@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
bretters X vs feckingwrecked L PTV2
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 2 artilleries placed in Central United States 1 destroyer and 2 transports placed in 104 Sea Zone 1 cruiser, 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 9 infantry Japanese defend with 2 artilleries, 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Honan, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Honan, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Honan Chinese roll dice for 1 fighter and 9 infantry in Honan, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Honan, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Honan 1 fighter owned by the Chinese retreated 9 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Tsinghai 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -3.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 2 artilleries placed in Central United States 1 destroyer and 2 transports placed in 104 Sea Zone 1 cruiser, 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 9 infantry Japanese defend with 2 artilleries, 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Honan, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Honan, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Honan Chinese roll dice for 1 fighter and 9 infantry in Honan, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Honan, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Honan 1 fighter owned by the Chinese retreated 9 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Tsinghai 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 58 Sea Zone to 64 Sea Zone 1 infantry moved from Shan State to Malaya 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 tactical_bomber moved from Anglo-Egyptian Sudan to Tobruk 1 transport moved from 78 Sea Zone to 73 Sea Zone 1 cruiser moved from 78 Sea Zone to 83 Sea Zone 1 infantry moved from 98 Sea Zone to Libya 1 fighter moved from 95 Sea Zone to Tobruk 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to Malta 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Ethiopia to Anglo-Egyptian Sudan 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone Combat - British Battle in Libya Battle in 112 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans and British reach a stalemate , taking Libya from Italians. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Tobruk British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 bomber British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Tobruk British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Tobruk to 98 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 cruiser, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,2,4,1,6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,4 British collect 25 PUs (3 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Baluchistan: 1 infantry EDIT: Adding units owned by British to Southern Persia: 3 infantry EDIT: Removing units owned by Neutral_Allies from Southern Persia: 2 infantry EDIT: Changing ownership of Southern Persia from Neutral_Allies to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 28 to 30 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Italians regular : -0.50 Japanese regular : -3.00 Germans regular : 0.83 British regular : -1.17 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 submarine moved from 100 Sea Zone to 98 Sea Zone 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 battleship moved from 100 Sea Zone to 98 Sea Zone 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 submarine moved from 100 Sea Zone to 98 Sea Zone 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 battleship moved from 100 Sea Zone to 98 Sea Zone 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy Combat - Italians British scrambles 1 units out of Malta to defend against the attack in 98 Sea Zone Battle in Trans-Jordan Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone 1 fighter owned by the Italians retreated British win with 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber Moving scrambled unit from 98 Sea Zone back to originating territory: Malta 1 fighter owned by the British forced to land in Malta Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Southern Italy 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Yugoslavia 1 infantry moved from 99 Sea Zone to Yugoslavia 1 infantry moved from Southern Italy to 99 Sea Zone 1 aaGun moved from Southern Italy to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Yugoslavia 1 aaGun moved from 99 Sea Zone to Yugoslavia Place Units - Italians 1 infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,4 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 2.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Italians scrambles 2 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 fighter, 1 tactical_bomber and 2 transports French roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the French, 1 tactical_bomber owned by the Italians and 1 cruiser owned by the French lost in 99 Sea Zone Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -9 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 tactical_bomber Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.83 French regular : 0.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Vyborg to Leningrad 1 fighter moved from 130 Sea Zone to Leningrad 1 carrier moved from 130 Sea Zone to 128 Sea Zone 1 cruiser moved from 130 Sea Zone to 128 Sea Zone 1 transport moved from 130 Sea Zone to 128 Sea Zone 1 fighter moved from Germany to 128 Sea Zone 1 tactical_bomber moved from Germany to 128 Sea Zone 1 tactical_bomber moved from Germany to Leningrad 1 fighter moved from Germany to Leningrad 1 bomber moved from Western Germany to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 10 armour and 8 mech_infantrys moved from Germany to Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from Germany to Leningrad 1 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 fighter moved from Germany to Southern Italy 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone Combat - Germans Battle in Romania Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Romania, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 3 artilleries and 6 infantry in Leningrad, round 2 : 2/9 hits, 3.00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Leningrad, round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 3 artilleries and 2 infantry in Leningrad, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 4 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 artillery in Leningrad, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 3 artilleries and 6 infantry Battle in Poland Germans attack with 11 armour, 2 artilleries, 1 infantry and 13 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 11 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Poland, round 2 : 6/27 hits, 10.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 11 armour, 2 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Romania to Western Germany 2 aaGuns moved from Denmark to Western Germany 1 fighter moved from Leningrad to Finland 1 tactical_bomber moved from Leningrad to Vyborg 1 fighter moved from Leningrad to Vyborg 1 tactical_bomber moved from Leningrad to Vyborg 1 aaGun moved from Western Germany to France 5 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia Place Units - Germans 2 infantry placed in France 2 submarines placed in 115 Sea Zone 1 tactical_bomber placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -4.83 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:31:23 PM
Savegame -
@bretters it’s still giving me the socket error message
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:24:35 PM
Savegame -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Eastern Poland to Baltic States 4 infantry moved from Eastern Poland to Romania 2 armour and 2 mech_infantrys moved from Ukraine to Romania 2 infantry moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Russia to Kursk -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Eastern Poland to Baltic States 4 infantry moved from Eastern Poland to Romania 2 armour and 2 mech_infantrys moved from Ukraine to Romania 2 infantry moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Russia to Kursk Combat - Russians Battle in Romania Russians attack with 2 armour, 4 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Romania, round 2 : 1/8 hits, 2.33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Leningrad Russians attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 harbour and 4 infantry Russians roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Leningrad, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 4 infantry in Leningrad, round 2 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Russians roll dice for 3 armour and 2 mech_infantrys in Leningrad, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Leningrad, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Russians roll dice for 3 armour and 1 mech_infantry in Leningrad, round 4 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Leningrad, round 5 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Germans: 4 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Slovakia Hungary: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Smolensk Place Units - Russians 2 armour, 6 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 2 armour, 7 infantry and 1 mech_infantry placed in Russia 2 artilleries and 1 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -5.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Hunan to Kwangtung 1 artillery moved from Hunan to Kwangtung 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsu to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla 1 artillery moved from 36 Sea Zone to Manilla 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Borneo 1 infantry moved from 44 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 1 armour moved from 43 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 36 Sea Zone to Manilla 1 tactical_bomber moved from 36 Sea Zone to Manilla 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Hunan to Kwangtung 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung 1 infantry moved from Anhwe to Honan 1 mech_infantry moved from Honan to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Guam Battle in Davao Battle in Manilla Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Manilla, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Davao from Americans, taking Manilla from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/14 hits, 6.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Manilla to 44 Sea Zone 1 tactical_bomber moved from Manilla to 44 Sea Zone 1 fighter moved from Borneo to 38 Sea Zone 1 tactical_bomber moved from Borneo to 38 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 1 bomber moved from Kwangtung to Japan 1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00 UK_Pacific regular : -1.00 ANZAC regular : 0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Eastern United States to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone Non Combat Move - Americans 1 armour moved from Central United States to 104 Sea Zone 1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Szechwan 2 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Eastern United States to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone Non Combat Move - Americans 1 armour moved from Central United States to 104 Sea Zone 1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Szechwan 2 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 112 Sea Zone to 128 Sea Zone British take 112 Sea Zone from Germans 1 cruiser and 1 destroyer moved from 112 Sea Zone to 128 Sea Zone 2 fighters moved from United Kingdom to 128 Sea Zone 2 fighters moved from Malta to Iraq 2 infantry moved from Southern Persia to Iraq 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 1 destroyer moved from 64 Sea Zone to 55 Sea Zone Combat - British Battle in Greece Battle in 128 Sea Zone British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 128 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 128 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 128 Sea Zone British roll dice for 1 cruiser and 2 fighters in 128 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser, 1 fighter and 1 transport in 128 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 128 Sea Zone 1 fighter owned by the British retreated Germans win, taking Greece from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber Battle in Iraq British attack with 1 artillery, 2 fighters and 5 infantry Italians defend with 3 infantry and 1 mech_infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2.33 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2.33 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 4 : 1/7 hits, 2.17 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 5 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 6 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 6 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 4 infantry Casualties for Italians: 3 infantry and 1 mech_infantry 1 fighter owned by the Germans forced to land in Norway Non Combat Move - British 2 fighters moved from Iraq to Southern Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 fighter moved from 128 Sea Zone to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 mech_infantry moved from United Kingdom to Scotland Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 cruiser and 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,6,3,4,3,4 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 3.17 Italians regular : -1.00 Japanese regular : -0.67 Germans regular : 0.83 British regular : -4.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 fighter moved from Southern Italy to 101 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - Italians Battle in 101 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Greece Italians attack with 2 artilleries and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anglo-Egyptian Sudan Italians attack with 1 artillery and 3 infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 3 infantry in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Egypt British win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Slovakia Hungary Italians attack with 1 armour and 3 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Italians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Iraq Italians attack with 2 armour and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 1 infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq 1 armour owned by the Italians retreated to Trans-Jordan British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from 101 Sea Zone to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -3.33 Russians regular : 0.33 British regular : 1.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 55 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 55 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 fighter moved from United Kingdom to 128 Sea Zone Combat - French Battle in 128 Sea Zone French attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 128 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - French 1 fighter moved from 128 Sea Zone to Scotland 2 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :





