infantry moved from Russia to Yaroslavl Combat - Russians Battle in Korea Russians attack with 1 artillery and 5 infantry Japanese defend with 1 aaGun and 5 infantry Russians roll dice for 1 artillery and 5 infantry in Korea, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 5 infantry in Korea, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 1 artillery and 5 infantry in Korea, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 3/5 hits, 1.17 expected hits Japanese roll dice for 4 infantry in Korea, round 4 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 1 artillery and 2 infantry in Korea, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 5 infantry Casualties for Russians: 3 infantry Non Combat Move - Russians 2 infantry moved from Siberia to Amur 1 aaGun moved from Siberia to Amur 1 aaGun moved from Russia to Yaroslavl Place Units - Russians 1 armour and 1 mech_infantry placed in Stalingrad 3 artilleries, 1 fighter and 6 infantry placed in Russia 1 infantry placed in Stalingrad 1 artillery placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,3 Russians collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUsCombat Hit Differential Summary :
Japanese regular : -1.67 Russians regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Davao to Manilla 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 armour moved from Honan to Tsinghai 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Hunan 1 marine moved from Davao to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 2 battleships, 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to Tsinghai 1 fighter moved from Hopei to Tsinghai 1 tactical_bomber moved from Hopei to Tsinghai 1 fighter moved from Honan to Tsinghai 1 tactical_bomber moved from Honan to Tsinghai 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shansi to Inner Mongolia 1 armour moved from Chahar to Inner Mongolia 1 armour moved from Chahar to Inner Mongolia 1 armour moved from Chahar to Inner Mongolia 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Shansi 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to Kweichow 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Sumatra 1 infantry moved from 38 Sea Zone to Sumatra 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 destroyer moved from 7 Sea Zone to 26 Sea Zone 1 battleship moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 armour moved from Davao to 36 Sea Zone 2 artilleries and 2 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 43 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 battleships, 2 fighters, 3 tactical_bombers and 3 transports British defend with 1 cruiser and 2 destroyers; Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiserCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Davao to Manilla 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 armour moved from Honan to Tsinghai 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Hunan 1 marine moved from Davao to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 2 battleships, 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to Tsinghai 1 fighter moved from Hopei to Tsinghai 1 tactical_bomber moved from Hopei to Tsinghai 1 fighter moved from Honan to Tsinghai 1 tactical_bomber moved from Honan to Tsinghai 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shansi to Inner Mongolia 1 armour moved from Chahar to Inner Mongolia 1 armour moved from Chahar to Inner Mongolia 1 armour moved from Chahar to Inner Mongolia 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Shansi 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to Kweichow 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Sumatra 1 infantry moved from 38 Sea Zone to Sumatra 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 destroyer moved from 7 Sea Zone to 26 Sea Zone 1 battleship moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 armour moved from Davao to 36 Sea Zone 2 artilleries and 2 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 43 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 battleships, 2 fighters, 3 tactical_bombers and 3 transports British defend with 1 cruiser and 2 destroyers; Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships and 3 transports in 43 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 2 cruisers and 3 destroyers in 43 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 battleships, 2 fighters, 2 tactical_bombers and 3 transports in 43 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits British roll dice for 2 cruisers and 1 destroyer in 43 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 4 Casualties for Japanese: 1 battleship, 1 fighter and 2 tactical_bombers Casualties for Americans: 1 destroyer and 1 submarine Casualties for British: 1 cruiser and 2 destroyers Casualties for ANZAC: 1 cruiser Battle in 26 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 armour, 2 artilleries and 3 infantry British defend with 2 fighters; ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Java, round 2 : 0/6 hits, 2.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Java, round 3 : 0/5 hits, 1.83 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Java, round 3 : 3/4 hits, 2.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 artillery in Java, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Java, round 4 : 1/4 hits, 2.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Java, round 5 : 2/3 hits, 1.67 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win with 2 fighters remaining. Battle score for attacker is -17 Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry Casualties for ANZAC: 2 infantry Battle in Inner Mongolia Japanese attack with 3 armour and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 3 armour and 1 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 2 armour in Inner Mongolia, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 3 infantry Battle in Manilla Japanese attack with 1 infantry Americans defend with 1 marine Japanese roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 marine in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Tsinghai Japanese attack with 1 armour, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 10 infantry Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 9/15 hits, 7.17 expected hits Chinese roll dice for 10 infantry in Tsinghai, round 2 : 5/10 hits, 3.33 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Tsinghai, round 3 : 7/10 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 fighters and 3 infantry Casualties for Chinese: 10 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Hunan 1 fighter moved from Tsinghai to Anhwe 1 tactical_bomber moved from Tsinghai to Kwangtung 1 tactical_bomber moved from Tsinghai to Kwangtung 1 tactical_bomber moved from Tsinghai to Anhwe 1 tactical_bomber moved from Tsinghai to Hunan 1 fighter moved from Tsinghai to Honan 1 bomber moved from Tsinghai to Kwangtung 1 bomber moved from Tsinghai to Kiangsu 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 infantry placed in Japan 1 destroyer and 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.67 Japanese regular : 1.83 ANZAC regular : 0.00 British regular : 2.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern France 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 battleship moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 1 infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern India to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 cruiser moved from 27 Sea Zone to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Queensland to Guam 1 cruiser moved from 97 Sea Zone to 94 Sea Zone Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Iwo Jima Battle in 94 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 battleship Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Italians lost in 94 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18 Casualties for Italians: 1 battleship Battle in 95 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern France Battle in 26 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese submerged Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Southern France from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Kwangtung to Burma 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 94 Sea Zone to 93 Sea Zone 3 artilleries moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 2 transports placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3,4,5,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67 Italians regular : 0.00 Japanese AA : -0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Western Sinkiang to Northern Sinkiang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern France 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 battleship moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 1 infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern India to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 cruiser moved from 27 Sea Zone to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Queensland to Guam 1 cruiser moved from 97 Sea Zone to 94 Sea Zone Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Iwo Jima Battle in 94 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 battleship Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Italians lost in 94 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18 Casualties for Italians: 1 battleship Battle in 95 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern France Battle in 26 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese submerged Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Southern France from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Kwangtung to Burma 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 94 Sea Zone to 93 Sea Zone 3 artilleries moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 2 transports placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3,4,5,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Western Sinkiang to Northern Sinkiang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 armour moved from Tobruk to Egypt British take Alexandria from Italians 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 83 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from Trans-Jordan to Central India 1 fighter moved from Trans-Jordan to Egypt 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 7 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 artillery moved from Burma to Shan State 2 infantry moved from Burma to Shan State 2 artilleries moved from Burma to Yunnan 1 infantry moved from Eastern India to Burma 1 fighter moved from Java to Eastern India 1 fighter moved from Java to Shan State Combat - British Battle in Yunnan British attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 3/11 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Egypt 1 destroyer placed in 113 Sea Zone 1 infantry placed in Union of South Africa 1 cruiser placed in 73 Sea Zone Turn Complete - British British collect 35 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 2.00 Italians regular : 0.00 Japanese AA : -0.17 British regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 tactical_bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,1,4 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17





